Posted September 30, 2017 Thank you for pledging towards the development of Identity! Our records indicate that a pledge was made from this email address and that you're interested in project updates. Beginning of a new era Wow, what a month; busy and exciting and full of promise! While the developers have been hard at work getting the Town Square module ready to go, I've been preparing our new office space and interviewing potential Asylum developers. We've raised almost $800,000, allowing us to expand in a big way and bring on loads of new talent. Asylum Entertainment's new home If you read my last dev blog you'll remember that we had just scouted out office space and had narrowed our search to one. Now we have the keys and I've been working hard to get it operational. I never want to see another hex key again! It's almost hard to imagine that we've been working on Identity with a team spread out around the world. The talent of our small team has astonished me. It's exciting to consider how finally working in a formal setting is going to boost productivity. Not only is working in an office such as this going to make it easier to work together, but we've been on a hiring craze. Having sifted through hundreds of applications over the past few weeks and interviewing dozens of skilled individuals, we've selected most new developers to join our team. Our programming manpower is now three times stronger. Finally, after all this time we're now able to afford a full-time community manager. Joining our team at the new office location next week is Identity's community manager, Brandon! You'll be hearing from him very regulary. We're committing to keeping you in constant contact with the development team. Keep an eye on our website as well as social media! Town Square on the horizon! With our new studio starting up next week and the new programming talent coming on-board, our goal of the Town Square release is getting nearer. It's big news: the official Town Square release date will be announced in the month of October. With all of the changes affecting our productivity in such a positive way, we need to see how everyone works together over the next few weeks. This will allow us to give our fans a date with which we can be confident. We've got the Twitch We wanted to give you a glimpse of the game development process and have been streaming on Twitch to show you how it's done. Four hour (or more) long streams have gone live since my last dev blog; keep an eye on Identity's Twitter for future stream announcements. We try to have at least one development stream per week. As a fan of Identity, one of the things you're going to enjoy most is the flurry of videos which will be coming soon showing off the social features of the Town Square. For a simple social module, there's a good bit of fun things to do! New in the Town Square Our lead programmer, Henrik, has been hard at work these last couple of weeks refactoring our housing system to make it more stable and better performing for the Town Square module release. Everything's looking great at this point and he's very excited to get a bunch of new help over the next couple of weeks. With more great talent joining our art team, we're producing assets and new environments at an astonishing pace. Interiors we only hoped to have in Town Square by its release have gone from concept to reality very quickly. Last dev blog I showed you the concept art pieces produced for the police station. The police station was something we didn't expect to be available in the initial Town Square release, but with our art team hard at work we're getting a lot done. Below you'll find the lobby as it is in-game. The police station in Town Square will be a place for you to learn about the policing career, but it will also eventually feature a shooting range for you to test the weapon systems in Identity. Police station lobby in Town Square Our character and clothing team has also been adding a large variety of things to wear in the Town Square. Both clothing and accessories are being added all the time. Note the attention to detail and excellent quality of the clothing pieces in Identity. New sweater clothing What's to come In summary, we've been moving along with Identity's development at a great pace considering the size of our team; however, our team is growing in a big way right now. New developers are selected and some are starting at the new office as early as this coming week. Once the new guys have been oriented and we get an understanding of their work, we're going to be able to analyze the tasks remaining and give you a release date for Town Square. This is a big deal; Town Square isn't all that far off now and we're already preparing and planning for the next module: SWAT. I hoped to release a video showing combat systems already, but most the remaining work for that falls on myself as the other developers are busy with the real systems for Town Square. I've not had much time over these weeks from preparing the office, so that's on hold a bit; my priority is getting the Town Square module into your hands as soon as possible. Because we're getting further along now, and with the added manpower, we're going to soon start releasing small gameplay videos showing off the different aspects of Town Square. Finally, Brandon is joining Asylum as a dedicated full-time community manager! Brandon will be keeping you up to date constantly. Our silent days are soon to be over! 28 Share this post Link to post Share on other sites
Posted September 30, 2017 I didn't got it in my mail weird Share this post Link to post Share on other sites
Posted September 30, 2017 The police station looks sick! Share this post Link to post Share on other sites
Posted September 30, 2017 12 minutes ago, kaneN said: The police station looks sick! More screenshots of the police station can be found Share this post Link to post Share on other sites
Posted September 30, 2017 30 minutes ago, Sjondefries said: I didn't got it in my mail weird Kickstarters seem to get there email first. Then it kinda goes in waves. Not fully sure how it all is setup but yah. Share this post Link to post Share on other sites
Posted September 30, 2017 (edited) How much do they have powerful computers?Translation for Russian-speaking users: https://vk.com/identityrpgrussia?w=page-141406388_53554327 Edited September 30, 2017 by Asmami Share this post Link to post Share on other sites
Posted September 30, 2017 8 minutes ago, Asmami said: How much do they have powerful computers? Translation for Russian-speaking users: https://vk.com/identityrpgrussia?w=page-141406388_53554327 If I remember correctly, the Artist's computers have better graphics cards (1080ti's), while the programmers computers have better processors. 7 Share this post Link to post Share on other sites
Posted September 30, 2017 6 minutes ago, Motown said: Если я правильно помню, на компьютерах художника есть лучшие графические карты (1080ти), в то время как у компьютеров-программистов есть лучшие процессоры. As I envy you, you could take the GTX Titan X ($880), it stands in America almost like 1080ti ($820). And in Russia 1400 $ Titan X and 1000 $ GTX 1080ti, no prospects for beginners... And you will have one weak computer for testing optimization? Share this post Link to post Share on other sites
Posted September 30, 2017 wasn't the video supposed to be released before the dev blog ? Share this post Link to post Share on other sites
Posted September 30, 2017 First off, do they seriously have identity pamphlets? Nice! Secondly, i give them mad props for moving on up, getting a nice office, getting pamphlets (im just impressed ok?), on top of that getting more people onto the team. Im surprised they have the budget to hire more people, i mean hey thats good, more firepower the better. Looking forward for this Brandon fella. Share this post Link to post Share on other sites
Posted September 30, 2017 18 minutes ago, mezdoo said: wasn't the video supposed to be released before the dev blog ? Yep. Read the summary near the end. I explained that. 1 Share this post Link to post Share on other sites
Posted September 30, 2017 (edited) Heres hoping once identity is released they wont stop there d: Edited September 30, 2017 by JackRen Typos Typos Typos 1 Share this post Link to post Share on other sites
Posted September 30, 2017 I need to get $30! Great job! Share this post Link to post Share on other sites
Posted September 30, 2017 (edited) love the office i wouldn't mind working there..... Edited September 30, 2017 by dimin69 1 Share this post Link to post Share on other sites
Posted September 30, 2017 Great, Asylum spends all this money on a plush office and STILL nothing hands on to show for this game after 2 years... By the looks of that office you guys will be bankrupt in the next year if you don't have anything to give us. People are refunding like crazy and getting discouraged by the lack of a game. Share this post Link to post Share on other sites
Posted September 30, 2017 6 minutes ago, Soulphite said: Great, Asylum spends all this money on a plush office and STILL nothing hands on to show for this game after 2 years... By the looks of that office you guys will be bankrupt in the next year if you don't have anything to give us. People are refunding like crazy and getting discouraged by the lack of a game. the fact that they are confedent enough to rent an office spcae + get all equipment shows to me that there getting ready for release.... 2 Share this post Link to post Share on other sites
Posted September 30, 2017 53 minutes ago, Paratus said: Yep. Read the summary near the end. I explained that. Yeah didn't pay attention sorry, any estimated date for the video ? Share this post Link to post Share on other sites
Posted September 30, 2017 The office looks great, but it's more of a budget space than it looks. I've been busy there for weeks as I assembled all the furniture, cut and hung the decor.. we've saved a lot of money by doing everything ourselves. In fact, we're a very frugal bunch and our funding is quite healthy. 7 Share this post Link to post Share on other sites
Posted September 30, 2017 7 minutes ago, Paratus said: The office looks great, but it's more of a budget space than it looks. I've been busy there for weeks as I assembled all the furniture, cut and hung the decor.. we've saved a lot of money by doing everything ourselves. In fact, we're a very frugal bunch and our funding is quite healthy. i think im in love with you guys office , its so sweet , how big is it tho ? Share this post Link to post Share on other sites
Posted September 30, 2017 6 minutes ago, dimin69 said: i think im in love with you guys office , its so sweet , how big is it tho ? About 1,600 sqft. Not huge but large enough to house our team with some room to grow. People in Ottawa will be free to schedule a drop by and meet the team once things are going. 6 Share this post Link to post Share on other sites
Posted September 30, 2017 12 minutes ago, Paratus said: The office looks great, but it's more of a budget space than it looks. I've been busy there for weeks as I assembled all the furniture, cut and hung the decor.. we've saved a lot of money by doing everything ourselves. In fact, we're a very frugal bunch and our funding is quite healthy. Good to know Share this post Link to post Share on other sites
Posted September 30, 2017 7 minutes ago, Paratus said: About 1,600 sqft. Not huge but large enough to house our team with some room to grow. People in Ottawa will be free to schedule a drop by and meet the team once things are going. only if i was from ottawa (hi from the other side of the world ) Share this post Link to post Share on other sites
Posted September 30, 2017 (edited) 2 hours ago, Soulphite said: Great, Asylum spends all this money on a plush office and STILL nothing hands on to show for this game after 2 years... By the looks of that office you guys will be bankrupt in the next year if you don't have anything to give us. People are refunding like crazy and getting discouraged by the lack of a game. I am really starting to get irritated with these kinda of posts. How many times must it be said...Identity is a huge undertaking, being done by a small group, that IS getting bigger, NOT a Triple-A studio with hundreds of employee's and a blank check at their disposal. Really, I think its more of the constant negative whining, about a game more than 2x the size of GTA V, that is taking a small team to do things on your schedule...Maybe if people weren't so thick and instead of bitching "they got my $15-$30 and it's been two years...WHAaaaaa" maybe make some positive videos or posts drawing people in to the idea instead of giving them cause to think it could be exactly like other failed games. I honeslty think it's the spoiled self absorbed PC gamers, that want way better games but wanna pay as lil as possible to get it, that bring down the quality of games on PC. You guys belong on console, PC gaming is not about saving money.If you spent 3-4-$500 on a pc and then whine about how much games cost...Your gaming on PC for the wrong reason,YOU are the reason games for PC suffer. PC is for gaming enthusiasts. Cheap PC's are for the pretenders that want to feel like a part of something, without actually spending what is needed to be a part of pc gaming. You don't buy a Lamborghini with Honda pockets...I'm so happy that things are starting to pick up, and we will be hearing about the town square module release very soon. Then maybe all the naysayers will STFU now, and give it a chance to blossom. I swear it's like poop on the flower and expect it to grow thru 3 feet of shit. Give 'em a chance to make it, Rome wasn't built in a day. I can do analogies all day long. Edited September 30, 2017 by JohnNYBlaze 10 Share this post Link to post Share on other sites
Posted October 1, 2017 I want to be a developer, this is a topic that I'm been picturing in my mind during almost all my life, a simulation of reality. I love the general systems theory so I love simulations intrinsically, I like to be so much detailed in things because that theory, the one which says that everything is a subsytem of a system which also is part of a supersystem creating multiple levels levels of abstraction, I just feel that in my life I have to go for the lowest level, I like it so much it gives me a feeling of having a full knowledge of how things work. Due to that I always dreamt to develop a 3d modeled reality, starting at the instanced objects of quarks to form atoms and then particles, molecules, compunds, amounts, behaviors, environments, states of the matter and so on until reach the actual reality level of abstraction of the matter and then, release it as (paid or free) simulator of reality. You have taken that idea to a higher level of abstraction but it's actually the lowest level reached for a company to develop a game ever. I love it it fascinates me and you are going in the very right direction. I would love to be part of it, I'm a skilled developer at PHP, I've done small things in Unity mostly to get the knowledge to use it, I know ho to code in PHP, Javascript, Java SE/EE, C, C++, LINUX BASH, Some of C# (For Unity), But I would love to learn whatever it takes to be part of you as a developer I would do it for free if you just put me in the list of people who helped to build this, for software engineering I'm a certified Scrum Master, and certified Cisco Networker, I've sent messages to you already. Anyway, I just love Identity I can't wait to play it. Excellent job!. 1 Share this post Link to post Share on other sites
Posted October 1, 2017 (edited) 14 hours ago, JohnNYBlaze said: I am really starting to get irritated with these kinda of posts. How many times must it be said...Identity is a huge undertaking, being done by a small group, that IS getting bigger, NOT a Triple-A studio with hundreds of employee's and a blank check at their disposal. Really, I think its more of the constant negative whining, about a game more than 2x the size of GTA V, that is taking a small team to do things on your schedule...Maybe if people weren't so thick and instead of bitching "they got my $15-$30 and it's been two years...WHAaaaaa" maybe make some positive videos or posts drawing people in to the idea instead of giving them cause to think it could be exactly like other failed games. I honeslty think it's the spoiled self absorbed PC gamers, that want way better games but wanna pay as lil as possible to get it, that bring down the quality of games on PC. You guys belong on console, PC gaming is not about saving money.If you spent 3-4-$500 on a pc and then whine about how much games cost...Your gaming on PC for the wrong reason,YOU are the reason games for PC suffer. PC is for gaming enthusiasts. Cheap PC's are for the pretenders that want to feel like a part of something, without actually spending what is needed to be a part of pc gaming. You don't buy a Lamborghini with Honda pockets...I'm so happy that things are starting to pick up, and we will be hearing about the town square module release very soon. Then maybe all the naysayers will STFU now, and give it a chance to blossom. I swear it's like poop on the flower and expect it to grow thru 3 feet of shit. Give 'em a chance to make it, Rome wasn't built in a day. I can do analogies all day long. Totally agree, im sick of it. I know how much work and time goes into making all the objects and then add in rendering and adding in textures. If people would even try and understand or even try and make it themselves before complaining. I spent 2 years studying 3d animation and vfx, it really annoys me to see people complain without understanding how its done and how much time it takes. Honestly the work they have done looks amazing and i cant wait to see the end product. Edited October 1, 2017 by Keyute Share this post Link to post Share on other sites