Boumu

Character Voices

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Would be cool to have character voices for reaction noises.

Getting shot makes your character groan, instead of not giving a fuck.

Taking more than 2 minutes to make a choice when buying food at a store makes your character hum, or go like; "hmm"

Running for a long time and running out of stamina makes you pant and gasp for air

Drowning will you gargle

Some other animations/interactions should queue some more noises

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Your character's voice is YOUR voice. They won't go "Haha" when you type /laugh, you have to laugh, and they won't yawn when you type /yawn, you have to yawn. They move their lips when you're talking through your microphone.

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2 minutes ago, Vix said:

Your character's voice is YOUR voice. They won't go "Haha" when you type /laugh, you have to laugh, and they won't yawn when you type /yawn, you have to yawn. They move their lips when you're talking through your microphone.

But I was thinking about stuff like when you're shot your character should instinctively cringe or painfully moan; amirite?

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3 minutes ago, Xentinel said:

But I was thinking about stuff like when you're shot your character should instinctively cringe or painfully moan; amirite?

Nah. I'd find it extremely annoying if my character had it's 2nd own voice, because there's no way it'd sound like mine and it'd drive me crazy if I was talking like "Hi, how are you doing?" and my character would simultaneously go "Hmmm" or something. There'd be weird things like old man with a very elderly, low voice suddenly saying "Ouch!" in a 20-year old higher pitched voice and all of that.

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Yeah I think @Vix is right. It wouldt make sens if the charatcter has two different voices. If you get shot you would have to do the sound yourself.

Best regards

Roba

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But would it be a way to customize your voice in the game so you don't sound like irl?

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deep male adult voice: "ouch! that's hurting!"; 12 years old squeaker that controls that character: "stop shooting me! *crys and shouts*"; you get it?

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