Posted January 26, 2017 (edited) Now , as we all know, MOST gunshot victims do not die instantly, they bleed out 90% of the time. Question about this. Will people die instantly based on where they get shot? Will they bleed out faster depending on where/how they get shot and with what bullet? Just curious to how in-depth the bullet impact system will work. How will natural cover that can be penetrated effect how much health/blood someone loses? Even if the system is not finished, would like to know what the devs have planned to make gunfights immersive in this game. Edited January 26, 2017 by Notic3 Share this post Link to post Share on other sites
Posted January 26, 2017 I believe that you will be affected on where you get shot. If you get shot in the leg, you will limp. And I believe they are considering adding bleeding out. Yes, the different surfaces a bullet penetrates will affect the bullet velocity. If you shoot a wood panel, it will go through it like butter. Metal might make the bullet ricochet or just lose all of its velocity. Share this post Link to post Share on other sites
Posted January 26, 2017 (edited) Weapon Customisation? Weapon customization is quite detailed. Some weapons have more room for changes than others of course, but things like stocks, grips, sights and even paint/finish can be customized. Weapon actions are one of those things that don't work well in video games, mostly because no matter what you have in the game you're still firing with a mouse, and it will feel counter-intuitive making it over-complicated. For example, if you have a double action pistol and pull the trigger, your mouse click is all the same no matter if the hammer is back or forward so we need to design around the peripherals people are using to play. Weapon jams are something you can encounter. Our weapon physics are incredibly advanced and was one of the first systems completed long ago. We can create magazines of any size which hold physically accurate ammo. Calibre and even type (holopoint, FMJ, etc) have an effect on trajectory. Our programmer on the weapon physics read a lot of papers to get proper formulas, and they function off the same math used by real-world forensics. A bullet fired in Identity will travel almost identically to the same being fired in the real world, even when it comes down to things like stopping power versus penetration. Will there be physics to shoot through walls or boxes? Things that a bullet would usually go though in real world situations. Absolutely. Bullets are influenced by the material they hit. If it's wood, it will pass right through it with very little change to velocity, but a thin sheet of metal may still allow the bullet to pass through, yet reduce velocity enough that it may not kill, or do much damage to its target on the other side when it impacts. These are official answers from the Q&A! Edited January 26, 2017 by JamesLuck01 Share this post Link to post Share on other sites
Posted January 26, 2017 1 hour ago, JamesLuck01 said: Weapon Customisation? Weapon customization is quite detailed. Some weapons have more room for changes than others of course, but things like stocks, grips, sights and even paint/finish can be customized. Weapon actions are one of those things that don't work well in video games, mostly because no matter what you have in the game you're still firing with a mouse, and it will feel counter-intuitive making it over-complicated. For example, if you have a double action pistol and pull the trigger, your mouse click is all the same no matter if the hammer is back or forward so we need to design around the peripherals people are using to play. Weapon jams are something you can encounter. Our weapon physics are incredibly advanced and was one of the first systems completed long ago. We can create magazines of any size which hold physically accurate ammo. Calibre and even type (holopoint, FMJ, etc) have an effect on trajectory. Our programmer on the weapon physics read a lot of papers to get proper formulas, and they function off the same math used by real-world forensics. A bullet fired in Identity will travel almost identically to the same being fired in the real world, even when it comes down to things like stopping power versus penetration. Will there be physics to shoot through walls or boxes? Things that a bullet would usually go though in real world situations. Absolutely. Bullets are influenced by the material they hit. If it's wood, it will pass right through it with very little change to velocity, but a thin sheet of metal may still allow the bullet to pass through, yet reduce velocity enough that it may not kill, or do much damage to its target on the other side when it impacts. These are official answers from the Q&A! I mean, how will they effect bleeding, and how often will you find yourself bleeding out on the ground rather than instantly dying if you run low on health. That's this thread's main concern Share this post Link to post Share on other sites