Either a developer or a forum moderator had claimed that the game shall not consist of "undercover officers" within the game for an unknown reason. I am currently questioning the reason as to why it is unethical for the game to provide players with the opportunity to function as undercover Law enforcement officers.
In the process, I am questioning whether players are capable of functioning as agricultural, industrial, political, or militaristic espionage agents in order to serve the interests of businesses or organizations within the game. For example, one company desires to attain intelligence on a competitor's blueprint for a commodity. Thus, the company would hire an industrial or agricultural (farmers) espionage agent in order to attain intelligence on the commodity, target market, profitability etc... Also, a husband or wife may hire an espionage agent/private investigator in order to surveillance their spouse/partner for the purposes of determining whether their partner is committing any acts of infidelity against the subject. Furthermore, a political organization may hire an espionage agent in order to attain intelligence on a scandal that might be committed by an opposing political party or politician. Finally, the state may hire an espionage agent in order to conduct surveillance on the activity of Law enforcement officers in order to determine whether a Law enforcement officer is either abiding by the Law or is committing acts of corruption (ACCOUNTABILITY).
It would be extremely necessary for the game to consist of espionage agents for such purposes. "Espionage" is a role that exceeds beyond functioning as a mere "undercover Law enforcement officer" considering that the role of collecting intelligence serves the interests of numerous state and non-state actors within a variety of sectors within the game.
May one please respond to the initial question while forming a bit of feedback on the suggestion?
Either a developer or a forum moderator had claimed that the game shall not consist of "undercover officers" within the game for an unknown reason. I am currently questioning the reason as to why it is unethical for the game to provide players with the opportunity to function as undercover Law enforcement officers.
Edited by DLimitIn the process, I am questioning whether players are capable of functioning as agricultural, industrial, political, or militaristic espionage agents in order to serve the interests of businesses or organizations within the game. For example, one company desires to attain intelligence on a competitor's blueprint for a commodity. Thus, the company would hire an industrial or agricultural (farmers) espionage agent in order to attain intelligence on the commodity, target market, profitability etc... Also, a husband or wife may hire an espionage agent/private investigator in order to surveillance their spouse/partner for the purposes of determining whether their partner is committing any acts of infidelity against the subject. Furthermore, a political organization may hire an espionage agent in order to attain intelligence on a scandal that might be committed by an opposing political party or politician. Finally, the state may hire an espionage agent in order to conduct surveillance on the activity of Law enforcement officers in order to determine whether a Law enforcement officer is either abiding by the Law or is committing acts of corruption (ACCOUNTABILITY).
It would be extremely necessary for the game to consist of espionage agents for such purposes. "Espionage" is a role that exceeds beyond functioning as a mere "undercover Law enforcement officer" considering that the role of collecting intelligence serves the interests of numerous state and non-state actors within a variety of sectors within the game.
May one please respond to the initial question while forming a bit of feedback on the suggestion?
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