Posted August 12, 2016 (edited) Are the modules Alpha or Beta? The Modules are not any kind of beta but serve more as a Alpha! The Beta will be the closest thing to the full game. When is the Beta going to release? There is no current release point for the Beta except after all 3 modules are released. (Late 2018 is my estimate) When is this Game going to release? There is no point for when it is known to release. (My Estimate will be Early 2019 Release) Town Square Release Schedule? The first Module is due to release 21st March 2018 30th November 2018 as so the developers can be sure to hit the release date. 21st March 2018 Countdown When is there going to be game play footage? The next video is said to be on Gun Mechanics, and I would hope to think it will be shown before the S.W.A.T. Module. Crime & Punishment Gameplay: https://www.youtube.com/watch?v=GT2b4YvylI4 Character Creation + Quick Tour: https://www.youtube.com/watch?v=kctp79UE5sI Day/Night + Interiors + Interactions: https://www.youtube.com/watch?v=tNcJj4C_8ZE Homes/ Apartments: Hotels are free, apartments are infinite, all will get to try an apartment in town square, and there will be limited houses around the map, and that Homes can Store items and are useful as HQ's for gangs. Pledges/ and Prices: Some pledges will stay and prices of them will increase while the rest of the pledges will be removed from the store completely. This will be done when the new Website launches which will likely be Early 2018 and so make use of the time left! New website has already been launched. Higher packages are likely going to be removed during Town Square release or later on. Pledge Car Insurance: There will be life time insurance for the pledge cars/ vehicles. Server Player Capacity: The server player capacity is going to be between 300 - 500 players per server! Server size: Will be 300-500 players. What will the size of the "Town Square" be? The "Town Square" module will be as stated a Town Square and there is no "Figure" on the size of it as of yet! Will this game be released on Consoles? No this game is exclusively for PC however after the full game release the Developers will look into console porting. MoTown's Answer to a post on the forum: Our official answer on the topic of consoles is that we have no current plans to release Identity to console platforms, but have promised to do our research into what it might require after our PC launch. This is not a promise that Identity will be available on console, simply a promise to look into it. At the moment, it would be fair to say that it is outside of our scope and budget. Will this game be for MAC and Linux? Yes it will but I don't know if it will be shortly after launch of the game. Will there be AI (Artificial Intelligence)/ NPC's be roaming the map? No, this game is a player run game, but will have a few NPC's filling up the boring jobs which you and I would not do for hours on end e.g. standing at the tills of a shop, also they will be in the un-ownable shops too and they will be around in back-alleys to represent a (Black Market Dealer and Drug Dealers). Will there be any aircraft in this game? No there will not be aircraft in this game but the developers did mention a glider and possibly in the very far future they could still add them but that's not certain. Will there be Undercover cops? No, The reason why there won't be undercover cops is because the developers want a distinctive difference between cops and civilians/ criminals. How many buttons will be in the game? Probably more, but there will be radial menus for some things that will cut down on buttons. What steering wheels are supported? So far the Thrust-master ones are confirmed. ( if its a popular steering wheel, it'll work) Will this game be VR supported? Yes, the developers are working on it and want to be able to have VR supported because they want to use it too when playing the game. Unfortunately they don't think it will be supported at full game release. Is this game Subscription based? No! You buy the game (passport) and then you can play anytime with no more paying. Is there in-game Purchases? (read next question and the answer) Yes. Is this game Pay to Win? No, You can only buy cosmetic items. (Items which don't give players advantages). What are the system requirements? There is no official knowledge yet as its too early to say, but if you can run games like GTA V, Arma 3 and Ark you should be fine. System requirements are on Steam: https://store.steampowered.com/app/792990/Identity/ How is in-game money going to work? Money will be as close and realistic to the USD. What are the names of the 3 cities? Ash Hill, Roseport and Turtle Beach. Can you break in/ raid someones home? No, police cannot raid your house and also no one can rob your house. In correspondance to police not being able to raid your home, it is that you cannot enter your property if wanted either. What age rating will the game be? This game will be Rated 18+. Can you live with someone? Yes you can but you have to have a bedroom for every person who lives in your house. This even includes if you marry someone! Gangs: There will be a gang system, such as making a guild in MMO's. Gangs will have ranks and even HQ's which can be someone's house where all gang members have access or a shop a gang member owns. In Town square, there will not be a gang system YET, but there will be a friends contact on your phones and you can easily roleplay your gang, to begin with. You can have biker gangs, as there are Bikes (such as the ones in the pledges) and leather jackets. You can put insignias on your clothes to show off your gang. There won't be designated gang categories, such as Biker gang or Mafia, but you can Roleplay your gang to be any type you want. There will, however, be areas of the map designed for specific sub-cultures, such as bars that are Biker themed, such as Biker Club Bars. A player can always buy a bar, make it a Biker Club / Bar and make it the HQ of their Biker Gang, or the same with a Mafia gang, etc... Stress System: The Stress System is the games anti-RDM (random deathmatch = randomly killing people for no reason) system. What happens is everyone has a stress level, and if you stress is low, you take less damage, and high, you take normal damage. When you pull out a gun, you instantly get high stress, and when one is aimed at you or you are near a fight, your stress will slowly rise. This helps you to fight back and try and get the advantage on a gunman by using the stress system to your advantage. In weapon customisation: People always ask if there will be silencers or 8X scopes, and there will not be any long range optics or silencers in Identity. Murder: WILL be auto reported and you will be instantly wanted, other crimes require witnesses and a 911 call. Can you Marry? Yes, you can marry both sex. ~~~~~~~~~~~~~ Reddit and Exclusive interview questions and answers Below ~~~~~~~~~~~~~~~ Weapon Customisation? Weapon customization is quite detailed. Some weapons have more room for changes than others of course, but things like stocks, grips, sights and even paint/finish can be customized. Weapon actions are one of those things that don't work well in video games, mostly because no matter what you have in the game you're still firing with a mouse, and it will feel counter-intuitive making it over-complicated. For example, if you have a double action pistol and pull the trigger, your mouse click is all the same no matter if the hammer is back or forward so we need to design around the peripherals people are using to play. Weapon jams are something you can encounter. Our weapon physics are incredibly advanced and was one of the first systems completed long ago. We can create magazines of any size which hold physically accurate ammo. Calibre and even type (holopoint, FMJ, etc) have an effect on trajectory. Our programmer on the weapon physics read a lot of papers to get proper formulas, and they function off the same math used by real-world forensics. A bullet fired in Identity will travel almost identically to the same being fired in the real world, even when it comes down to things like stopping power versus penetration. Will there be physics to shoot through walls or boxes? Things that a bullet would usually go though in real world situations. Absolutely. Bullets are influenced by the material they hit. If it's wood, it will pass right through it with very little change to velocity, but a thin sheet of metal may still allow the bullet to pass through, yet reduce velocity enough that it may not kill, or do much damage to its target on the other side when it impacts. 1. What is in game prison like? 2. Is it like real prison with guards, rec time, shiving, and keeping a tight grip on the soap? 3. How does the drug manufacturing and trafficking work? 4. Can I get methylamine? 1. Identity's prison is very much a game within a game. As a prisoner, you can join one of three prison factions and battle for territory, or just hang out in the recreational room and chat and interact with other prisoners while you wait out your time. You'll be able to craft a crude shank and attack others, or attempt a prison escape as a group that the police will be forced to respond too from across the map. There are no player prison guards though. The decision for that was mostly just because we couldn't find a way to keep it engaging and fun. We don't want people to be forced to sit and watch other players. 2. For those in prison however, when they've served their time, they may simply exit the prison through a series of corridors that only they have access too, or if they just have a lengthy prison sentence, they can request a trial which will notify random players across the map to report for jury duty, in which case they will plead their case, and have their fate decided on by a vote whether to be released early, or spend the rest of their time behind bars. 3. & 4. In the outside world, there are a number of drug manufacturing processes, including the production of meth, heroin, cocaine, and marijuana. Each has its own unique crafting process. For instance, in order to cook meth, which is the highest paying and most valuable drug in Identity, it will require the player to purchase a mobile RV, convert it into a meth lab, and then steal all of the ingredients from across the map in certain factory locations. They'll then have to spend time cooking the meth through a series of time-based processes that determine the quality of the product before finally selling it to an NPC drug dealer for a big payout (or you can consume it if you feel like cutting into your hard-earned profits). 1)Price when the game releases 2)Will there be realistic payments for the jobs(on official servers)? I really hate it when you deliver a huge track full of diamonds and get 10k for it just breaks the immersion 3)Will the items take physical space inside the car not only for furniture but with job items as well (Weed, diamonds,etc) and will you be able to put more staff in the car if Let's say you have a 4 man vehicle but its only you and a friend inside so you have 2 sheets left will that mean extra space? 4)Will the things you buy have realistic prices? For example if you buy a Ferrari it will cost you something like 150k? 5)Will there be real life cars in the game or unlicensed cars like in gta v 6)Will there be any A.I cops or enemies? 7)Will i be able to raid other players houses? 8)Will there be a report system so you can instant report someone if he rdm's/vdm's you 9)Will there be an in game recorder so you can have proof for rdm ? (something like plays.tv lets say) 10)will there be a casino? 11)Any micro transactions? (not for cosmetic items) 12)Can you compare the driving to another game so we kinda know how driving will be like ?(i hope not like arma) 13)Will you be able to shoot while inside a vehicle 14)will there be rebel items like armored(extra armor and guns)vehicles, helicopters, jets. 1. Currently, you can pre-order, or pledge early for Identity for as low as $15 (without beta access) or $30 (with beta access) from our website @ identityrpg.com - however, we expect the price of the game to jump up to about $45 when it hits steam, as steam takes a pretty large chunk of income from each sale. 2. Expect Identity's currency to be realistic in value, so your pay will also be realistic. A pair of shoes may cost about $40, and a decent car around $30,000. A lot of games reward players with such high numbers in currency and damage though because there seems to be a psychological attracting to larger numbers, so we can understand why games do it but it won't be that way in Identity. 3. Items will take up physical space inside the trunk of a car. When a player accesses the trunk, there is a 2D grid placement system in which each item takes up a number of squares on the grid depending on its shape and size. The largest items will not fit inside the trunk of a small car, so a big semi-truck with a trailer may be necessary. 4. Oops, I answered this with #2 as well. 5. There won't be real-world cars or brands in Identity. We can't afford the license fees to include real brands in our game, and we're almost certain these companies would not want their brands associated with vehicle damage, or some of the criminal and illegal elements also featured in the game. 6. There won't be AI cops out in the game environment, driving police vehicles, or paroling streets. If there are any, they will simply stand behind a desk at the station recruiting new player officers or providing information. 7. You will not be able to raid another players house, or enter their house without their permission. We want player homes to be your personal space, safe from any outside influence. Players are going to put a lot of effort customizing their homes, and we don't want to jeopardize or disturb the work they put into it. 8. RDM/VDM isn't an enforced rule on official servers, but there will be a tool for reporting these actions on private servers who create rules for these actions. Instead, on Official servers, we have a stress system in place to discourage random attacks or griefing. 9. There won't be an in-game video recording tool, but you can use 3rd party video recording software like OBS, Fraps, or Shadowplay. 10. There will be casinos in Identity, but they are not player owned. 11. Micro-transactions exist for cosmetics, some vehicles, and some apartments, and will be claimable across all servers (hopefully including private servers). We will not sell weapons. 12. Expect driving in Identity to be realistic, much like Grand Theft Auto IV, not V. Players won't be able to survive crazy stunt jumps in Identity, and enough damage could disable your vehicle. Unfortunately however, we cannot easily do a damage model like you might expect to see in BeamNG. Damage has to be networked across the server, and we feel transmitting that much damage data could hurt performance. 13. You won't be able to shoot from inside your vehicle. We want to discourage random acts of violence for the sake of roleplay. 14. There won't be any armoured vehicles in Identity, apart from maybe SWAT trucks. We don't want to give anyone a PVP advantage based on vehicle armor. Aircraft are also not present in Identity, as it is important to us that players do not skip over potential encounters they may have gotten into while driving, and of course because we don't want the world to feel smaller by flying quickly from point A to point B. If anyone thinks of more FAQ questions please comment and I can add them in. Edited November 19, 2018 by LordBenji Updated some outdated questions 39 2 Share this post Link to post Share on other sites
Posted August 21, 2016 Is 16 buttons required to play identity or a full of keyboard buttons required to play identity? Share this post Link to post Share on other sites
Posted August 21, 2016 (edited) 5 hours ago, TraxxasBoy520 said: Is 16 buttons required to play identity or a full of keyboard buttons required to play identity? I am not sure, but I think more than 16 buttons. Edited August 21, 2016 by JamesLuck01 Share this post Link to post Share on other sites
Posted August 21, 2016 5 hours ago, JamesLuck01 said: I am not sure, but I think more than 16 buttons. Ok thanks Share this post Link to post Share on other sites
Posted August 21, 2016 Yeh i think with the amount of features they plan to have in this game it might end up being like arma where not even a full keyboard can do everything. Would be best to get a full keyboard but you can always rebind keys to shift, ctrl and alt 1 Share this post Link to post Share on other sites
Posted August 21, 2016 20 minutes ago, Herzog said: Yeh i think with the amount of features they plan to have in this game it might end up being like arma where not even a full keyboard can do everything. Would be best to get a full keyboard but you can always rebind keys to shift, ctrl and alt Do you think I'll be able to use my Xbox controller playing identity on the pc? Can I use it simultaneously with the keyboard? Share this post Link to post Share on other sites
Posted August 21, 2016 13 minutes ago, Herzog said: Yeh i think with the amount of features they plan to have in this game it might end up being like arma where not even a full keyboard can do everything. Would be best to get a full keyboard but you can always rebind keys to shift, ctrl and alt No it wouldn't be best to get a full keyboard. Reason why is what if you are a noob of arma, you will not understand with all controls in arma. I am not saying you are a noob. There's 50% people cannot understand controls on any games that is required full keyboard. 1 Share this post Link to post Share on other sites
Posted August 21, 2016 6 minutes ago, Frank said: Do you think I'll be able to use my Xbox controller playing identity on the pc? Can I use it simultaneously with the keyboard? Im hoping so as thats what i do with GTA. controller for driving, keyboard for everything else. Im sure that if it isnt there on release it will sure be something theyll add in the future. Share this post Link to post Share on other sites
Posted August 21, 2016 5 minutes ago, Herzog said: Im hoping so as thats what i do with GTA. controller for driving, keyboard for everything else. Im sure that if it isnt there on release it will sure be something theyll add in the future. I believe I read somewhere that they were going to have controller support but I'm not 100% so that's why I asked. I think that that would work. It could be like GTA in which you press a certain menu button and further interaction options open like the ability to drop objects, and have other particular interactions. Share this post Link to post Share on other sites
Posted August 21, 2016 6 minutes ago, Frank said: I believe I read somewhere that they were going to have controller support but I'm not 100% so that's why I asked. I think that that would work. It could be like GTA in which you press a certain menu button and further interaction options open like the ability to drop objects, and have other particular interactions. Yeh, im hoping theres going to be a lot of gestures and social interactions between players Share this post Link to post Share on other sites
Posted August 21, 2016 Keyboard for everything. Pc master race 2 Share this post Link to post Share on other sites
Posted August 22, 2016 (edited) @TraxxasBoy520 @Herzog @Luca_Santarelli @FrankI updated my post and also yes they did say that there is going to be full controller support and steering wheels (Thrustmaster steering wheels confirmed) Edited August 22, 2016 by JamesLuck01 2 Share this post Link to post Share on other sites
Posted August 22, 2016 How does the entertainment aspect of the game work? For example, how does making music and tv shows work? 1 Share this post Link to post Share on other sites
Posted August 22, 2016 @JamesLuck01 Mate can I recommend something? Try making the FAQ links in your signature a bit bigger because I've literally only just noticed they were there, so theres a chance loads of people will miss that too. 1 Share this post Link to post Share on other sites
Posted August 22, 2016 16 hours ago, TraxxasBoy520 said: No it wouldn't be best to get a full keyboard. Reason why is what if you are a noob of arma, you will not understand with all controls in arma. I am not saying you are a noob. There's 50% people cannot understand controls on any games that is required full keyboard. Well if you haven't played Arma and play Identity then just learn the damn controls, duh. Share this post Link to post Share on other sites
Posted August 22, 2016 (edited) let's just hope new players/users will click on it Edited August 22, 2016 by Shimozukachi 1 Share this post Link to post Share on other sites
Posted August 22, 2016 5 hours ago, Kickapoo said: @JamesLuck01 Mate can I recommend something? Try making the FAQ links in your signature a bit bigger because I've literally only just noticed they were there, so theres a chance loads of people will miss that too. I changed it, is that better or you want me to make it bigger/ smaller more? 1 Share this post Link to post Share on other sites
Posted August 22, 2016 1 hour ago, JamesLuck01 said: I changed it, is that better or you want me to make it bigger/ smaller more? That's better, perhaps make the text below the FAQ's smaller. Share this post Link to post Share on other sites
Posted September 4, 2016 What specs? Do you need to run this Share this post Link to post Share on other sites
Posted September 4, 2016 1 hour ago, Qlight123 said: What specs? Do you need to run this Since Identity is early in development we don't currently know, but if you're able to run Ark or Arma 3 you should be able to run Identity. 1 Share this post Link to post Share on other sites
Posted October 19, 2016 Post Updated: Added: 1 question with the answer. Share this post Link to post Share on other sites
Posted November 30, 2016 With marriage, so do you marry a player or an npc? Or you can both? Will we be able to owns pets but I don't think that will be easy to implement. If we can have pets or farm animals will we be able breed them and sell them? Or kill them for meat? How will the agriculture system will work with player econmy? Will we able to sell goods or would it be controlled? I have questions that create more questions lol. Share this post Link to post Share on other sites
Posted November 30, 2016 32 minutes ago, Dragon21 said: With marriage, so do you marry a player or an npc? Or you can both? No NPC in this game, only NPC at shop maybe. You can marry a player. 35 minutes ago, Dragon21 said: Will we be able to owns pets but I don't think that will be easy to implement. There will be pets. But only at house. 37 minutes ago, Dragon21 said: If we can have pets or farm animals will we be able breed them and sell them? Or kill them for meat? How will the agriculture system will work with player econmy? Will we able to sell goods or would it be controlled? No so much info about it yet Share this post Link to post Share on other sites
Posted November 30, 2016 8 hours ago, Dragon21 said: With marriage, so do you marry a player or an npc? Or you can both? You an marry a player, if both of you agree with it. 8 hours ago, Dragon21 said: Will we be able to owns pets but I don't think that will be easy to implement. The pets yes only at home like @NskDen said but they will eventually be able to go out of the house/ apartment. 8 hours ago, Dragon21 said: If we can have pets or farm animals will we be able breed them and sell them? Or kill them for meat? How will the agriculture system will work with player econmy? Will we able to sell goods or would it be controlled? You can be a farmer, a hunter and a part of farming is to do most of that but like @NskDen said not much info on that. Share this post Link to post Share on other sites
Posted December 1, 2016 Are comming own rentable Servers or Server Files to upload it on a Root Server for Example, example for Germans who want to play this game in they own Language. Share this post Link to post Share on other sites