Hey everyone! This is my first time posting to a forum
What I would like to know is, since the economy itself will be mostly player driven:
1a. Will there be a unlimited amount of currency in circulation in the game; or will developers have a starting cap (for example: 1trillion dollars) from which the player pledges will receive $1000-4000 at start based on the package purchased, and as the game progresses, your are rewarded with cash based on jobs completed. if it is the latter when the game amassed a multitude of players will more currency be injected in the game.
1b.If a player runs out of cash is there a loan system in place at the banks or will a player be at the mercy and whim of other players or his/her credit card? Will prices of items be controlled by an in-game system with inflation auto calculated as time progresses; or controlled by players?
2a.Will there be a set amount of each item that is created by developers (for example cars, bikes, etc.), and will there be a cap on the amount of items that can be created by players (for example: a limit of 1mil tons of drugs, or 1 mil tons of agricultural produce, 1 mil units of shirts, shoes, etc.) considering that items in the game will take up physical space in game. Will the value of items in the game be subjected to inflation due to the demand?
2b. Are there measures in place to prevent one player or a group of players from totally monopolizing a certain aspect of the game and thus controlling prices; or is it that the prices of goods will be controlled by an in-game system of some sort?
3. Will the food or objects in-game that is created by players/developers be subjected to decay? for example, does food decay in game; or once it is produced it becomes immortal in your inventory?
*** these questions may have been asked and answered by i cannot seem to find it
Hey everyone! This is my first time posting to a forum
What I would like to know is, since the economy itself will be mostly player driven:
1a. Will there be a unlimited amount of currency in circulation in the game; or will developers have a starting cap (for example: 1trillion dollars) from which the player pledges will receive $1000-4000 at start based on the package purchased, and as the game progresses, your are rewarded with cash based on jobs completed. if it is the latter when the game amassed a multitude of players will more currency be injected in the game.
1b.If a player runs out of cash is there a loan system in place at the banks or will a player be at the mercy and whim of other players or his/her credit card? Will prices of items be controlled by an in-game system with inflation auto calculated as time progresses; or controlled by players?
2a.Will there be a set amount of each item that is created by developers (for example cars, bikes, etc.), and will there be a cap on the amount of items that can be created by players (for example: a limit of 1mil tons of drugs, or 1 mil tons of agricultural produce, 1 mil units of shirts, shoes, etc.) considering that items in the game will take up physical space in game. Will the value of items in the game be subjected to inflation due to the demand?
2b. Are there measures in place to prevent one player or a group of players from totally monopolizing a certain aspect of the game and thus controlling prices; or is it that the prices of goods will be controlled by an in-game system of some sort?
3. Will the food or objects in-game that is created by players/developers be subjected to decay? for example, does food decay in game; or once it is produced it becomes immortal in your inventory?
*** these questions may have been asked and answered by i cannot seem to find it
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