Posted February 11, 2016 @AndrewDonaldson Yes, we transport across the whole island including hard to get places and we do guarantee safe transport, and of required we also send security guards with the driver or hire extra security from our security partners. Share this post Link to post Share on other sites
Posted February 11, 2016 @Air, Sounds great. If I need anything deliver I know who to contact 1 Share this post Link to post Share on other sites
Posted February 17, 2016 [UPDATE] The Core Transport logo has now been added to ALL C.T. Posts! 1 Share this post Link to post Share on other sites
Posted March 4, 2016 @Air When i'll open my fashion studio i'll definitely keep in mind the cheap prices of yours, and maybe i could gift some free samples to your employees. Share this post Link to post Share on other sites
Posted March 4, 2016 @BluePandaIta I'm glad you are considering Core Transport as a potential service provider i look forward to meeting and offering my services to you in-game! ~Air 2 Share this post Link to post Share on other sites
Posted March 25, 2016 Hmm i would like to work for you possibly and if so could i design the bus i drive Share this post Link to post Share on other sites
Posted March 25, 2016 You should start using boat taxis. Because y'know, sea can be faster. Sometimes. Heheheh. Share this post Link to post Share on other sites
Posted March 26, 2016 @LionKingGamer We would love to have you work for us, but unfortunately i don't think we will br letting our drivers design their assigned vehicles, as we will be doing that on our own initiative meaning paid adverts on the sides of our city buses but none on our future inter-city coach lines. but thank you for your imput. Share this post Link to post Share on other sites
Posted March 26, 2016 Thank you for letting me work for you i cant wait but it is okay if i cant design my assigned vehicle are they any planned route right now? Example City to city or a destination Share this post Link to post Share on other sites
Posted March 26, 2016 @TrueCrazyMan We havent really considered boats, we have a lot already on our development plan, so we don't want to take on too much, but perhaps plans could be made in the future once the game is released and we are more sure of our financial backing thank you for the suggestion! Share this post Link to post Share on other sites
Posted March 26, 2016 (edited) @LionKingGamer were still looking at possible routs, but we dont want to release them just yet, i asked a long time ago on Twitter and according to @Motown it isnt the final version of the map that we have seen, but there should be a feature in the game to plan routs and assign drivers with our assets to them as a transport Corporation. Edited March 26, 2016 by Air 1 Share this post Link to post Share on other sites
Posted March 26, 2016 Well by them im gonna have to get a wheel practice and try not to be late for passengers also i still have to pre order and can you estimate the wage for bus drivers Share this post Link to post Share on other sites
Posted March 27, 2016 @LionKingGamer We cant yet estimate the total wages for our drivers without having a full established financial plan before the game even starts, but we are aiming to pay better than others (if any) or default jobs. Share this post Link to post Share on other sites
Posted April 5, 2016 ||Core Transport - Information Update|| Logo now added! (1.0) More information added! Post updated! (2.0) Share this post Link to post Share on other sites
Posted May 19, 2016 On 1/9/2016 at 8:51 PM, Air said: @FlyingDuck There will ofcours be different limo's for different events including a secure VIP limo which will be available to rent including a driver. To become an investor please Private Message me and i will send you our investment options. Thanks for your message, hope this helped! Have you or anyone thought about Air transportation? I Thought maybe an air division would do well. Maybe just with a small airliner or a Larger Transport Helicopter. Love your Business model and may just have to leave my Law Enforcement dreams behind to come work for you! Share this post Link to post Share on other sites
Posted May 19, 2016 31 minutes ago, LionKingGamer said: There are no air veichles Ahh got it, thanks! Share this post Link to post Share on other sites
Posted June 10, 2016 (edited) Great idea for a company. Edited June 21, 2016 by MADDXBoss Better Share this post Link to post Share on other sites
Posted July 29, 2016 Hello, love the business model. Id like to focus on the delivery side of the business. I hope we can get some insight to see how we can communicate easily with the producers to negotiate delivery services to advertise in-game and maximize growth. I have a few ideas I want to throw into the wind, and I'd also like to mention I am up to have this as my number one priority in-game if we can work together in the future. Security - Depending on the profitability of each shipment, security should be laid out as a scalable measure depending on possible profit loss vs. danger of loss of shipment. This early in development it's hard to see how bad hijacking of shipments and gangs will pose as a risk for these deliveries. I believe this can be a very profitable side of the business that we can charge heavily for and recruit very effectively for employment. Template guide for security scales follows: 1. Driver (No security) - $ 0 extra charge 2. Driver + 1 armed guard (pistol) - $ 5000 (possibly include this for free for every shipment?) 3. Driver + 1 armed guard + 1 follow car with 2 guards $ 10000 4. Driver + 1 armed guard + 1 follow car with 4 guards. $ 20000 Delivery charges - up for debate, but I'm thinking most shipments will be picked up at one location, and drove straight to delivery point. Meaning most shipments won't matter on how much size they take up in the trailer for the delivery company, as costs will be the same. Meaning there is no incentive for the farmer to produce a full trailer load before pickup, but will cost us for small shipments. I believe in a flat rate for a delivery based on hourly rate or distance instead of trailer space. This will allow for scalable security per customer. Leaving trailers to fill for reliable customers - this one is straight forward. We see a very productive producer. We leave trailers to fill on their property. We swap with an empty trailer when they call for pickup. This will help build partnerships early in game for a reliable source of income Providing harvesters for farmers - if we see an influx of employees without much work this would be something to consider. We provide people to the producers as employees. They provide land, we harvest and they get a small cut of profits while we take home most of the income. This would allow the farmers to leave the game, deliveries still be harvested from their resources, and both sides see continuous profits as long as we have somebody trustworthy online to manage the transactions. Supervisors and departmentalizing the company - First of all, I am again only going to focus on delivery services as described above. I am going to breakdown a rough draft of the idea I have to manage these assets effectively: Board of directors receives 25% of profits for growth Logistics COO - 25% of profits - 1 person - Head of delivery service (planning, troubleshooting) - performs all tasks underneath for inactive positions - requests purchases from board of directors - validate books for department 1. Delivery purchaser - 25% of profits due to large workload 1-4 people - Negotiations - Book keeping (possible addition of secretary) - communication between customer and dispatcher (between drivers and customers if dispatcher is inactive) 2. Delivery dispatcher - 25% 1-4 people -Simple delivery requests -Trailer drop offs/pickups -Security requests -harvesting requests 3. Drivers - 50% of revenue from shipments (Fuel and repairs from accidents come from drivers 50%) 1-4 people 4. Security division - 75% revenue of security contracts ( all money will be split between manager and all employees who worked job) A. Security manager 1-2 people - Delegate security contracts - Delegate details for harvesting requests - provide legal money making schemes for security in down time B. Security detail 1-20 people This set up is scalable from 3 people (COO, 1 Driver, 1 security) to 35 people for a working profitable empire. Let me know what you think. Sincerely, Future Core Transport employee, TheJuiceman 1 Share this post Link to post Share on other sites
Posted July 29, 2016 5 minutes ago, Thejuiceman said: Hello, love the business model. Id like to focus on the delivery side of the business. I hope we can get some insight to see how we can communicate easily with the producers to negotiate delivery services to advertise in-game and maximize growth. I have a few ideas I want to throw into the wind, and I'd also like to mention I am up to have this as my number one priority in-game if we can work together in the future. Security - Depending on the profitability of each shipment, security should be laid out as a scalable measure depending on possible profit loss vs. danger of loss of shipment. This early in development it's hard to see how bad hijacking of shipments and gangs will pose as a risk for these deliveries. I believe this can be a very profitable side of the business that we can charge heavily for and recruit very effectively for employment. Template guide for security scales follows: 1. Driver (No security) - $ 0 extra charge 2. Driver + 1 armed guard (pistol) - $ 5000 (possibly include this for free for every shipment?) 3. Driver + 1 armed guard + 1 follow car with 2 guards $ 10000 4. Driver + 1 armed guard + 1 follow car with 4 guards. $ 20000 Delivery charges - up for debate, but I'm thinking most shipments will be picked up at one location, and drove straight to delivery point. Meaning most shipments won't matter on how much size they take up in the trailer for the delivery company, as costs will be the same. Meaning there is no incentive for the farmer to produce a full trailer load before pickup, but will cost us for small shipments. I believe in a flat rate for a delivery based on hourly rate or distance instead of trailer space. This will allow for scalable security per customer. Leaving trailers to fill for reliable customers - this one is straight forward. We see a very productive producer. We leave trailers to fill on their property. We swap with an empty trailer when they call for pickup. This will help build partnerships early in game for a reliable source of income Providing harvesters for farmers - if we see an influx of employees without much work this would be something to consider. We provide people to the producers as employees. They provide land, we harvest and they get a small cut of profits while we take home most of the income. This would allow the farmers to leave the game, deliveries still be harvested from their resources, and both sides see continuous profits as long as we have somebody trustworthy online to manage the transactions. Supervisors and departmentalizing the company - First of all, I am again only going to focus on delivery services as described above. I am going to breakdown a rough draft of the idea I have to manage these assets effectively: Board of directors receives 25% of profits for growth Logistics COO - 25% of profits - 1 person - Head of delivery service (planning, troubleshooting) - performs all tasks underneath for inactive positions - requests purchases from board of directors - validate books for department 1. Delivery purchaser - 25% of profits due to large workload 1-4 people - Negotiations - Book keeping (possible addition of secretary) - communication between customer and dispatcher (between drivers and customers if dispatcher is inactive) 2. Delivery dispatcher - 25% 1-4 people -Simple delivery requests -Trailer drop offs/pickups -Security requests -harvesting requests 3. Drivers - 50% of revenue from shipments (Fuel and repairs from accidents come from drivers 50%) 1-4 people 4. Security division - 75% revenue of security contracts ( all money will be split between manager and all employees who worked job) A. Security manager 1-2 people - Delegate security contracts - Delegate details for harvesting requests - provide legal money making schemes for security in down time B. Security detail 1-20 people This set up is scalable from 3 people (COO, 1 Driver, 1 security) to 35 people for a working profitable empire. Let me know what you think. Sincerely, Future Core Transport employee, TheJuiceman My secuirity company will give you a job bro 1 Share this post Link to post Share on other sites
Posted July 29, 2016 1 hour ago, RyanFrost said: My secuirity company will give you a job bro I'll keep that in mind Share this post Link to post Share on other sites
Posted July 31, 2016 Wow, this looks really professional. Best of luck to you Share this post Link to post Share on other sites
Posted August 1, 2016 @Thejuiceman Awesome suggestions! Greatly detailed and well structured ideas - This will definitely be considered for implementation. if you'd like, contact me via message and we can talk Business. @RyanFrost Remain on topic please and no advertising @dramagold Thank you very much, i do my best to satisfy everyone! Have a good day! 1 Share this post Link to post Share on other sites
Posted August 1, 2016 How the fuck us that advertising Share this post Link to post Share on other sites