I just wanted to raise a question I have been wondering on for a while now. Is Identity completely Player-Economy? For example, are items bought from shops created and transported by in-game players? Or are they of infinite supply? Also, do in-game events affect say the prices of certain things?
I just wanted to raise a question I have been wondering on for a while now. Is Identity completely Player-Economy? For example, are items bought from shops created and transported by in-game players? Or are they of infinite supply? Also, do in-game events affect say the prices of certain things?
Any answers will be appreciated.
Thanks,
BSagar87
Share this post
Link to post
Share on other sites