Sign in to follow this  
portalgamerbr

Suggestions on: Names of the characters above the head and groups

Recommended Posts

I noticed that in the information about the player, we will be able to see the name of the character in private servers in two ways, if the server allows or if the server does not allow and hide the names, they will only be seen if the player does an emote action , type a length. Okay, but if by chance a player forces another player to make an emote (which I understand as a length for example a handshake), to know the real name of this player and to know if they are lying about his name? So if the player does not emote emotes a mistrust inside the game, because surely he would know the real name of this player if he did the emote, in this way I think that the immersion factor in reality would not be total, nobody would know my name for I simply shake your hand for example, I know certain things will not be the same as reality, but I'm just giving you suggestions that may or may not be interesting.

My suggestion would be that players would only know the true names of the players if they entered groups, style gangs or group of friends etc. depending on what it would be, this is another suggestion that I will give next. Thus increasing immersion in Roleplay, of course police officers, firefighters may require the identity of the player or simply pick up if the player is arrested.


About groups. My suggestion on groups would be as follows:
Groups of gangs: This group can be named by the gang boss and each player can receive a hierarchy, for example:
Boss or captain etc., sub-chief, lieutenant, soldier, capanga (this would be before soldier) and associated (before henchman), of course all fully editable names.
The same would follow for group of friends, but in this would not be taking into account the positions of head and etc. All members could "introduce new friends" without problems.

Or not, because I also think that having a group that would put the name of the character of a different color on top of his head would be out of the reality and would interfere in the immersion of the game. When only wearing a type of clothing or a color would solve the problem perhaps, for example wearing a black suit with a red handkerchief in the pocket would already help, to differentiate types the hierarchies can be as follows: an effective member or a simpler clothing type a red outfit or hat if you are a beginner.

These are all just suggestions I'm giving that could help in the immersion of the game. I think the issue of emote would disrupt the RP, of course not in the matter of the emote itself, but because it reveals its name, I think that for a better immersion in the RP the names should be left unseen, and only policemen and firefighter would have the right to see the identities of the players, so the reality would be greater.

Well, like I said, it's just an idea.
And excuse my English.
 

 

 

  • Like 1

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this