Posted February 7, 2018 So, i was watching this video about a job simulator game - Fishing Barents Sea. The game is kind of in depth, but not that complicated. At the same time, it looks quite rewarding. My idea is, that Identity could have jobs like this made from "modules" to kind of mass produce. For every job there is vehicle upgrades, quality of life improvements, options to advance and stuff. Fishing Barents Sea could be a great example of the depth a job in Identity could have, i guess. If like 20-30 jobs had that kind of depth, you will have several things to do along with the RPG aspect. I don't know much about this game, but backed long time ago. Don't take this the wrong way, but i really expect this kind of depth for the next big lifestyle RPG. Thanks for all your updates guys, see you in the Times Square when ready :-) Link to gameplay video from Draegast: KR Martin 1 Share this post Link to post Share on other sites
Posted February 7, 2018 (edited) Hey, I bought that game today and I love it! I do agree with you, jobs in identity should work in similar ways and have similar depth, then it will be great. This fishing sim isn't very complicated, so it shouldn't really be hard to put that kind of depth into identity's jobs. I mean, the job in this fishing sim is basically, you go out, catch fish and sell fish, etc. Although you have to drop lines in the water and let it sit for 20 in game hours before going back there and do a simple mini-game to pull in the fish and then a simple mini-game to gut the fish. I think even those small types of mini-games in the jobs should be possible in identity and would work great. Oh, and of course you have to repair and refuel your boat and buy bait and stuff. Edited February 7, 2018 by SkinnierSteve 1 Share this post Link to post Share on other sites