Chaos_Fatality

Inventory/Controls Part I - Animation & Access

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Hello ladies and gentlemen hope you've all had a good holiday and 2015. Around this time next year we'll all be playing Identity! If you haven't already noticed this is the first post in the Ideas and Suggestions section so I thought I would start it off with something simple... yet so important. I will first go over the inventory, then I'll go over the controls/animation of the player and how it could be used in combat and other various things.  The inventory shouldn't be a menu. (I know this sounds crazy but just hear me out)  It should be what the players is wearing. For example: An undercover police officer is tailing someone through an ally, he watches the man pull a knife on someone. Instead of hitting a button and having his gun appear out of nowhere, or dragging and dropping an item to a weapon wheel; he uses what I call grapple (This will also come into play when I go further into animation.) He looks at his jacket, clicks his mouse drags it open finding his gun in the hidden compartment. then holds down the "e" key dragging his gun over into position. He then aims his gun at the thug and yell "freeze! your under arrest for attempted assault" He then does a similar action grabbing his handcuffs. He grabs the thug with one hand and holding down his mouse to open the cuffs and clicks once again cuffing him in. Animation should work with accuracy and precision not just button mashing. For example: Lets say you are a criminal on your way to the local city's jail. You are going over a bridge when suddenly get an idea. You see it all in your head, repair main checking the telephone wire, andthe "accident" that is about to happen.  You see a trucker coming up in the other lane behind you going a little too fast, you have time. You start banging on the glass keeping you from the police officer. He opens the glass. "Stop it will y-" You lean over and take the wheel and send yourselves into the other lane crashing into the trucker. You rollover and over smashing into the guard rail. You grapple 2 (grapple for the lower body) You kick the window. It doesn't work. You then reach over and find the key to unlock your hand cuffs. You don't unlock yourself yet because you have a plan. You take the officers gun and shoot him, you then shoot open the window. You climb out seeing the red and blue lights approaching from the horizon. You still have time you go over to the repair man's crane who is about to lift himself up to the telephone wire. You pull your gun on him "lift the damn crane!" you say. He does as you tell him, and you then put your gun to his head. A group of police officers arrive. The state trooper pulls out a megaphone "Bring, the crane down or we will open fire!" he says.  "Open fire and he dies!" You reach the top of the crane. You look at the telephone wire that leads straight down into a parking garage where your car is. You jump off the crane using your limited grapple tool to spread out your cuffed hands and use the handcuffs as a hook to slide down the broken telephone wire. You get into garage unlock your handcuffs. Get in your car and head for the swamps. Well this a... extended and imaginative way on how inventory and animation can be innovate. Part II will feature combat, stealth, and how it can be improved in certain scenarios 

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This would be and interesting concept. No GUI, but just your character. I would not mind this at all, looking and clicking at your character's pockets and showing whats inside them, this would be cool, but i think i would still like to have hot keys like pulling a weapon, just to be more realistic in timing and reacting to situations. 

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Idk about looking at your pockets since I recall what's in my pockets but perhaps a inventory key for each pocket and hot key for gun/cuffs/baton/flash badge ect

 

But like hot key right pocket, tap your money n blam- I hea r exactly where you're coming from I am just, personally, more about reaction time then full on details like that. But front left front right, back left back right pockets would be neat and dad unique but I don't think a lot of gamers want that kind of thing, I would- but I can't say that individual pockets would be cherrished by the majority. Regardless how much I think it's a great idea.

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I agree completely, reaction time has got to be first, as that is realism, and small details, comes second as long as it dose not jeopardize the realism of reacting to situations. 

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2 minutes ago, NutterButter said:

Kevin, you def a role player, I dig it

Hey man, you got my respect, you got a lot to add on this forum, and not just pointless stuff either, i love it. Seen what you told that kid, i wrote something after that, haha. Thanks man. 

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I'm trying to give ideas and question other thoughts So we can all have a bomb ass game. He was just being a lil dick.

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Chaos, I think this is gonna be a superb addition to the franchise of gaming, unheard, original ideas are what makes games go boom.

I think it'll take two things though, either our players have to adjust to using quick aiming and flexes, or you could add a sort of automated auto aim guide to your pockets or coat, that way we don't get shot at - run for cover and take time rushing and messing up the "grabble" if I could hotkey to this grabber idea to where it's interactions with the world only or myself only- then I see this becoming something fantastic, but the inaccuracy I have, id request a assistance module or a auto aim module so while I'm sketched about waiting 15 for a paramedic if I'm killed, I can worry less about "shit, didn't grab my coat, can't grab my coat? Fuck fuck! Dead"

I hope I'm making sense cause I'm just tryna help make this module thing as profound and beautiful as the work you developers are doing.

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@NutterButter I totally feel you man. I think that automatic guiding would totally work so thank-you for that idea. It's the people like you and me who can really make a difference. So I appreciate your feedback and all.

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I just try to think about how all my friends play and how my girlfriend plays- and if she played- shed certainly want (prob wouldn't survive without that) that.

I'm not tryna make a hassle or anything, but I think that if you look down, and the camera gets drug towards your pocket, you click, pull it open and there you go. I'm super eager to see more game footage, I've looked into a lot and there is a tremendous already here, but I want to help make this game one of those games that people WANT to go home to.

All I'm tryna do. Sorry if what I say is stupid or whatever. Not trying to sound stupid..

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