In the real world people develop character or a lack of character. Please incorporate a simple hidden numeric system for good actions and bad actions that players in identity do. For example, giving a small amount of money to another player is a good act. +1 goes into a hidden field called charity. A big gift would add +10 to this field. Take a bicycle from someone would be +1 for greed. Take a car from someone and you get +10 for greed. This should be done up front even if it has no direct impact on the initial game release because it will open up a massive opportunity to incorporate unique features like background checks or impose longer or worse prison conditions based on the size of a players negative street cred. Gang leaders may be able to prove you are not a plant with this system. The potential uses for this kind of game dynamic are huge.