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Found 1 result

  1. 1 week season cycle

    Hi I am new to this project but I am well experienced in many different RPG and realistic role play games and mods. I am suggesting a season and weather cycle for the game. There is many different ways this could be implemented. Here are a couple of examples for how you could do seasons and weather: 1) Each month is a years worth of seasons. The beginning of the month is cold and snowing, the middle is summer, and the end is starting winter again. Of course in between the changing of the two seasons is fall and spring. Included with this season cycle, if it rains during the winter, it snows instead and can add a layer of snow around the city. Snow could just be a layer that does nothing to the game, or you could have less traction with normal vehicles in snow covered roads. You could go as far as allowing city workers to use snow plows on city roads to help clear snow but thats a lot of developing and coding to add that. 2) The way weather is determined is on a randomized chance at the beginning of each in game day. No one can influence a certain outcome but the game chooses if it will rain (or snow if in the winter) and for how long. This will allow immersion and can sometimes change a persons play style for that certain time. An example is that maybe players will take it slow if theres snow on the roads because its easier for you to crash, or that you dont go out for a run or a walk to a store or a friends house and instead you take your car because its cold. If you do something like this you should have it so you can get cold or hot and have to change your clothes depending on the weather. These are just some ideas and suggestions that I had that I would like to see in the game. If anyone else has any ideas it would be good if you commented them below