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Showing results for tags 'physics'.
Found 5 results
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hey i dunno how much of this is an idea/suggestion and wasn't sure where else to post it but here goes!~ i was wondering if you (the devs) had any thoughts about hair/cloth physics for subtle movement in clothing or long hairstyles. Recently nvidia Apex cloth is a thing for Ue4 in one of the newer patch updates they had set up a newer way to add apex cloth, where now you easily can set it up withing Ue4. i heard it isn't super taxing on PC's depending on how you do it. and I've noticed a few indi games of late have had it in there, Another method of cloth physics is adding extra bones in the clothing and having uh joint physics which again is not very taxing, the bone method is probably a lot less taxing on fps then Apex cloth. But yeah id be interested to know if you had thought about it at all or not? i guess a good example would be a game like dead or alive where their hair flows about all magical and stuff. and clothing items like open jackets move around too.
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Will this game have ragdoll physics ? And how will it work with combat, falling down, getting unconscious, being stabbed, blood- all that stuff. Running over a sign and damaging your vehicle, how deep is it going to be ? What is known and unknown, what will be included and what not ?
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Hello everyone! I've been following Identity for a while and I was wondering about how the physics and animations work. For example of physics, lets say you take the bus, could you stand up in the bus and walk around without your character and the bus glitching out. For example of animations, when getting into a car would you character like pull out a car key, unlock the car, open the door, step in, put key in ignition, start car, put car in gear, etc.
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Constantly I'm seeing threads from new citizens who are asking if there will be functional vehicles in the game and everything is really scattered. As the Street captain of Underground Racing, I will archive all the threads which will answer questions or suggestions concerning vehicles in this thread only. Feel free to discuss anything around the vehicles implemented in the game. -SilberDrachen893, Elexis Karina @ Underground Racing
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So in the Identity overview trailer it was stated that cars would crash like real vehicles. I'm just wondering on to what extent does this apply. I think it would be cool if the cars had some of the soft body crash physics you would see playing BeamNG Drive or even the crash physics in an older game like Burnout Paradise.