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Showing results for tags 'online'.
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This game looks amazing, phenomenal. The closest to a 'real life simulation' as it gets! Everything is done by the players for other players or themselves. However... I just see one problem. Servers could get abundant and thus player count on servers could fall short. If there are maybe 10 in a server can the game still survive and be 100% playable? I don't like to think of this happening, but what if servers fall as short at just a handful of players. What will happen since there would be no law, no police. Nobody to sell stuff on the market, nobody to deliver items or interact with on the web. How will this all be managed to remain playable without keeping the servers full?
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Hello Guys. I just want to ask few queries. How will identity online server setup? Hosting ... 1) Region :- EU,US,SEA,Ocenia 2) Country 3) Single Official Server. What will be capacity of a Server? Number of players in the server. Alpha, BETA progress will be save or we have to start it again when game released.