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Tweaking, adding to and fixing the user interface (includes photos)
CrackSalad posted a topic in Ideas & Suggestions
I am posting this thread to try and add new things to the user interface through different uses (Shopping, buying housed items, inventory). The one constant thing that I have edited in all photos is the 'Search Bar,' pretty self-explanatory you will search for the item you would like instead of spending 5 minutes scrolling through looking at items and trying to find the one/type you're looking for. You will be able to see the before and after of how I have edited the interface to look appeal to more players and just make more sense with the links below. When you shop with the interface now, you cannot see what the item will look like on your character, you can only view it separately but with my interface I have trimmed down both sides just a little because the interface does not need to cover up the whole screen, as I stated in the paragraph above I added the search bar to find clothes faster and have made it so that your character is in the middle of the screen with the item you're looking at both on you and in the bottom right-hand corner. By doing this it will allow the player to view the clothes on the person as well as separately which will save time instead of purchasing the item and then putting it on, closing the inventory and viewing it. PHOTOS - https://imgur.com/a/2n4RR6Y The second interface that I have tweaked is the normal inventory viewing clothes interface, as briefly stated above it is annoying having to buy an item, go into the inventory put it on and then close your inventory, open it again just to see what it looks like. With this, I have added in an 'Item on preview' tab to the right-hand side of the screen where nothing is so you will be able to preview the item you have selected on your character as well as by itself, there are two edited images as you can tell, one that just has the item on preview and the other with a little section below the viewing item allowing you to click 'previous' or 'next' which will cycle through your items which I thought was pretty cool. PHOTOS - https://imgur.com/a/36TQ2BO Lastly, I have edited and made a 'quantity' selector when purchasing items for housing, by adding in a slider you will be able to purchase multiple items in seconds instead of the monotonous way that it is now by buying an item, looking at another item, going back to the item you just bought and purchasing it again, doing it however many times you want to do it. Thought that this was pretty self-explanatory and a lot of people would also like. PHOTOS - https://imgur.com/a/k4jVHkp- 2 replies
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Hi there fellow Identity players! This is my first post here on the forums and I do have to say I am very excited to see what's next for the development. I can only imagine the enormity of the task before the developers, and for that, I commend their continuing interest in such a game. Many players including myself have been looking for a game such as this for a very long time, unfortunately, of which the major studios never found an interest in. I will spread the word on my YouTube account when appropriate (about 4k subscribers) because I want to see this succeed and get the funding it deserves. There's much more to talk about but for my first post I'd like to ask what we'll be using, as citizens, to design, develop, and implement new products such as clothing. Additionally, from what you know, what kinds of items are able to be produced? Are we limited to clothing, shoes, etc. or will there be a vast variety of designed items such as vehicles, sunglasses, suits, ties, cosmetic items, wigs, etc. I hope to see an easily usable program that any player can pick up to design products. Second Life is really the only other example, but I feel this interface is complicated and not easily picked up. Thank you!