So, as a role playing game- the thing I've hated most out of everything is a need for food, but with a game like this I feel it's logical since illness is in it too. I understand realisticallity and all, but the food need has always been a ugly game trait, however I feel with proper tuning, like (eat a sandwich when you log on) (and hunger is only in effect while playing) or something like that would be good and enhance the game experience slightly and it would add the culinary career to the game, and it would make a lot of unique foods.... or just a bunch of sandwiches and soups with different names. Just a wandering thought of logic.