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Showing results for tags 'hiding'.
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Devs of Identity, please make the forests dense and realistic and not just one tree every 20 meters (I'm looking at you H1Z1). It would seriously mean soo much for the gameplay where hiding and hunting will be a big part of the game.
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So as there are these perspectives and desires, to make money, to protect money, to find money- as is- is there a way, or going to be a way for way a criminal to hide, after just robbing a convenience store, or a way for police to remain undetected until they know the criminals are coming down so-so alley way, and are practically right next to them? As a opportunistic person, I feel being able to hide or be hidden and learn how the world is, where to hide at, will make for a rather unique twist to the mmorpg. And the ability to use stealth in other games, dishonored for example, made it that much more suspensful and creative (is the enemy going to come around this corner and see me, at all? Or notice me just enough? Or can I make a quick escape from this patrol group?) Just something I'd love to see in a game like this, especially where the criminal branch is actually kind of desired.