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  1. What they always expect from MMORPGs: grinding, quests, areas for PVP and then... nothing. What do they devs expect for the game specifically, what will players do that is different from other games of the same genre ? What will us see coming out of this pandorabox, an AAA++ game or just trash... There's some kind of RPGs that i 've played over the years Table Texted base game (GTA SAMP or MTA) Cops and Robers (a light RP that its like grinding without quests) From all those that i've listed, table and cops & robers where good stuff. Texted based game was the worst shit i've experienced . You don't have control over your character, you have laws to pursue . You cant even walk without texting. I think that we don't want a game like this. What i do expect from Identity I do expect, good graphics with bad animation, full player based economy, lag, frame drops and lots of meta gaming. I really would want these things clear for the communtiy. I would want to know, what do devs think about the mechanics and how do it will work bit by bit the interation that the player will have with another, what will be like to play this game.