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Showing results for tags 'function'.
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Police reactions First, I am sorry for my bad english I played often as a Cop on different arma 3 RPG Servers and something always annoyed me: The bad Players could shoot us at any time and we have never had any chance of reacting to this fast enough. So I propose that officers have the chance to have their hand near their gun holster when they are in suspicious situations (hold a certain key or press it once), so they could react as fast as the bad guy or even faster. Its a small function but it could change a lot. thanks for reading SwissGuy
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So I was thinking about different jobs there could be and as I thought more about it, I came to this conclusion: Sure we could have a list of jobs like any other game might have, but how do you make it more specific? more unique? Herein lies my idea: Make different jobs have different content available for players to use. For example, say there is a barbershop or hairsalon job. The only way players could change their hairstyles and change their hair types is to purchase services by a player who's job or business is a barbershop or hairsalon. The player who runs a barbershop or hairsalon as job would gain a job tree that makes it so they can provide haircuts and hair styles to the rest of the population. Just my first thought on it. The barbershop was just a simple example... but this idea could be applied to many different jobs and make them more relevant and useful to players that don't want to just stand and chop wood or something... nothing wrong with that, but variety is nice What does everyone else think?