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To make things more interesting, implementing a "death timer" such as banning a player for 24 hours if they die. This makes it so players play much more carefully because once a player goes down the medic's are notified and then the police, police then have the choice to kill the criminal or cuff them if the victim is "dying". But while you are dead you should be able to play some kind of mini game with the other dead players. A mini "after life" thing. While there's that there should be paramedics, if they arrive within 4 minutes of a player "dying" they can revive the player in 10 minutes and are paid when saving a life. "Dying" is the invincible state basically in which no matter how many times you try and shoot the person they will not die but their character will remain there, during this phase though their screen should be black until paramedics come or they die and go to the "after life". When you come back to the world you should spawn in a hospital with the game saying something along the lines of "The doctors manage to revive you"
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So I've heard that death in Identity will send you back to your last sync-point, but I feel like that would mean there aren't enough consequences for dying. I'd hesitate to say your character should be dead once and for all, but will there be some serious repercussions for dying in Identity? If it was made so that death was a serious matter, the game would be a lot more high-stakes and realistic, and people would be more fearful of doing stupid things and committing crimes, which would add a whole new layer of realism in my opinion and make the game that much more immersive and fun. Thoughts?