Jump to content
Search the Community
Showing results for tags 'collectibles'.
Found 1 result
-
Okay so basically the program I pitched was called Pedestrian. Before I heard of Identity, it was a walking environment exploration simulator, with a lot of room to grow. I feel like these ideas could be helpful in creating the in game world and full-immersion possibilities (and have basic sketches of how these ideas would be implemented It sounds really boring on paper, but I think it has potential to be a really deep experience with opportunities for a deeply interactive user experience where users could actually contribute to the catalogue of different environments. It would basically start with flying a drone with two omnidirectional cameras around the environment you’d want to capture. The footage could then be plugged into a program that maps the location into a 3 dimensional virtual space which can then be accessed and modified to fit the needs of the simulation (eg. Scrubbing pedestrians and unnecessary objects from the map, changing signs and architecture to avoid copyright infringement, adding relevant interactive interiors or objects). I see this as a simple way to create a game map, and while I think the ultimate goal would be to emulate a city walking experience, it could also be used to experience natural environments or landmarks along with locations around the world users may not have the means to experience. The infrastructure of this technology could ideally be used to make maps for videogames and other V.R. experiences. The initial beta would probably be a barebones exploration experience for funding purposes, but I envision a final product with hidden collectables, mission-based storylines, unlockables, and eventually an all-out MMO life simulator. Another idea I had for the experience is a phone application that can utilize facial mapping and possibly body mapping so users can see themselves in storefront windows, water reflections, and obviously mirrors- to be able to look at their arms in-game and see every scar and blemish, to really dial in the perceived realism of the whole product. A gesture system could be instituted to: -reach up and put earbuds in their to listen to custom playlists, or take them out to hear the sounds of the city or wilderness they’re in. -open doors, and explore interiors -drive vehicles, steer bikes, interact with various objects around the map -perform various seemingly mundane actions that would become challenging and deep in-simulation (mowing a lawn, washing a car, playing a piano) I think a great idea for the project would be to allow users to capture their own environments and modify them in a map editor the Pedestrian staff would provide and make their own custom objects and upload them to some kind of an environment hub, and ideally be able to take a cut of either real dollars or in-game currency from others purchasing and downloading their maps. With the abundance of simulation games and their popularity, the big picture I see at the end of the road is all the simulator games that are hindered by variety not competing anymore, but contributing and building each other up until we eventually reach an ultimate life simulation, as I mentioned earlier. It is a massive undertaking to get to the final realization of a massive life rpg, but the reward of creating a truly realistic economy in a virtual setting would revolutionize the entire world of interactive art in a way that’s never been attempted.