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Everything posted by uncannierlink
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I read they wanted to make all of the bars and clubs to be public. At least at first. You could organize events, but they stated they didn't want players to be able to own bars or clubs, unfortunately.
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That's why you have an extensive hiring process and job interview.
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Max Capacity?
uncannierlink replied to SamanthaFur's question in Tourism <span style='font-size:0.7em'>(Q&A)</span>
My guess would be under 6. But don't quote me on that. -
Why would you need to make games inside a game? Just make them out of the game, there would be literally no difference. When he said games he probably meant really simple things like pong and snake.
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Honestly I've seen 26 year old youtubers do stupid shit just as much as 14 year olds. Just take bans on a case by case basis (plus it would be impossible to prove someone's age, as most people under 17 play M rated games anyway)
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I wouldn't expect anything on the same level of farming simulator. I wouldn't even expect player farming to exist on launch. Sorry.
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Sounds like your just declaring political neutrality. "What makes a man turn neutral? Lust for gold? Power? Or were you just born with a heart full of neutrality?
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There's tons of other threads where you can find people declaring candidacy.
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I can't speak for government services, but as far as player corporations are concerned, the owners of said corporations decide the structure and who they hire. P.S. if you're interesting in working in sales, PM me.
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The consequence of being a corrupt cop is that you get kicked off the force forever. You can do it, but be damn sure no one finds out you are. Especially the head of police. Making it a banable offense would limit RP and cops would all be hard asses and boring to RP with.
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The dev is still working on it. Development is slow, but the game is fun.
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You know what, I'm happy with this response. As someone who was very skeptical the team was trying to pull a fast one, it's given me renewed hope in the team and the game. They're able to admit their mistakes and finally be honest about the release date. Good on them. I'm looking forward to seeing the video. I'm sure it will be exactly what we all expect it to be. What are your thoughts? P.S. I will once again be visiting the forums daily and attempting to contribute meaningful content to pass the time.
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Make the Penalty for Death and Murder Incredibly Steep.
uncannierlink posted a topic in Ideas & Suggestions
First things first, when I say death, I do not mean when you are incapacitated and have to wait for an ambulance. I mean true death, as in when you bleed out. There are two major reasons why making death have an incredibly steep penalty (such as a 20% tax on net worth) is a good idea. First, is that it makes dying (and therefore murder) carry much more weight. Since the end objective of this game is NOT PvP, this will apply and will make players actually think about the consequences of actions that involve death. Since death is such a big deal, Murder would also be put on the same grounds. While life in prison might be a bit much, I think that if you kill a person, you should have to do everything in your power to make sure that you aren't caught and if you're part of organized crime and regularly kill people, you better have some way to make sure you guys get out of jail free. 2nd, having a very steep monetary fine will be good for Identity's economy, as it is a method to remove currency from circulation. A HUGE problem in Asylum was inflation. You would have to grind for weeks just to have any amount of money a real player would want. Here is an example: Houses on asylum servers were really the only commodity that was traded. On the asylum servers, houses never changed in value. Their location was static, their quality was static, and their size was static. You couldn't improve or degrade a house so it's value always remained the same. However, over time the price of houses would increase. While you could buy one from the server for a few million, eventually the house would sell for 5x or 6x the price. You may be saying, think that this is a good thing, but here is the catch: The only amount of money that was valuable, was enough to buy a house from another player. Regular players had massive bank accounts, and while money kept being generated into the world, it was never removed. If Asylum wants to have a player driven economy like they described (with player owned businesses and player owned production they are going to have to design a method to remove currency from circulation. My suggestion is to make one of these methods a very steep penalty (call it a tax) for death. -
That makes sense. Rules are things that can get you kicked or banned. Laws are things where you will pay a fine/be arrested. That makes sense/
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Make the Penalty for Death and Murder Incredibly Steep.
uncannierlink replied to uncannierlink's topic in Ideas & Suggestions
To address your concern about Admin Abuse, that's going to be a huge problem but it goes much deeper than just what you said. Basically if Admins are allowed to play on the same servers as they administer, they will, intentionally or not, abuse their power. Admins should NOT be allowed to play on official servers as a normal citizen. Absolute Power Corrupts Absolutely. This is a problem with Rust, and every other game. -
Make the Penalty for Death and Murder Incredibly Steep.
uncannierlink replied to uncannierlink's topic in Ideas & Suggestions
If you can't ban people for RDM on official servers, it would literally by just like GTA. Since there are no consequences for RDM, people would RDM. You NEED to be able to ban for RDM on all servers. Unless of course it's just a pure PvP server. Also scamming (as long as it doesn't involve real money) is perfectly fine. That makes for great RP. Anyway the Devs know how to stop mass killing and the like from happening. The problem is, death still carries no weight. People will say stop or I'll shoot, and then every time you'll try to run away, because you care more about the money you're carrying than dying. That's why there needs to be a steep death penalty. -
Make the Penalty for Death and Murder Incredibly Steep.
uncannierlink replied to uncannierlink's topic in Ideas & Suggestions
Like I said, this is only when you DIE. Getting hit by a car isn't always fatal. If he is driving at fatal speeds on a non-highway, the cops should be after him. If he is going out of his way to KOS, he should be banned from official servers. That's how I see it at least. If some kid buys an AR and murders 7 people and then the cops take him down, it's a tragedy, yes, some crazy gunman just killed 7 people. However, now he's locked up in an insane asylum and we'll never see him again (Banned). -
Make the Penalty for Death and Murder Incredibly Steep.
uncannierlink replied to uncannierlink's topic in Ideas & Suggestions
Eve online and Albion online are 2 examples. Eve online being far more successful. It's possible, you just have to design for it. WOW sort of had one, but again, not enough removal of currency from the economy. Also, you don't have to completely eliminate inflation, just control it. -
I'm hoping the PD will be willing to RP and allow the government to hold power over them, but probably not and most likely it will be server admins who set the rules.
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If I were you, I would lower that number. usually teenagers have much more time to actually play the game, and as such, will help you maximize your profits.
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Good Luck. Real Estate was big business on the Asylum servers, though it was highly competitive. I'm pretty sure I've seen a few other agencies already pop up as well. You're going to need all the luck, and money, that you can get. If you need any loans for initial capital, consider us as your first choice. Best of luck, and may you find high profits in your future! (Though, some good business advice, you shouldn't claim to own property that doesn't exist yet.)
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This seems very resource intensive to develop and not really something that is requires to be in the game. This game is more about socializing and roleplaying, and fills a very specific niche. There are so many other games that already have a Hunger Games/ Battle Royale game mode. I don't think Identity really needs it. PvP should be based on player interaction. You should be able to talk your way out of any situation. In a Battle Royale, there is only 1 winner and the constant threat of backstabs, so those two above "rules" don't really fit.
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Good show ol'sport.
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It does exist in the game. You just call a specific taxi company, and tell them your location. The app really isn't required IMO.