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Everything posted by flowermouth
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1/10 for edgy lyricism 5/10 instrumentally +1 for a kid drinking lean and dying. 4/10
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Count me in fampai.
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I imagine positional based reverb wouldn't be too hard to implement .
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3/10 This is really white, He has no flow and he sounds like a 13 year old suburb kid which it looks like lmao. Beat is awful too. (this is my opinion, no angry please ;w;)
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/s means sarcasm on the internet for future use. <3
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that's all physics depending.
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SAO is bad
- 9 replies
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- kirito asuna anime gang mc
- kirito kun
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(and 6 more)
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8/10 v i b e s. how can you hate a man like that :^) congrats on him on getting out of prison. tbh a couple xxxtentation gives me some really weird vibes. I like a lot of different music but listening to him makes me feel almost subhuman, like i'm not doing stuff that a lot of other normal people doing. it's alienating and idk why. maybe im lonely. anyway
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2/10 His voice is really raspy and it annoys me, just a very generic and boring song.
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7.5/10 It's a classic, haven't listened to their new album though.
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7/10 One of the best songs on arguably their best album.
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I posted it 5 minutes ago and it's 13 minutes long, you obviously didn't have time to evaluate the full piece.
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6/10 for flow 4/10 lyricism 2/10 for being a scrawny boy and having an awful voice 4/10 overall.
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Cool, skating games need to make a comeback tbh, this looks promising.
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I think at this stage we don't know.
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Good timing then!
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bump, this is an important forum post
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Shameless thread bump. I've been playing a LOT of Sub Rosa recently. I really like how it's all tied together. The physics based movement and combat, the vehicle handling as well as the transmission system and the player interaction between organizations really make this game a winner for me. Of course I spend a lot of my time in the driver's seat pursuing Limos or getting my guys out of a heated deal gone wrong... Add me up on Steam if you want to play, I'm always looking for new people to Sub Rosa with, it doesn't really have the most crazy active community atm.
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"Teaser 2015" "Coming 2016" And where is this game?
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I've sent Marthalion some decent resources on creating realistic physics so we might see some resemblance of tyre physics over the limit for both understeer and oversteer conditions.
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Depends 100% on how the force feedback is coded which will be a challenge as this isn't a racing game.
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This all entirely depends on the physics model and how the tyres respond to input over the limit of adhesion. Street drifting will inevitably be a thing but it comes at the risk of being arrested and or seriously fucking up your ride if you crash. I'm sure there'll be a culture around street racing in game, don't worry. This is a non issue with basic game optimization.
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For sure. I think it's definitely the baseline handling model for legal street driving.