Hi Guys,
I plan on playing out my life in Identity through organised crime, but in a way that perhaps hasn't been thought of as of yet.
What I'm thinking of doing is arranging an organisation that specialises in home robberies. Naturally, it will require confirmation from the Devs to say whether or not this would be possible, but what I'm thinking is having a coalition between couriers who pick up & drop off at people's homes for online purchases and thieves who are willing to sneak into these people's homes and steal their goods.
The way this would play out would be as follows:
A player orders an item online from another player, and decides instead of collecting the item they would prefer to have it delivered to their property.
The courier is assigned the task of collecting and dropping off the item for the purchasing player.
After being assigned the task, the courier contacts a thief and they travel to the purchasing player's property together.
Close by to the property, the thief exits the vehicle and sneaks up to the property. Both players agree a rendezvous location for after the robbery has taken place.
The courier then arrives at the property and proceeds to drop of the assigned item to the purchasing player. Meanwhile, the thief sneaks into the property by an alternate means of entry and robs items from the purchasing player's home. This would have to be completed within a pre-agreed timescale to maximise effectiveness.
After the item has been dropped off with the purchasing player, the courier and the thief rendezvous at the agreed location and move onto the next job.
This could be complicated by purchasing players owning pets that could give away the thief's location, or if the purchasing player is in fact a cop/SWAT an on-the-spot arrest could take place and the thief is sent to prison.
Just a thought! Let me know what you guys think of the idea, and whether it is something you would like to see in-game!
JFeetzz.