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Everything posted by toxicreign020
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im not sure if this topic has been touched on, but im sure a game this detailed has added some sort of "personal health" system with showering and such, and if not, that's what im here to suggest. A person can be only as cleanly as their job, and that should be reflected in game. If a coal miner neglects to wash his clothes for a week or even change them, that shouldnt be reflected in the same regards as say... a secretary. I was thinking a system should be added that allows players to do simple things such as shower, brush their teeth, wash their clothes, and so on, that if left neglected, will effect their exterior appearance. It would open just another little fun bit for RP (example, man becomes a serial killer and is forced to hide out in the woods for weeks, shouldnt be able to blend in perfectly the day he returns to town, he should come back looking like a pile of mud since hes been sleeping in it for years, make the cops jobs a bit easier). It would also allow another branch for business. maybe you want to save money and not buy a washer/dryer. maybe you dont have a spot where you can hang a clothesline, so where do you go? the laundromat. or hell, you can choose to wash your clothes in the sink, and hang them out the window to dry and hope they dont get stolen. what are your thoughts/opinions on this?
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As before, im nitpicky on details and i thought this idea would be cool. Ive seen it discussed and rather poorly executed on ArmA 3 for Altis Life and i figured, if they can do it there, why not here? So my idea/question is: Will there be vehicle wear and tear? Will whatever car or vehicle i drive gain mileage over time the more i drive it? As stated earlier, a few people have attempted this in a simple code that just makes your vehicle explode within a random mileage range (I.E. Anywhere between 150,000 - 200,000 miles your car will explode) and because of such it was quickly struck down However i feel AAA roadside assistance would be a cool company to run and that it would keep the economy flowing. if people got to start worrying about how much gas they're using or how much mileage theyre putting on their car, theyre more likely to walk places that are close, maximizing player interaction. food for thought.
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So i know this has probably been asked repeatedly, but im gonna ask it another time since i cant seem to find an answer. Other than cops being played by real people, what incentive is the game giving to keep people from just randomly killing you the minute you spawn in. Coming from the game of ArmA and a long time player of altis life, island life, tanoa life, arma 3 life, takistan life, and so on, im somewhat concerned. the whole "You rdm'd, heres a suspension." is a decent system and all, but it will scare off alot of players. But then if things like safe zones and excessive limitations are put on the player, what fun would that be? But then again on a third side of things, if you make it that players can kill, and unarmed players dont lose anything if killed, that could lead to alot of exploitations and general APB: Reloaded style chaos. So simply to sum this whole question up: what are the creators doing to prevent people "RP-ing" a mass shooting, drive-bys, vehicular manslaughter, and general violence? P.S. As im writing this, i just thought of something, if anything IS being done, leave non-lethal meelee in the game if thats an option. Id like to be a drunk hobo who goes around smacking people for no reason.
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Has anything been said about how Damage is going to work? I've read that weapons/firearms will be hard for a person to come by, which is great, but it got me thinking, when someone finally does get ahold of a good fire arm (assault rifle, or other extremely rare weapon) how will it work? Will it work like a real gun where only a shot or two will take the person down? or will it be more game-like in the fact that it will take more than just a few rounds to take the player down if not shot in the head? On the one hand i feel like making rare firearms or firearms in general high damage would be a good reward for finally getting a hold of one and would really give you that lethal edge. But then im also kind of feeling like it would be a little TOO broken if thats how it ends up working.
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oh a firearms license? oh boy i can tell theres gonna be alot of strict rules on firearms now. All it takes one kid complaining that the cops wrongfully stripped him of his firearm license.
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Plain and simple, not gonna get fully into it, but i feel like there should be a way to kidnap someone, and just be psychotic and use them for their organs to sell them and make money. nothing more nothing less. Especially good for Friday the 13ths and/or Halloween.
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you also have to remember the game wont even be close to a full beta until the end of this year, and thats only if they actually release things at the designated times... which i still dont think have been officially announced.
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indeed, yet i fail to see how this is impractical. obviously there are going to be tools to bind people, in game. every game of this nature has that (zip ties, handcuffs, rope, etc) Now what would be the point of binding someone if youre not a cop? A hostage? sure. but what if you dont need a hostage. so now you have these cuffs, malevolent intent, and nothing to do with someone once you capture them. BUT WAIT! alas! you have... i dont know...a kitchen knife at home. you take your prisoner home, you have your fun taking their organs, dump their body somewhere, and voila, you now have a bunch of organs worth alot of money because little orphan annie over there needs a heart transplant and you just found her a heart. sounds like a good story to me, and all this just from adding the ability to do something to someone who's handcuffed. doesnt seem all that gory or overly complicated either to me. (granted this video is a poor example of the extent of what you can do, but its all i can find from the nearest 12 year old trying to make a youtube channel)
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well if thats the case then will there be things like firing ranges and stuff to practice in?
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for the sake of having features, and it doesnt need to be gory to be a feature. must you shoot down every single one of my posts?
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As the game progresses, there will most likely be more and more people getting arrested with anything from a small amount of crack, to an illegal firearm on their persons. When that stuff gets confiscated i feel like it would be cool to have it stored in a spot that can be broken into and either reclaimed or just stolen from someone else. what do you guys think?
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Raidable Police Evidence Lockers/impound lots
toxicreign020 replied to toxicreign020's topic in Ideas & Suggestions
yeah well as they do in ArmA 3 Life mod, they should make those weapons destroyed. dead persons being cleaned by the cops are exactly that, cleaned. there shouldnt be left overs. -
beyond clothes and vehicle storage, what will the functionality of a house be? If a player just bought the $15 pre order and has neither a vehicle nor a home, how will that affect him/her? If there is no problem with NOT owning or having a home, then whats the point?
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ive looked around and ive seen plenty of government jobs being mentioned... but not this one... basic city function positions. I think it would be cool if a city was dependent on the players to a certain degree at least. For instance, if the sanitation (garbage) men dont pick up the trash, the streets start to become a bit filthy. If someone parks on the street in a bad spot or by a meter that expires, there should be meter maids going around giving tickets. At night, theres bound to be street lights, and i dont feel it would be that hard to code in a randomized script that causes them to go out on rare occasions, at which point, a city worker should have to come by and replace the bulb. Etc, etc. It's the small things that make a city work, and there should be an option to allow jobs like that in a semi-hyper realistic sim mode.
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Raidable Police Evidence Lockers/impound lots
toxicreign020 replied to toxicreign020's topic in Ideas & Suggestions
well yeah, with something of this nature where you can basically get a second chance if properly equipped after you get out of jail, there would have to be some sort of cooldown timer or something. However, you also have to think. This wouldnt be much more than drugs, and other whacky crap. 9 times out of 10, if a person is using an illegal weapon, theyre probably using it to shoot at cops. If theyre shooting at cops, theyre going to die rather than be arrested, so a majority of weapons would never make it there because you have to remember, this would only be for those people who are apprehended and searched, not the ones who are killed. -
So ive seen quite a bit of stuff being said about prison, and id just like some clarification on a few things. simple questions, really. 1. ive seen you can break out, but can you be BROKEN out? and will there be an intricate system for it so that it cant be spammed, the minute someone with alot of friends gets thrown in jail (streamer protection). it would be cool to be broken out, but popular people (again... like streamers and youtubers) will soon start to feel above it all if the have an army of little minions ready to bust them out each time they assassinate the president to become world overlord or whatever. 2. Are prison sentences automatically handled by a system? or will there be an ability to say... find a crooked cop and bribe them to escort your prisoner out of the prison. I.E. I offer a police officer a brand new sports car if they decide to help me out and "accidentally drop" the prison cell key or something.
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I've been wanting to ask this for a while but my brain has decided to only remind me of the question just now. How is the cop system going to work? What is to prevent a cop from taking the "crooked" path and selling the weapons he has available to him in the police locker to his friends and what not? If weapons are going to be a hard thing to find (especially advanced ones), then wont this be the first thing people turn to if they want a gun?
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exactly.
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that's actually what i came here for. ive seen a little bit about this topic here and there and would like to side track and ask if massive prison breaks (from within, or from without. either or) will be possible?
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I was thinking about how this game strives alot on business, and how people are going to need basic necessities such as food. while pizza delivery does exist, why not make restaurants and cafes? Easily done, yes, but lets now take this idea a step further to the main root of what i was thinking. BUT FIRST! we backtrack. If you think of the prison, everyone thought it would be you just sitting around doing nothing bored and waiting for your sentence to end, but then it turns out theres minigames and shanking and all this fun stuff that's gonna happen. Why not do the same for culinary stuff? Pizza delivery needs someone to make the pizza, so there should be an option to be hired as a... pizza... maker... guy thing. and you play a minigame filling in actual orders that come in for actual styles of pizza in an allotted time for your delivery man. same would go for a restaurant. couple sits down, orders from a waiter (npc, virtual display, or actual person whatever), order goes to a chef (actual person) who then has to complete a mini cooking game to fulfill the order properly for the waiter to deliver to the people. I feel like it would add a bit of diversity to player interactions over something simple such as eating, for instance the phrase "lets go to so and so's italian restaurant. they always make my food great!" would become a thing. Tips would be a good way to make money, and so on and so forth.
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thats what betas are for, buddy. testing out the ideas that the final game may not want to hassle itself with.
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all the more incentive for people to try and make money in game by making actual youtube lets plays of the game that can be seen in game. everybody wins.
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really because ive searched all 3 terms in my topic, plus griefing, random killings, and things of that nature, and your post was nowhere to be found. only a bunch of unanswered questions similar to mine, with a few of them being "answered" (if thats what you want to call it) similar to what we have here. "the answers out there just find it". a link wouldve saved us a whole unnecessary convo.
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sorry wrong area for this idea.
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i feel that it could be easily done. alot of RP's could be made using a mobile phone and becoming a "vlogger". hell i can RP as a foodie and just visit people's restaurants and put videos up on this little minisite that would be called something other than youtube for obvious copyright reasons. its a good idea that, like the TV in GTA V, adds a little bit of ambience and allows you to have some personal time to yourself if you dont feel like facing the world yet. websurfing is a new american pass-time.