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11 Apple PickerAbout toxicreign020
- Birthday 05/11/1995
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oh a firearms license? oh boy i can tell theres gonna be alot of strict rules on firearms now. All it takes one kid complaining that the cops wrongfully stripped him of his firearm license.
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you also have to remember the game wont even be close to a full beta until the end of this year, and thats only if they actually release things at the designated times... which i still dont think have been officially announced.
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indeed, yet i fail to see how this is impractical. obviously there are going to be tools to bind people, in game. every game of this nature has that (zip ties, handcuffs, rope, etc) Now what would be the point of binding someone if youre not a cop? A hostage? sure. but what if you dont need a hostage. so now you have these cuffs, malevolent intent, and nothing to do with someone once you capture them. BUT WAIT! alas! you have... i dont know...a kitchen knife at home. you take your prisoner home, you have your fun taking their organs, dump their body somewhere, and voila, you now have a bunch of organs worth alot of money because little orphan annie over there needs a heart transplant and you just found her a heart. sounds like a good story to me, and all this just from adding the ability to do something to someone who's handcuffed. doesnt seem all that gory or overly complicated either to me. (granted this video is a poor example of the extent of what you can do, but its all i can find from the nearest 12 year old trying to make a youtube channel)
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well if thats the case then will there be things like firing ranges and stuff to practice in?
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for the sake of having features, and it doesnt need to be gory to be a feature. must you shoot down every single one of my posts?
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Raidable Police Evidence Lockers/impound lots
toxicreign020 replied to toxicreign020's topic in Ideas & Suggestions
yeah well as they do in ArmA 3 Life mod, they should make those weapons destroyed. dead persons being cleaned by the cops are exactly that, cleaned. there shouldnt be left overs. -
beyond clothes and vehicle storage, what will the functionality of a house be? If a player just bought the $15 pre order and has neither a vehicle nor a home, how will that affect him/her? If there is no problem with NOT owning or having a home, then whats the point?
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ive looked around and ive seen plenty of government jobs being mentioned... but not this one... basic city function positions. I think it would be cool if a city was dependent on the players to a certain degree at least. For instance, if the sanitation (garbage) men dont pick up the trash, the streets start to become a bit filthy. If someone parks on the street in a bad spot or by a meter that expires, there should be meter maids going around giving tickets. At night, theres bound to be street lights, and i dont feel it would be that hard to code in a randomized script that causes them to go out on rare occasions, at which point, a city worker should have to come by and replace the bulb. Etc, etc. It's the small things that make a city work, and there should be an option to allow jobs like that in a semi-hyper realistic sim mode.
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Raidable Police Evidence Lockers/impound lots
toxicreign020 replied to toxicreign020's topic in Ideas & Suggestions
well yeah, with something of this nature where you can basically get a second chance if properly equipped after you get out of jail, there would have to be some sort of cooldown timer or something. However, you also have to think. This wouldnt be much more than drugs, and other whacky crap. 9 times out of 10, if a person is using an illegal weapon, theyre probably using it to shoot at cops. If theyre shooting at cops, theyre going to die rather than be arrested, so a majority of weapons would never make it there because you have to remember, this would only be for those people who are apprehended and searched, not the ones who are killed. -
Plain and simple, not gonna get fully into it, but i feel like there should be a way to kidnap someone, and just be psychotic and use them for their organs to sell them and make money. nothing more nothing less. Especially good for Friday the 13ths and/or Halloween.
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Has anything been said about how Damage is going to work? I've read that weapons/firearms will be hard for a person to come by, which is great, but it got me thinking, when someone finally does get ahold of a good fire arm (assault rifle, or other extremely rare weapon) how will it work? Will it work like a real gun where only a shot or two will take the person down? or will it be more game-like in the fact that it will take more than just a few rounds to take the player down if not shot in the head? On the one hand i feel like making rare firearms or firearms in general high damage would be a good reward for finally getting a hold of one and would really give you that lethal edge. But then im also kind of feeling like it would be a little TOO broken if thats how it ends up working.
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exactly.
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As the game progresses, there will most likely be more and more people getting arrested with anything from a small amount of crack, to an illegal firearm on their persons. When that stuff gets confiscated i feel like it would be cool to have it stored in a spot that can be broken into and either reclaimed or just stolen from someone else. what do you guys think?
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I've been wanting to ask this for a while but my brain has decided to only remind me of the question just now. How is the cop system going to work? What is to prevent a cop from taking the "crooked" path and selling the weapons he has available to him in the police locker to his friends and what not? If weapons are going to be a hard thing to find (especially advanced ones), then wont this be the first thing people turn to if they want a gun?
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As before, im nitpicky on details and i thought this idea would be cool. Ive seen it discussed and rather poorly executed on ArmA 3 for Altis Life and i figured, if they can do it there, why not here? So my idea/question is: Will there be vehicle wear and tear? Will whatever car or vehicle i drive gain mileage over time the more i drive it? As stated earlier, a few people have attempted this in a simple code that just makes your vehicle explode within a random mileage range (I.E. Anywhere between 150,000 - 200,000 miles your car will explode) and because of such it was quickly struck down However i feel AAA roadside assistance would be a cool company to run and that it would keep the economy flowing. if people got to start worrying about how much gas they're using or how much mileage theyre putting on their car, theyre more likely to walk places that are close, maximizing player interaction. food for thought.