Autus

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  1. To what extent is this a persistent world?

    I shudder to think of the entity count if everything was infinitely persistent (bodies, trash, etc). I haven't looked into how private servers will be hosted, but the server load will increase exponentially as more items are placed in the world. If I were to host my own server, I'd definitely want items to despawn from the world on a variable timer that increases with the value of the item dropped. Bodies would ideally stay in the game long enough to pull items from it or use it however the player wants. If the body lies untouched for, 30 minutes I guess, the body would despawn. The developers could choose to go a completely different route, but most games try to reduce the entity count as much as they can without affecting immersion.
  2. Hi!

    Hi James! Thanks for the warm welcome! I will certainly browse around and delve into the resources provided. I want to at least feel like I know a bit about what I'm getting myself into. I hope to see you around!
  3. Hi!

    Hi there! I'm Autus, and I'm excited to be here. Identity looks fantastic and I can't wait to see how the game develops over the next few months. A bit about myself... I've been all across the internet, and I now try to contribute my own content to the already massive pile of junk out there. I play games and code websites and play music and take road trips and really just try to enjoy life to the best of my ability. Feel free to message me anytime, for anything. I'm always willing to meet new people!