Phiedrus

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  1. Spanish here too. I almost forgot I was into this game, and I will probably forget again a couple of times before being actually playable. Now, don't take this as a free rant, just letting time pass until we can actually meet. So count me in!
  2. Quick Question About Theatres

    If they are giving us those old movies, this copyright thing is the best that could happen to my ideal Identity. No, I'm not one of those who say modern stuff is bad, but imagine the theaters displaying Nosferatu, Fred Astaire and Ginger Rogers, Casablanca... Epic!
  3. Just Pleged Hope this game is amazing!

    I want to experience a life simulator in firs person view. I'll seek inspiration to paint a nice picture or write a book and will end up wasting my time. I'm excited to create a weird and crappy virtual version of the real me.
  4. How will the cars look?

    Be aware that there will not be reproductions of real models or brands, but probably in-game brands that may look some real ones.
  5. Car Companies

    There's always the player who desperately needs money and may sell their car, cheaper enough for you to still sell cheaper than the dealer and make a profit.
  6. IdentityMMO Subreddit and the Internet novadays

    I'll be honest. I don't see much difference between the screenshot you show and this forum. I wouldn't say this is the friendliest forum of the internet. I wish I could say, but of all the forums I usually visit, this is easily the easiest to cause flames. There's indeed very helpful and friendly people here also, thanks to which I keep coming. What's up with the internet? My theory is that people don't treat others the same way they would if they were face to face. There seems to be little respect or empathy in the written media. Maybe I'm old too and so I feel your pain. Maybe those other forums I'm in, are more frequented by older people than here, such as flight simulation forums, not sure there is correlation though. But yeah, I often wonder if people really talk to other people in person like they do in the forums.
  7. Designated Place For Grow Operations?

    I think there will be specific spots where you can grow. Yes, maybe backyards of houses or maybe other pieces of land designated for this. I think growing plants may take many server resources. That's why I think growing cannot be as flexible as using any spot where you find dirt. But I could be absolutely wrong on my assumption.
  8. REPORTER

    In the housing video they display actual streaming content on the apartment TV. So you can stream stuff, promote your channel, and be some kind of journalist. On the written side, you can write books. OK, those are not newspaper, but nothing stops you from writing news or real stories and make them available for those who want to read them, even if in the form of a book.
  9. I think this will ruin the game

    The devs say identity is, at its core, a criminals vs cops game. On top of that, there are other professions, but even if everybody is a criminal or a cop, well, that's what the game is prepared to be. My feeling is that only some people want to do one of these roles. There are mafias and such, but their criminal activity is frequently embedded in civil professions.
  10. ALIENS?

    It's statistically impossible that we are the only living things. But hey, having any of them at home is quite the opposite. People see strange things. Way too many people see way too strange things, and I personally don't mind if they are true or not, but without shitting in anybody's ideas, an alien in identity is not cool to me.
  11. Spaceships

    Hmmm.... I don't think you've even tried to find one, because there are quite a few great space games, and I find it very unlikely that none of them appeals you. Among them all, since you are in the Identity forum, your space alternative is most likely Star Citizen. Maybe I'll see you there someday.
  12. Example of a solid build for Identity

    I'm sorry that the general comments didn't fit OP's expectations. But let's be fair. Answers may in fact be what OP asked. Maybe not specific part number or models, but everybody here gave an opinion about a solid build for identity as valid as that of the OP. I honestly don't see offence in the answers.
  13. Example of a solid build for Identity

    Not only that, but the actual game may need less resources than the probably not optimized first module. I mean, OP has suggested a configuration to be somehow sure Identity will run well in, but (no offense), if after spending 2,4k in a rig you can't run Identity, you're doing things reeeally wrong. I think you can do with maybe half that money.
  14. Npcs

    No NPC children, just marriage afaik. NPCs should in my opinion exist as long as they are not needed to interact with. That is: as in real life, the shop vendor is actually an NPC in your real life. You don't really interact with him besides the functionality it provides. If a shop vendor in game was relevant to the story, then it would be an immersion breaker, but not if they only serve as vendors. And we need them because an empty shop is unrealistic. Same guess for NPC drivers. You don't interact directly with them, but empty roads are in my opinion a heavy immersion breaker.
  15. As @facade says It's not about how easy to find or to use is the search bar. It's about how likely is that a newbie is going to use it, and the numbers speak by themselves. They will find it easily as long as they look for it, which is not happening. Therefore one possible solution is to call their attention. I personally have nothing against reading the same first set of questions over and over, because I see why it happens. I disagree with those who complain about newbie behavior and also complain about proposed solutions, without offering alternatives.