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Everything posted by Notic3
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Will the beta only be released after the modules or inbetween?
Notic3 replied to vartex's topic in The Town Square
Kind of scary, at the pace these modules are being created, makes me think we won't see beta until mid-2017 or even 2018. But, I'll take quality over speed any day. We don't want another DayZ on our hands. -
Shoot him boi! Dag on it! Gettin' on yer' damn property
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Title. And will police be notified the NAME and VEHICLE of the person speeding immediately? I feel like too many metagame aspects will be implemented into the game if this will be added D: (such as being wanted, as soon as you kill someone police are notified, feels non-RP like) Will it be default, or required to be setup by government workers? Can they be vandalized along with signs?
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Love that response! Thanks for clearing that up, because I am an idiot! Stay beautiful you son of a bitch.
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Business owner, waiting to see the possibilities before i decide on what business.
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Gladly this is NOTHING like GTA Online, gladly GTA deathmatching idiots won't be attracted to the idea behind this game, and glady.... This game will have plenty of fun, legal things to do unlike GTA
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As the Devs have already stated, they will not be adding home invasions "to protect what players have worked hard to create" or somethin' along those lines. I wanna make that clear before I start. This is an idea to maybe allow it with RESTRICTIONS possibly. Why not add a "valuables" safe/crate - the only thing allowed to be effected by robbers. This is where you would be storing weapons, items, etc. That way players cannot abuse the "invite only" feature to enter houses and it makes the game a bit more realistic. Am I the only one who thinks this is a good idea? There could be upgrades, first starting off as a wooden crate, it is able to be broken into very easy, then an electric safe, steel safe, etc. Other things the robbers would be allowed to do is maybe interact with items, such as still being able to turn lights on, or play the CD player, just for fun? This IMO would be a better way to handle the home invasion aspect of the game rather than just not allow it at all. Thoughts? ****Open minded discussion please****
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Yes! Atleast this, what if someone is being chased by someone who was hired to kill him? "Oh, let me just hide in my apartment no other player can enter without my permission til he gets bored or disconnects ;)" Like - that's simple logic
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That's the risk you take by owning a home that looks like it's worth robbing. Robberies shouldn't be easy like in rust, this discussion was started under the assumption if it WERE to be added , it wouldn't be a rob this home, rob the one next to it situation. It should take lots of resources. That is way too casual to say about a game that is an open world RPG with real players man lol.
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Finding new ways to break into something easier can be countered by upgrading said safe or door, making the robbers re-adjust their method, or possibly choosing different ways to secure your items
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As easy as it is to find an easier way to rob someone, it can be the other way around aswell my friend. It can go both ways
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Guys I appreciate the responses, but yes, I want home invasion, but ALSO limited to the point where griefing isn't possible. Like I said, only let the robbers interact with small things just for the immersion, like the lights or CD players, but only allow them to access the safe to steal the weapons/items in that safe. This means the safe is the only place to store valuable items that are ALLOWED to be stolen. That way, people know the risk of obtaining valuable items that can be stolen, and nothing can happen to all their hard work, only to items they have stolen or bought. Not impossible to earn it back, but you aren't losing HOURS of progression. Only certain entities
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Well, in the gameplay showcase for apartment customization, he did imply someone could break into your house when he said "let's check this peep hole to make sure this isn't someone we DON'T want entering our home" So maybe it will be possible, things change.