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Killswitch
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Everything posted by Killswitch
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Greetings and Welcome to the Identity Forums!
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Greetings and Welcome to the Identity Forums!
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Greetings and Welcome to the Identity Forums!
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Greetings and Welcome to the Identity Forums!
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Greetings and Welcome to the Identity Forums!
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Greetings and Welcome to the Identity Forums!
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Well you can always get some practice on Asylums Altis Life servers for Arma. But just a heads up, its casual RP with a focus on gunplay. So it won't be as great as some RP servers, but there is a reason why Asylum Altis Life servers have been the number 1 servers for about 2 years now.
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Well Paypal is ideal, but the reason most companies use cards like said in OP is another marketing strategy. People see the cards and get interested what they are for, and in turn, will research the game. So Paypal is always an obvious choice, but when researching a marketing move, the cards isn't a bad idea in theory.
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That map is just a rough draft of a final product. Don't worry, it will be way more detailed in the future, and then you will see.
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Yes to both
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I must think just like Paratus and Motown, never ever read their tweets but always seem to have the same mentality
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Alright fair enough. In the aspect of real life, it would fit right in. But I have feeling the potential chance of a player quitting because of it would make them very hesitant on it.
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Or you could just wire the money to him
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Granted this is almost 2 years away from full release, you can bet that the system specs will be pretty high for what we consider high specs now.
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That map is smaller than Altis on Arma, but about 90% of Altis is barren wilderness. This map or island, will have 1 major city, which will be bigger than Kavala (Altis biggest city). On top of that, there will be Apt buildings that will house more people than it would appear (because going into your house won't be open world, similar to GTAV). That is different in the aspect of Altis Life, where only one owner would own that home. Now with the homes that are isolated, I would assume those houses would only host one owner. Otherwise that could get really goofy meeting someone randomly at your doorstep haha
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I have the same concern, because we do see it on Arma Altis Life. Full server, very few officers or Empty server, lots of officers online. Maybe there will be some implementation on how that will work (public servers), but I know they don't want to eliminate someones way of playing the game, the way that player wants too (i.e. Full capacity of cops online, player logs on and wants to play cop, but can't bc full capacity, logs off and QQ). So with that being said, I am really not sure if they will be able to implement such a thing, but hey, I could always be wrong. Private servers, on the other hand, will easily be able to implement rules and limitations to such things.
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Dont worry, I will forgive you this ONE time...and one time only :-P
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That tweet is only reflecting energy towards sleep. I am almost certain there will be some sort of endurance when it comes to running (i.e. turns into a jog, affects weapon sway).
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Because you are asking for more unnecessary stress on the servers. I think everyone would rather have a smooth game with their pets being inside their homes than having a laggy/dsyncy game where they can walk their dogs.
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ftfy :D
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How would you actually get into a chosen section of the police?
Killswitch replied to TOMA_HAWK569's topic in The Precinct
Private Servers they will be able to set up a bunch of different aspects and trainings for one to be 'white-listed'. However, in the public servers, it has to work a bit differently. -
It will be completely Open World. Homes/Apts won't be as well as a few others, such as prisons/jails. I am sure there will be a few shops that will result in a load screen (thinking like GTAV style i.e. vehicle customization) but i do believe most shops are still open world.
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I am assuming pets will be in house only. Pretty sure it would cause hell of lag/dsync if everyone let their pets roam around with them outside their homes.
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Well I think this thread has pretty much been answered and has gotten a bit out of control. #haplocked
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Developer diaries and developemnt Roadmap
Killswitch replied to DanDud88's topic in Ideas & Suggestions
Well I know its not a top priority, but I know there will be one made. I never really asked for a specific date or anything, but my guess would be end of Jan early February...but not 100% sure on that. They just told me 'soonish' haha