ThatGuyJoe

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Everything posted by ThatGuyJoe

  1. Death and respawn

    The big white box, I'll put another one below It's a link. You click on where is says "My view on deaths and respawns" at the top of the box. I'm not exactly sure what your point is though.
  2. Death and respawn

    Yep, you totally got me... I mean, would you rather me copy and paste my huge paragraph here rather than just posting a link to it?
  3. Death and respawn

    Just thought I'd add to this, I have made a post regarding this topic, so you should go check it out
  4. A way to regulate the criminal population?

    Sorry to say @Ubbe, but I'm slightly sceptical about your idea. It all depends on how jobs work. Imo, it shouldn't be that easy to just from job to job, there should be dedicated people doing certain jobs, who are experienced, and don't just hop into the job when it's paying well. If your system was in place, and you could just hop into the police job, (similar to games such as dark RP and perp on Gmod), When there are lots of criminals and police get paid a lot, assuming criminals could become cops (extremely unlikely if they have been caught previously), some criminals might decide it's a better deal to be a cop will become a cop. If a lot of people do this, there will be more cops than criminals, so cops will get paid less, and it will be a better deal to be a criminal, you can see the pattern. If criminals are not allowed to be cops, which I'm guessing anyone who has a criminal record will definitely not be able to do, then I don't even think this idea would really make too much of a difference, as criminals would probably stay criminals, and as for people with normal jobs, I doubt they would want to ditch their shop just because they get paid more as a cop. I think if you get a job, you should have working hours, and have to go to it every day or get fired, and maybe have a cooldown if you quit or get fired, stopping you from joining back soon after, or even maybe not let your current character go back to that job, although that's too extreme for some people. It's also meant to be pretty realistic, and changing the pay of a cop depending on the ratio of criminals obviously isn't. I'm imagining they will make the pay for cops pretty close to how much cops get paid, probably the same as the area the games main town is based in (which I can't remember the name of). If the cops pay is high enough, I think plenty of people will have an incentive to be a cop, and lot's of players would be one anyway. I do think criminals should be able to make more money, but it should be pretty easy to catch them, so there is high risk. Sorry if this isn't structured too well, I just made it up as I went, but you probably know what I mean.
  5. Robbing player owned houses

    I'm not too sure what you mean, to be honest. In real life, you could go up to someone's house and just hit the door... Boom and they are in. What do you mean nobody else can walk through the door, isn't it the exact opposite, if the door was broken, wouldn't that mean anyone could get in. Anyway, I don't think it is a good idea like I said, I'm just giving a solution. Just to clear things up I know why having people basically teleport to houses would improve performance, My point was that having people be able to break into your house without an invite doesn't affect this, although like @Ubbe mentioned, there would be certain issues with a system like that. It's a lot easier if the devs just stick with their decision, which I'm 90% sure they will.
  6. Robbing player owned houses

    Yeah, the idea ,though, is that couldn't criminals just hit the door with a crowbar or whatever or picklock the door and then be let inside without an invite. This wouldn't have an effect on the fps or anything. I'm pretty sure the devs have talked about why this won't happen anyway, and I doubt they will change their mind, they have good reasoning behind it.
  7. Robbing player owned houses

    I know this is unrelated, but from my experience on dark RP, nobody really has a house as such, more of a base, and even if it is a house it normally has boarded up windows etc, with stuff like printers or drugs. I'm guessing, since It's unclear in identity if you can have drugs and such in your house, that criminals will probably be able to buy small warehouses or something along those lines, so you could maybe get the same kind of thrill from that? Especially since a criminal isn't likely to have a burglar alarm, at least one that informs the police. To get more on topic though, I think it is a pretty good idea, so long as like you said, it's easy to get caught, and that you are quite unlikely to get away with it, just to make sure everybody doesn't do it, and if in the beta it's found out that it is abused, they could easily fix it or remove it. It's better to cut content out the beta that doesn't work than not try it. Also, I'm just wondering how it wold affect performance in any way at all. As far as I can see, If your friends can get in with an invite, why not criminals without an invite?
  8. forum search tutorial

    This definitely needs to be pinned!
  9. Just trying to be helpful, sorry if I came across as rude or anything.
  10. Yeah, I know but, why not just call it a suggestion? I know I'm just being picky, and I guess a bit of a dick, but It's just there seems to be lots of questions and it gets annoying.
  11. BETA / Modules

    So is this not basically the first module - the town square? Imo, I think the beta that they will release should be the whole map, as I imagine they want to find out the bugs etc, and to be fair, I don't think it's going to be a beta like is seen in other games, where they stay in early access for years, I think they will release the beta when they have most of the core mechanics there, to find bugs or glitches before the main release, and see how well the general gameplay goes on, and how well the economy works. The beta can mean they can test all of these before release, so if there are glitches or problems which mean people get too much money, and therefore guns etc, making an unbalanced game, they can change it before release, and then reset everyone, and people can't really complain. I also read that it will let them test their anti-cheat, and if any hacks are made they can improve their anti-cheat and fix it, and get rid of all the hacked items before release On another note, seriously, what is your problem? You say James is " just another backer fan ", but to be honest imo, he is much more. He is extremely active on ,at least, the suggestion forum, and im sure the others as well, and is very helpful, and like someone said before, knows a lot more than a lot of people do about the game. Great, now I sound like his fan boy or something. You said " Share this idea or have other ideas? " and the first person who does this, in an informative way, you go off it, and start having a go at him, nit picking every word he says, cough cough *we*, oh no, how offensive. Not to say that there is a lot more mistakes in your posts, which doesn't bother me, but still. "way you are talking is just disrespectful ". Pretty rich coming from the person who says " You talk a lot about WE your the spokesperson of everybody your a real character jeezz " To somebody who took the time to reply to your post, and Is a lot more experienced on the forums, and who I can pretty much guarantee knows a lot more about the game than you. "Indeed should be like adults take some feedback". Again, pretty rich considering what I mentioned in the last paragraph, and also, for the record, "Kickapoo Your name says it all". Yeah, what an adult thing to say, commenting on his name, wow, that has *soo* much to do with the topic. James was, and does talk in a much more adult manner than you. Overall, please learn to take some criticism maybe (if that's honestly what you think it is), and maybe get some respect as well? Edit - @Kickapoo I can't agree more with your posts. Edit 2 - So I was looking through the forums, and guess what, I found another one of your comments 'hurray'. I'm going to paste them here to back up my points " I dont care what you stated im not only talking to you", and yet another hypocritical statement " If you are a sensitive guy i will set your little heart at ease". Like seriously, what the fuck?
  12. Yeah, to be honest, I can't agree more, especially with this topic which is brought up every 5 minutes. Plus, when has this ever been a suggestion or an idea? Sorry to be a bit harsh but this is happening all the time.
  13. RDM-KOS

    I've already talked about this in a reply to another post, So I will copy paste what I said: To be honest, in my opinion, rdm can't exist in this game, because of how realistic it is. I go into a bit more detail in my post about death and respawn, but I'll sum it up here and put a link below. I think every type of killing should be allowed, so long as the punishment is suitable and harsh enough to stop people from 'rdming'. I'll use your example 'Ilean Dover'. So let's say this guy does what you described, if there is a good enough law system, he will surely get caught. For one, if he was drifting around the corners there would probably be tire marks for police to find, then the bullet casing, and then also the police would probably get to the scene quite quickly assuming the gunshot was heard and send several police vehicles to find suspicious vehicles speeding away from the scene. Or, the crime could go un-noticed, and the killer never found if there isn't a good CSI system, which I'm sure there will be, and for that matter even if there is 'Ilean Dover' might get away with this rdm, but it's unlikely, and would be a good bit of roleplay for investigators. But back to the point, 'Ilean Dover ', with his fast cars, nice pistol, presumably plenty of money (Guns are meant to be quite expensive), why would he risk going to jail, and probably losing a fair bit, especially if his property is not legit, why would he waste his time murdering some guy minding his own business walking in what sounds like the middle of nowhere, or at least somewhere with no witnesses. Basically, I don't think rdm will exist because every way you can be killed in game can be explained through RP, and imo, random killing or even crime against other players shouldn't be *too* common, as guns seem pretty hard to get, and if the detective job is well thought out, then it should be easy enough to find who did the crime and get them in jail, making them loose the gun they worked for, and probably some other things as well, especially illegal items. Aside from this, if there was a harsher jail system, which has the death penalty for extreme offenses (and death means death), and longer jail sentences, I think the amount of what you might consider as rdm would go down a lot. I touched on this in a post I made, so it might be worth reading, but maybe not. ↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓
  14. To be fair, there are much better games to compare it to, such as the perp game-mode/server on gmod, but as others said I suppose you could imagine it as a more serious version of gta?
  15. Not to sound like a dick or anything, but this seems more of a question than a suggestion, so could be better in the general forum, but maybe not. In terms of your question, it was been clearly stated that there will be no air vehicles what so ever, apart from a glider which they are considering (as far as I know). I can understand that there might not be that much information in the trailer and overview, comparative to the size of the game, although there are lots of good places to find out more information, such as looking through the website, reading different forum posts, especially the 2 Q&A's if you haven't already, and you can find quite a few interesting posts through by searching for them.
  16. Gym

    Haha, I was actually just thinking of this earlier today
  17. Judges & Juries a solution to RDM?

    Just wondering, what you would class as being rdm? Anyway, your server sounds really good and I'll have to have a look into it!
  18. So I know there are quite a number of other posts regarding this topic, but I'd like to share my own idea, as see what people think about my opinion. So, in my opinion, I think death should mean death, not respawning with a few items lost, and then continuing on the roleplay ignorant to the fact that you died. On the other hand, for this to be viable there would have to be an inheritance system in place so your new character can get the old characters property back, such as houses they bought, possibly gun they bought (legally), and clothes and stuff (however weird the concept of having a dead guys clothes may be :P), and then maybe the monetary value of certain items, and maybe the lease of a rented house could be transferred as well, and possibly the ownership of a business, but probably not a rank in a gang or a police force, although that could be debatable. The reason I think this work, is because it still keeps the importance of dying there, which would probably make people be more careful with their lives, and create some good roleplay situations, such as mourning the loss of a close friend/gang member, re-structuring the gang after the leader/other important roles die, and let people move up the ladder in gangs rather than just sitting at the bottom, with the more popular or experienced players sitting immortally at the top of the ladder until they either choose to retire the character or die. It would also make it more satisfying to kill an 'enemy' character, such as the leader of another gang, an opposing drug dealer, or even a political figure you who you disagree with, or getting revenge on a judge that locked up some of your gang members. Overall, I think it would create a richer role-playing experience, with a real element of fear, not daring to go into bad neighbourhoods alone and unarmed, and for important people being careful where they go, to keep out of harms way. This could also have a positive effect on having hostages, as if the police do not negotiate right, they will know that someone is actually going to die, and lose their life, for 'real'. On top of this, It's not like you would just die straight away after being downed, and if it was my decision if there was permanent death, depending on the injury I would suggest about a 5 minute bleed count for the ambulance to get to you and for the paramedics to stabilise you, before you die, although this time limit should really depend on how many paramedics there are, and how fast they can get to people, which can only really be found out through the test of time. Of course, in the eyes of many, this system has its issues. I Have heard people raise the issue of people basically not wanting to die, and one example used was being run over by a 13-year-old in a stolen car and dying from it, especially when they were the leader of a gang or something would be stupid and ruin the fun, or being randomly shot in the back of the head in the middle of the night by some Psyco. To me, this is all part of the fun, and is part of the roleplaying situation, and I can't really think of a way someone could kill you which wouldn't be feasible in real life, I mean in real life anybody could go out and murder someone, and this would work in game because I'm sure there's going to be a very good justice and law system, which would discourage people from doing these things, and would probably stop the type of people who would go on murdering sprees in their tracks relatively quickly. The death penalty, or long sentences, or even in extreme cases a life sentence would also, in my opinion, be a good way to counter this, as people would probably not want to risk this. It's also unlikely that people will just keep making new characters and murdering people, as guns are meant to be relatively hard to get because of the price, although I'll admit there is a slight chance for abuse here, although to be fair not much more than if there was a re-spawn system, which I think would only increase abuse I'm sorry for rambling on a bit, this is way longer than I expected it to be, but oh well . I'd love to hear what you think about my ideas in the comments, some of your ideas, and if you really can't be bothered to read it all, I can make a TL;DR version edit - Jesus christ I had a look on word and this is 800 words 0_0.
  19. My view on deaths and respawns

    Thanks for the feedback! Like you said, I'm still not how I feel about the whole keeping your job after you die idea. On the one hand, it's going to be really annoying losing the role you have been working up to for ages, and the idea of working your way up from the bottom again might feel a bit offputting. On the other hand, like I mentioned before, losing your rank would let other people go up the rank ladder, and would mean the people at the top are only the toughest people will remain at the top and make a name for themselves. The negative of this is you could have relatively inexperienced people moving up through the ranks, or possibly even people who might not want to, especially in the case of smaller gangs, as they will be the next most experienced for that role, but I don't know, this is all speculation. For the most part, I would expect your ideas would be more likely to be implemented especially on the official servers, which have to cater for the masses, as my ideas are somewhat 'extreme', and more for the deep roleplayer
  20. My view on deaths and respawns

    TL;DR - *When you die and don't get stabilised by a paramedic in time you should have to make a new character *There should be an inheritance system to get your old characters (legal) items and money in bank *This would create a richer role-playing experience *I think it would reduce the amount of abuse and what could be considered 'RDM', especially if there was a good law and justice system in place
  21. Judges & Juries a solution to RDM?

    To be honest, in my opinion, rdm can't exist in this game, because of how realistic it is. I go into a bit more detail in my post about death and respawn, but I'll sum it up here and put a link below. I think every type of killing should be allowed, so long as the punishment is suitable and harsh enough to stop people from 'rdming'. I'll use your example 'Ilean Dover'. So let's say this guy does what you described, if there is a good enough law system, he will surely get caught. For one, if he was drifting around the corners there would probably be tire marks for police to find, then the bullet casing, and then also the police would probably get to the scene quite quickly assuming the gunshot was heard and send several police vehicles to find suspicious vehicles speeding away from the scene. Or, the crime could go un-noticed, and the killer never found if there isn't a good CSI system, which I'm sure there will be, and for that matter even if there is 'Ilean Dover' might get away with this rdm, but it's unlikely, and would be a good bit of roleplay for investigators. But back to the point, 'Ilean Dover ', with his fast cars, nice pistol, presumably plenty of money (Guns are meant to be quite expensive), why would he risk going to jail, and probably losing a fair bit, especially if his property is not legit, why would he waste his time murdering some guy minding his own business walking in what sounds like the middle of nowhere, or at least somewhere with no witnesses. Anyway, sorry if this sounds a bit harsh, but I do see what you mean, and to be a slightly bigger problem than this is extensive mugging, or maybe like you said killing people with no chance for them to defend themselves, but then looting the body, but hopefully like a said a good crime and punishment system should help tackle this, in a more ic way, not to say that your idea isn't good or anything, to a certain extent anyway Also, I'm really against talking to players after they have respawned, which is why I really don't like that idea, and I go into it in one of my posts, which could be worth reading, but maybe not ↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓
  22. Playable Games

    Yeah, this is a really good idea, and would help to pass the time. It would be cool on a smartphone or something, like on the perpheads perp server on gmod.
  23. Hello from the UK

    Hello, I have just backed it a few minutes ago, and I'm also from the UK. I also am as excited for the game to release as you seem to be! What kind of character do you think you are going to be? I can't decide between being a legitimate businessman, maybe an arms dealer, or possibly a cop, or on the other end of the scale, a meth cook
  24. Mental Hospital Workers?

    I actually heard a suggestion in a youtube comment, which was that, people who broke the RP, by being stupid and going around saying stuff like "this is just a game" would be sent to a mental hospital, and this post made me think of this