Chaoss

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Everything posted by Chaoss

  1. When?

    Going to go out on a limb here and answer on behalf of the devs and say "When it's ready".
  2. Hey, Cháoss here

    Hi there, Cháoss here (that's pronounced like "Chow-ss" and is my irl name). I'm a game and virtual reality developer by trade and have been designing virtual environments since the early days of Quake 1 modding (1998), I'm a massive virtual reality enthusiast as well as developer and hope to see many virtual experiences similar to this one make it big and is the reason I am here as well as loving sandbox style games like this one. I live in Angel in London and also love rock, metal, industrial music and going to parties, raves and clubs. I hope to help the developers here by offering them feedback and ideas, what works and what doesn't and what could be improved as well as offering them honest criticism. I also hope to offer my expertese in helping to develop 3d models and assets for the community and the developers if wanted/needed.
  3. Virtual Reality support?

    Hey I've been following along with development and this is my first time posting here. I have the 'Founder' Rank and like the rest of you am looking forward to getting to try the Town Square module when it's ready. I have a burning question for the developers, and that is about virtual reality support. This is a more than fitting experience for both seated, standing and room-scale VR? If VR support isn't going to be in the first module(s) is it planned?
  4. Hey, Cháoss here

    I have an Oculus Rift DK1, HD Prototype, DK2 and I had a CV1 but I unfortunately had to sell it as my CPu failed and I needed to fund a replacement. I also own a HTC Vive Pre (which is the same as the consumer version). You should definatly look at getting it in ASAP as there are a lot of people that'd suddenly be very interested in your project.
  5. Virtual Reality support?

    Let him know that there are about 50% of VR users that like (and actually prefer) classic style movement over the teleport-to-move mechanic. You could also have 3rd person (adventure game style fixed camera) for movement while on foot if you (like me) dislike the idea of teleport mechanics, the game I'm development will be using both (can be chosen by the end user). So if he 'sneaks' it in, even if it's a debug setting tell him to leave standard fps style movement on for first person VR movement. It's good to hear that you'll be investing in VR support though as I'm sure a lot more people will be interested from the VR community. Those 'tools' aren't that good, they might work ok for some games but not without a lot of modding and poking about. It's always ideal to have first party VR support.
  6. Hey, Cháoss here

    Ok thanks for the warning, I guess it works differently here, usually communities I used to visit have a 'no resurrections' rule and prefer you to post the question if it is not on the first page.
  7. Hey, Cháoss here

    I did already but I don't get any search results, I'm not getting any search results for anything though I don't think the search function is working correctly for me, I did have a 'flick through' most of the forums and didn't see anything related to virtual reality being asked though. You'll have to bare with me on this I don't really use online forums much and only really use/stick to Reddit. Do you guys have a Reddit community I can use? I might fit in better there.