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mm96631
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lolwat? Haven't even thought of it? I think you mean that they have not tried because they know better. To do what they have visioned, and to have enough players to make it worth it, they would need to have a huge world and servers that can handle and perfectly sync upwards of 500 players regardless of how crappy their connection is. Maybe in the future, but this simply is not possible yet. Look at how shitty games like Arma3 Life and Project Life run when they get even close to 100 people.
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I wanted to stop by one last time to have a quick chuckle and say "Told you so" R.I.P Identity, I am glad I got my refund ahead of time.
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Also, I keep forgetting to mention, Isn't the point of granting the backers beta access to allow them to help test and find these bugs. Yet they claim they don't want to release it until they have found all the bugs? That is virtually impossible. If I am not mistaken you had to pledge a certain amount to be granted this "beta testing access". But now you can get it for $15 whether you pre-order or wait until the day it is released.
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Dude, it is hard coded into the html file. An hour ago it said 22 hours. Now it says 18. Even if the html was being updated server side when something is done it would say 0 hours when the change was logged. It is not a real representation of anything. I honestly thought it always said 24 hours because this is the first time I recall seeing otherwise. All together there is a total of 54 tasks on that list, of which we have been waiting two months or more for one to be completed. Do you really believe they have been finding and fixing new issues every 24 hours and updating that thing accordingly? c'mon now.
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lolwat? When was the last time anything on the tracker changed?
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Yes, please explain what was changed?
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You still didn't answer shit, keep saying the same thing over and over. It is not getting you anywhere. I'm not spreading rumors, I am voicing legit concerns. Your wasting your time dude, give up. You cannot seem to wrap your little brain around the fact that the timer should start the last time something was changed. There should be note of what was changed, what was added, what was finished, etc. What the fuck good is a timer if it is manually set?
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I clearly don't seem to be understanding what? " that's why the "updated so many hours ago" is important, because you know when the information was lastly adjusted and therefor you know if you are up to date or not." Nothing has been "lastly adjusted" for months. You seem to be misunderstanding the concept of a tracker. What was changed 24 hours ago?
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You are not telling me anything I do not already know. In fact you just reiterated what I've already said. Being that they don't really say what is going on, it is obvious they have hit major roadblocks. But hey, lets push out the Steam keys before we even know whats going on. It has NOT been touched! "Last updated" should refer to the last time something was either added to or finished on the tracker. Not a visual trick to make people think they are actually doing something. It does not have to be updated manually, a few lines of code would add a working timer. Out of all the points I tried to make, these are the only things you have answers to?
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I did not activate my key and have no intention of doing so. I think you are missing the point that there might be a chance that they are passing out the keys hoping that everyone is gullible enough to activate them and therefor ineligible for a refund. Theoretically they could drag the TS module out for another 20 years at this point, and there is nothing anyone can do. It is not out of the realm of possibilities, is it? This game has already seen all the hype it is going to get, they know damn well it is not going to generate any real revenue until it has some real game play or at least close to it. There is no game play in the TS module, people are not going to buy a game when there is nothing to do. Play chess? Sing karaoke? They WAY WAY underestimated the amount of work that it is going to take to produce a game of this caliber. This is far from a new idea, why do you think the top game makers in the business have not attempted it? Years have past, people don't work for free, the small budget they had is probably all but used up. At this point it might just be in their best interest to do so. If there was some transparency and communication about what is taking so long to finish a UI bug, I may feel different, but there isn't. This is the part which annoys me most. I'm not going to sit here through boring ass Twitch streams or rely on Twitter/Discord for information. This is the community forum, this information should be here. If they are finding more bugs as they are fixing that one then at the very least the tracker, wherever it went, should be updated to include them instead of saying "last updated 24 hours ago" when it hasn't been touched for over a month. I'm not a programmer, but I can write code in a few different languages. From my point of view, if it is taking this long to figure out one small bug, then you have some serious issues with the underlying code. Which is a very good possibility, why else would they still not even be able to give a release date? Put 2 + 2 together, and tell me I don't have any reason to be suspicious of their intentions.
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and that doesn't take away my point that there is no logical reason to do this I can read. That is the BS answer I am talking about. They could still refund through the original payment provider and ban/block that user from accessing the game. Furthermore, even if it is impossible, that does not take away the fact that it looks like a sneaky trap. I'm not gonna argue with you, you believe what you want. For me this has scam and failure written all over it.
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Of course it is not, but that is what is claimed. " While you won't get Identity in your game library just yet, you will very soon. Handing out the keys like this allows us to reduce load on our servers. We currently have 20,000 keys in the system and we'll be adding more. " And your point about other games having a functional store page doesn't make sense either. The purchases were not made through steam, surely there is a way to issue a refund via original payment method and block the users key/game from working.
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I could have sworn it was on kickstarter, maybe I am wrong, but that doesn't matter. Of course I know game development takes time, but as I stated clearly already, it has gotten to the point that I no longer see the project being remotely successful. At this point we have one single town block that still has not been released because of one single user interface bug, and no real information on what it is or what is taking so long to fix it. Also, don't forget the fact that back then it was supposed to be a playable game by now. It is already known that they have ran into problems previously and started completely over again. This tells me they are not planning ahead correctly and the further they get into the project, and the more stuff they try to integrate and tie together the more likely they are to run into similar issues. We are also expected to believe they are handing out steam keys early and at different times to reduce the load on their servers. If that is going to cause an issue for the servers, then how are these servers ever going to power a game like this? Honestly, it just looks shadier and shadier every day. Another thread was started where OP brought up the fact that if you activate your steam key you will no longer be able to ask for a refund. The thread was locked, (why? That in itself looks bad.) and a good point was being made. It is not out of the realm of possibilities that they have hit yet another roadblock and are hoping that everyone will redeem their keys so they don't have to give every one refunds when they come clean about it, is it? Meanwhile, every other game on steam is capable of refunds. Also, the trollish meme comments aren't helping anything either. You make it look like this is a community full of children who wouldn't be capable of any real role play anyways. Even if it does become an playable game at some point, it is only going to be enjoyable on whitelisted servers.
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I also backed on kickstarter way back in the middle of 2016. I also requested a refund lately. I just simply cannot see anything close to a finished open world gameplay with all the jobs and all the different activities that promote interaction being completed anytime soon. I simply don't see how that is possible, there is still an entire world that needs added in, and with all the different things we were supposed to be able to do I was picturing something at least the size of a DayZ or even a GTA5 map.
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Blinded fanboys be like...
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