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Everything posted by QurWinter
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trade and distribution Zeus Corporations™ (Zeus™)
QurWinter replied to TOMA_HAWK569's topic in Board Room
The people here are right: you have to get rid of some branches of the company to make it more efficient. Nobody here has become a Caesar so far... For example: get rid of guns and be a pharmaceutical company (running a private or goverment supported hospital) that is also manufacturing lab coats and medical gowns. OR Refuse the whole medicine thing and run a military store that provides citizens with guns, armored vehicles (that you can also service if such will be presented) and military style clothing. Anyway, the choice is yours. I just suggested a few bussines models. -
I'm not blind. What did you actually mean by saying this?
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What will the minimum system requirements be?
QurWinter replied to ASxACE's topic in The Town Square
This statement is true if you live in Barrow, Alyaska. -
Unfortunately, this has already happened. Allow me to refresh your memories with a "wibbly-wobbly,timey-wimey" screenshot:
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I am glad that someone liked it. Thx a lot and good luck in killing people!
- 159 replies
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- character creation
- hair
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(and 1 more)
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We dont know exactly how the skill trees would look like, their structure and stuff, so let's not discuss it. I agree with you on the fact that UE4 makes this crap a lot easier for developers, but not anymore.
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Maybe creating a dance minigame is not so hard, but making another skill tree isn't that simple. The combination of these two gives us a decent amount of work to be done (not so hard, but still decent). Let's just hope we can get at least one of these things that were said here, ok?
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Hi, name's Scripting. I'm still here But if be serious, it simplifies a lot and maybe we'll see more groovy moves in the game than expected.
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If they are licensed to be used in commercial purposes, then it's ok. But you still need to polish them and do a lot of scripting to implement in game.
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It will be a MoCap studio hell for the devs. Creating a few dance moves and adding them to the game would already be nice. Rest of this makes sense only as a part of an update after release or something like that.
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I think that sound quality provided by VoIP wouldn't be enough for good singers to unleash themselves. Maybe if you'll try using a mic like Blue Yeti or better, then it can become acceptable, but still not satisfying enough. P.S. Nobody said that you can't become Pat Metheny of instrumental music here
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If you want photography to serve you as a feature that allows to make adverts, then it should be very advanced and close to the real world in terms of camera settings (shutter speed, exposure, ISO) and variety of different lenses and light kits on the market.
- 14 replies
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- photography
- modeling
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I think that loft style will be very popular among the "capital city" apartment owners. There are already some pictures presenting it, but here's a little bit more:
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It would be very hard to realize such a character creation system (great but still hard). Lets just stick to the sliders and stuff and hope that developers will make it right, but nobody knows exactly how it will look like. Maybe they will invent something revolutionary and mind blowing...
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What will the minimum system requirements be?
QurWinter replied to ASxACE's topic in The Town Square
First of all, you have to match your specs with UE4 (Indentity's Game Engine) system requirements, which are: Operating System Windows 7/8 64-bit Processor Quad-core Intel or AMD, 2.5 GHz or faster Memory 8 GB RAM Video Card/DirectX Version DirectX 11 compatible graphics card (GTX 470 or HD6870 and higher recommended) But you don't have to worry about it since your PC is quite decent.