Braithan

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Everything posted by Braithan

  1. It would be nice if, perhaps, the users could get into avatar creation, with no game play, a bit earlier than before full game unveiling. A person could take their time in creating their look, instead of quickly so they may get to game play faster. Just a thought but, if there was a running % shown for certain features taken for some peoples avatars individuals would pick the less used percentages for their self uniqueness. It would also be beneficial if there was a pre-town square mass transit (EX: ship, plane, train), having low functionality. In this transit system, that is really an indefinite amount of time in its approach to town square; a type of waiting room users can converse with others, familiarize themselves with movements, set/test key binds, setup sounds/speech. Developers can monitor conversations/interactions as well to perfect things. These 2 suggestions would get people more interested in kick starting, or purchasing more for this project if they were participating in its use, even if it was in a minimal play mode. Rolling out in increments may also help to steer/change finishing touches. I Understand that town square is pre-game play. I am sure most would not mind pre-town square, with little functionality. Just a couple thoughts...
  2. Hello From Canada

    That is a good question. I can only guess that this would be a digital copy because there is an ongoing update of the progress on the construction of this, and no mention of (plus packaging, distribution around the world), and the waiting list for that. I don't think we would get a hard copy anyhow because of the constant updates, and fixes there should be at the beginning, then regular ones thereafter. All speculation here.
  3. A character(s) that takes drugs, then does crimes should have a greater increase to being caught, due to more mistakes, and greater carelessness. I really don't want to see some pipe blasting scrud-cake, effortlessly be in control of their character as I am trying to bust them... ha ha. If too much drugs be done in 1 session or, too often, I wish I could identify them by example: (excessive itching, stumbling, mumbling or, the shakes). It would be nice to frisk the back alley salesman too. Just a thought...
  4. Smoke!

    If NPCs were going to be lingering around smoking for long periods of time, I hope they hack and cough a lot too. After awhile, I would start to wonder how long they could be smoking until they become ill... ha.