Jump to content
-
Content count
4 -
Joined
-
Last visited
Everything posted by AnglerBanger
-
In addition to the standard patrol car, there should be an SUV for cops of certain levels. These kinds of cars are very prevalent in the US. SUVs might offer different pros/cons: higher speed, more endurance, less handling, more storage, off-road capabilities. Also, police dogs? Dogs could serve many different roles. First off, they could be transported within the SUV. They could sniff drugs and/or explosives from a distance and warn you through behavioral changes. Also maybe they could chase down a criminal in the middle of an on-foot chase? Lastly, what if they can search for a specific person (AKA tracking). This could be an important factor for investigations with a search warrant. This could prove to be quite essential to keep roleplay; how would you catch another player on foot? how would you find drugs without prior knowledge? Maybe dog patrols would only be allowed in trouble areas or maybe areas of high importance/interest (sniff for drugs/explosives). On the other hand, cops with an SUV and dog can be called-in by other cops to help chase down a criminal on foot. I think it would immensely add to immersion. Your thoughts? @Paratus @Motown
-
I don't know if there will be police and/or civilian helicopters. However as I was playing Arma earlier, I was thinking about how a cop might tell a helicopter to leave an area without shooting at them. My Idea: Every helicopter/car has a radio to start with. The cop may use their own personal radio to contact the person in the vehicle like cops do IRL via radio (well for helicopters anyways). That way, there is no need for confusion and such. This not only adds to immersion but could be good functionality in order to preserve order and reduce the chaos with cops shooting at everyone/everything. No need to shoot down helicopters if you can't even communicate with them.
-
What about assassination though? Without a drawn out context and such, it can be seen as RDM but it also has much to do with Roleplay. Assassination is just about essential for high-level/organized crime.
-
Impounded Cars and Totaled Cars should need to be taken to a graveyard/tow yard. Why? Not every car is fixable after a crash. What is the joy in pressing a key or two, waiting, then a car disappearing? To really keep that immersion, crashes should need to be towed or loaded onto a flatbed in order to clean a scene. Impounded cars should be towed instead of just disappearing. Another idea: Uncleaned crashes or abandoned cars will disappear after a long set time (waste management) but the city will be fined for the "cost". This way it keeps the economy alive and adds use to public funds. Maybe even the car owner would be fined as well. It will also create a necessity for the jobs to be filled in order to cut costs. Supply and Demand.