patrick68794

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Everything posted by patrick68794

  1. What's to come

    There is no more being patient for this game. It's very clearly dead. Even if the developers are still actively working on it, which is extremely unlikely at this point, their reputation is absolutely ruined and they will not be able to bring in a large enough revenue stream to keep the game alive.
  2. Developers? Are you there? I have a question

    Please do not ever buy this game.
  3. Enough is Enough

    They've raised roughly $1.5 million or so, maybe $2 million with steam sales. That money wouldn't last long with a dozen developers being paid competitive wages without spending anything else on other operating costs. If all they had to pay were salaries (and they do have a lot more to pay for than just salaries though) then that money might last 18-24 months for a dozen full time developers and artists. Realistically that little amount of money for a game studio with a dozen developers would be gone in a year.
  4. Curious

    No you aren't or you wouldn't have made this stupid topic that shows a clear misunderstanding of how development works.
  5. Curious

    You don't have any idea how development works do you?
  6. To be fair, Ark is still called ShooterGame too. It's just the default name in Unreal for new projects.
  7. To Developers

    As @Paratus said, you can't hire developers for short term work like that on complex software. It generally takes two months at a minimum before a new developer is actually able to do any real work and can take the better part of a year to be "fully" productive. They'll just have to deal with any issues that arise themselves, I really doubt they're planning on taking the weekend off with a Friday release. I have to do nightly deployments for my software on occasion and I'm always on-call out of work hours for any issues that might arise over the next few days, even over the weekend
  8. If it hasn't been said already...

    I think now would have been an appropriate time to make this topic, good on them for getting the page up! Can't wait for the 30th
  9. It's up and we have a date !

    Awesome, I can't wait!
  10. Town square release

    To be fair, Star Citizen did have a playable module out within a year of the kickstarter ending (the hangar), and full development didn't actually begin until the kickstarter was successful in November 2012. Chris Roberts and a few artists and developers threw together a concept in late 2011 to early 2012. That wasn't full development of the game. They also had the dog-fighting module out roughly 18 months after the kickstarter ended (June 4th, 2014).
  11. If it hasn't been said already...

    Just curious, why should they be congratulated for finishing something that isn't finished yet?
  12. The Elephant In The Room that most backers ignore !

    They didn't start planning GTA V before San Andreas was out, or even before GTA IV was out. The game was in pre-production (this is when they do concept art, storyboarding, and initial design) for roughly two years after GTA IV released and full development for three. It literally says that in the quote.
  13. The Elephant In The Room that most backers ignore !

    You would try, and fail, to turn being made to look like an idiot into "oh I like making people mad"
  14. The Elephant In The Room that most backers ignore !

    Why, because it proves you wrong? What moron would actually believe that GTA V was in development six years before GTA IV was even released? Hell, that would even be two years before San Andreas released on the PS2...
  15. The Elephant In The Room that most backers ignore !

    You're the one that's wrong. They didn't start on GTA V until after GTA IV released. It was only in full development for three years. While Rockstar hit the big time, that core process remains unchanged game after game. It’s part of the reason why these blockbusters have kept their flavour through each instalment.For GTA V, that discussion started as GTA IV was wrapping up – almost five years ago – although the latest game has been in full production for just three years. https://www.mcvuk.com/development/inside-rockstar-north-part-1-the-vision
  16. Can we please have some honesty and transparency?

    No Man's Sky was never crowd funded...
  17. Dev Blog #020 - Ramping up

    That isn't how development works. They've fixed all the bugs they've found and are doing regression testing (testing every piece of functionality in the game) to make sure there aren't any others. This can take over a week (probably more like two to three weeks) to fully test something as complex as a game and it wouldn't be surprising if they find more bugs
  18. Everyone STOP!!!!

    What's wrong with bringing up comparisons to No Man's Sky? It's absolutely nothing like GTA V or Star Citizen (assuming you meant this by "that other space game").
  19. Everyone STOP!!!!

    Started with 20, ended with 50. They only had 14 months of development time total
  20. Everyone STOP!!!!

    A lot of games take less than two years to make. KOTOR II was made in 14 months
  21. The Elephant In The Room that most backers ignore !

    GTA V took five years to make, not 11... And only three of those five years were full development.
  22. Last task

    That's kind of how software works. Fixing one bug can most certainly create more (and a lot of times does create more).
  23. Lets be Real About the Release Date

    Kind of like your ignorance
  24. This is pointless. . .

    I was just pointing out that not all developers use SpeedTree, there are also some very impressive custom vegetation systems for Unreal created by individuals and/or small teams. I've seen several with support for fire propagation, procedural trees, shrubbery, and vines, etc. Some of them are actually more impressive than SpeedTree is.
  25. This is pointless. . .

    Actually Bethesda doesn't use SpeedTree any longer. They created their own custom vegetation system for Skyrim.