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patrick68794
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Everything posted by patrick68794
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There is no more being patient for this game. It's very clearly dead. Even if the developers are still actively working on it, which is extremely unlikely at this point, their reputation is absolutely ruined and they will not be able to bring in a large enough revenue stream to keep the game alive.
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Developers? Are you there? I have a question
patrick68794 replied to remyy19's topic in The Town Square
Please do not ever buy this game. -
They've raised roughly $1.5 million or so, maybe $2 million with steam sales. That money wouldn't last long with a dozen developers being paid competitive wages without spending anything else on other operating costs. If all they had to pay were salaries (and they do have a lot more to pay for than just salaries though) then that money might last 18-24 months for a dozen full time developers and artists. Realistically that little amount of money for a game studio with a dozen developers would be gone in a year.
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No you aren't or you wouldn't have made this stupid topic that shows a clear misunderstanding of how development works.
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You don't have any idea how development works do you?
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After all this time... that is the character customization
patrick68794 replied to Frisky's topic in The Town Square
To be fair, Ark is still called ShooterGame too. It's just the default name in Unreal for new projects. -
As @Paratus said, you can't hire developers for short term work like that on complex software. It generally takes two months at a minimum before a new developer is actually able to do any real work and can take the better part of a year to be "fully" productive. They'll just have to deal with any issues that arise themselves, I really doubt they're planning on taking the weekend off with a Friday release. I have to do nightly deployments for my software on occasion and I'm always on-call out of work hours for any issues that might arise over the next few days, even over the weekend
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I think now would have been an appropriate time to make this topic, good on them for getting the page up! Can't wait for the 30th
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Awesome, I can't wait!
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To be fair, Star Citizen did have a playable module out within a year of the kickstarter ending (the hangar), and full development didn't actually begin until the kickstarter was successful in November 2012. Chris Roberts and a few artists and developers threw together a concept in late 2011 to early 2012. That wasn't full development of the game. They also had the dog-fighting module out roughly 18 months after the kickstarter ended (June 4th, 2014).
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Just curious, why should they be congratulated for finishing something that isn't finished yet?
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The Elephant In The Room that most backers ignore !
patrick68794 replied to thevopia's topic in The Town Square
They didn't start planning GTA V before San Andreas was out, or even before GTA IV was out. The game was in pre-production (this is when they do concept art, storyboarding, and initial design) for roughly two years after GTA IV released and full development for three. It literally says that in the quote. -
The Elephant In The Room that most backers ignore !
patrick68794 replied to thevopia's topic in The Town Square
You would try, and fail, to turn being made to look like an idiot into "oh I like making people mad" -
The Elephant In The Room that most backers ignore !
patrick68794 replied to thevopia's topic in The Town Square
Why, because it proves you wrong? What moron would actually believe that GTA V was in development six years before GTA IV was even released? Hell, that would even be two years before San Andreas released on the PS2... -
The Elephant In The Room that most backers ignore !
patrick68794 replied to thevopia's topic in The Town Square
You're the one that's wrong. They didn't start on GTA V until after GTA IV released. It was only in full development for three years. While Rockstar hit the big time, that core process remains unchanged game after game. It’s part of the reason why these blockbusters have kept their flavour through each instalment.For GTA V, that discussion started as GTA IV was wrapping up – almost five years ago – although the latest game has been in full production for just three years. https://www.mcvuk.com/development/inside-rockstar-north-part-1-the-vision -
Can we please have some honesty and transparency?
patrick68794 replied to wiebley's topic in The Town Square
No Man's Sky was never crowd funded... -
That isn't how development works. They've fixed all the bugs they've found and are doing regression testing (testing every piece of functionality in the game) to make sure there aren't any others. This can take over a week (probably more like two to three weeks) to fully test something as complex as a game and it wouldn't be surprising if they find more bugs
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What's wrong with bringing up comparisons to No Man's Sky? It's absolutely nothing like GTA V or Star Citizen (assuming you meant this by "that other space game").
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Started with 20, ended with 50. They only had 14 months of development time total
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A lot of games take less than two years to make. KOTOR II was made in 14 months
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The Elephant In The Room that most backers ignore !
patrick68794 replied to thevopia's topic in The Town Square
GTA V took five years to make, not 11... And only three of those five years were full development. -
That's kind of how software works. Fixing one bug can most certainly create more (and a lot of times does create more).
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Lets be Real About the Release Date
patrick68794 replied to Danthecancerman's topic in The Town Square
Kind of like your ignorance- 41 replies
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I was just pointing out that not all developers use SpeedTree, there are also some very impressive custom vegetation systems for Unreal created by individuals and/or small teams. I've seen several with support for fire propagation, procedural trees, shrubbery, and vines, etc. Some of them are actually more impressive than SpeedTree is.
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Actually Bethesda doesn't use SpeedTree any longer. They created their own custom vegetation system for Skyrim.