Raffen

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Everything posted by Raffen

  1. Music

    It's unlikely that we will be able to play music to the server from a local source, but there will be in car radios.
  2. Why would it be good for a console release?

    I believe he's posting this to make the point that a release to the console market will not affect the PC community / release in any way, so why should we care about it.
  3. Why would it be good for a console release?

    I'm sorry, but are you feeling quite alright? Because your attitude and grammar aren't showing that. To start, it would be much nicer to comment a clear debate with a coherent sentence that doesn't require a translation team to decipher. Maybe you could consider checking what you've typed before you post. Secondly, I think you misunderstand what the topic is about, we are asking why it would be good for a console release to exist, not if it is possible for a console release to exist. Thirdly, what do you have against people of the age or around the age of twelve? @LionKingGamer is twelve years of age, which I hope he doesn't mind me saying, and he's contributed two good points, which is more than you've contributed. Fourthly, will you stop being so incredibly aggresive? You're the only one here who wants anything more than a nice debate about a console release, you have started insulting other people. @MadMcardle never said anything to remotely insult you, so stop trying to dick meaure yourself against other people and stop being so aggresive.
  4. Weapon desires and options

    I'd much rather see some external hammer dbs's , but yes, good call.
  5. Weapon desires and options

    Silencers don't exist. There is nothing you can fit on the end of a gun that makes it inaudible from under 200 meters away. Suppressors make the gun slightly quieter, but exist mainly to stop muzzle flash.
  6. Why would it be good for a console release?

    I can't find the tweet, but the devs said that VR compatibility will not be something available from launch but will definitely be something that will be looked into maybe a few months after release. Sorry to break topic.
  7. Weapon desires and options

    suppressors*
  8. Weapon desires and options

    It would be nice to see in depth customisation of weapons with realistic handling and durability, but that would take a long time to implement I believe, so I guess I can just guarantee that we'll see scopes and grips and that's about it for now.
  9. Why would it be good for a console release?

    The abundance of knowledge known as reddit. But DayZ is not designed to be an RP game, it's only the community that makes it RP. I can guarantee you that when DayZ comes out on console, there will be very little if any RP servers. It may be harsh, but it is true. This game is meant to be played by the community, and without the RP, there is no substance to the game atall. There has never been a game on console that incorporates this level of RP, and, stereotypically I must say, console players are much less likely to incorporate RP or follow rules as much as PC players.
  10. Why would it be good for a console release?

    In my opinion, I think that consoles being consoles have nothing to do with the server count. As Madmcardle said, there have been games that easily supported 200+ players on a single server. I don't see why anyone would think that consoles couldn't handle a large player amount, as it's only really a server side issue. I think there are two main issues with a console port, and that would be a controller scheme and the community. The controller's for console I believe will not have nearly enough controls to control something as in depth as Identity. This would mean they would have to revamp the control system entirely to make it work on console. The other issue is interest. Asylum is only a small scale company and, to use an example; Squad, the company who makes Kerbal Space Program waited over 3 years before they even considered a console port. So if there was little interest for a console port, why waste money making one. I also think that Identity is a game that requires a microphone to play, and less than 20% of all console players own a microphone. Also, it maybe the case that the console community isn't ready for a game that requires player interaction on an RP scale, and might not play the game as intended.
  11. Size Comparison

    I'm not sure if this has been done before, but here is a size comparison of the Identity island compared to Altis. BE AWARE: This is highly inaccurate and only exists to show a rough area. The detail on the Identity island is not remotely finished and will not look like this atall in the released game, as you can probably tell, because the size of a house on the Identity map is about the same size as a small town on Altis. I am simply using the map as an area base for the actual size. Enjoy! ADDITIONAL INFORMATION: Although the Identity map looks smaller, it will actually only have slightly less land surface area, because it will most likely not contain the giant bay in the center of the island that Altis contains. The Unnamed Island will be approximately bigger than Los Santos, and the same goes for Chernaurus (though they are still both dwarfed by Panau :3). I actually think this is a perfect size for a map, as it is not too big as so that it is hard for players to interact, but it is not too small so that logistics road trips are not possible.
  12. Desktop thread yo

  13. Civil Revolt/ Revolution

    I am uncertain this would ever occur in the main servers. Although it is possible a gang esc war may occur between two governmental parties. I doubt a civilian revolt would ever happen unless it was a server event, which could more than likely happen.
  14. Funny error

    Ask yourself this. Does this thread really belong in the Town square? Or should it belong in the Ideas and Suggestions for them to improve this. Please, do not clutter the town square with posts that aren't remotely related. such as this one. Thank you.
  15. Modules

    disguisting. They had a thing going there
  16. Size Comparison

    Yes, Altis is 270km square. Yes, the are size is a rough approximation using relative area measurement tools for Photoshop, but the Altis map's area is calculated by area of surface, so the fact that there are giant ocean inlets blocked by the overlapping island may make it look innacurate, but it isn't too bad of a comparison. Please, if you have better measuring software of your own and you think you could make it more accurate, please do.
  17. Biggest Dangers to Identity

    When you say "The biggest company" are you referring to a corperation within Identity or something else?
  18. Biggest Dangers to Identity

    For those worried about identity using a sponsor or publisher like Electronic Arts. That is highly unrealistic. Identity will be released on it's own platform with it's own money and will very much likely not be using any sort of publisher. Even if they do, it will not be a triple A producer like Ubisoft or EA, that's impossible.
  19. The forums are more focused on general communication with the community, not with the devs. If you have a direct question for them, message them. To answer your question...
  20. Biggest Dangers to Identity

    What do you mean by overwatch? I'm not familiar with the system. If you are referring to a noclip camera that can be used by anyone to spectate, then this wouldn't work. It would be very easy to ghost and metagame by abusing it. If you are referring to a sky camera that admins can use to look at players in the world, then I agree.
  21. Typing With Eyes Closed Game

    I program alot so this shoukd be easy to pull off Yes! Almost perfect!
  22. Biggest Dangers to Identity

    @Shimozukachi Indeed.
  23. Biggest Dangers to Identity

    I haven't been disturbed in RP by any hackers atall, and I consider myself lucky, as quite alot of people I know have encountered them, and I can understand why it would be so immersion spoiling to encounter them. The devs do promise to include a good anti cheat system, which I hope will be thorough and strict. Bad Roleplayers are, in my opinion, the biggest threat to Identity. The game relies on the community to make it what it is, and without a good community, the game is literally useless. I have to agree with Johnny here: Also, keeping the game at a high price may filter out the unwanted guests. After all, trolls will not go as far as paying £30 to annoy people. As for twelvies, I am unsure. I have met alot of people of the age of twelve or just above or just below that are nice people, but even though they are nice people, they are immature, and will not grasp or engage in the concept of the game properly. It's quite a difficult situation go deal with, because we don't want to be massively segregative, but we also don't want to ruin the RP experience, so, like Johnny said, a whitelist with a thorough test is in order. Maybe not for the official servers, but definately for the community hardcore RP servers.
  24. What is your concern about Identity.

    1. Please don't engage in pointless arguments about things that aren't supportive to the topic or current conversations in hand. 2. Please don't be provocative or aggressive when replying to someone, it's only goint to create a bad situation. Respect other people's opinions, maybe say something supportive or non aggressive criticism, and move on. 3. Please take actual care when typing a reply as to not annoy all of us severily. For example, using capital letters and spelling words correctly. Thank You.
  25. Rate the above song

    4/10 The jazzy bluesy side is kinda cool, I guess...