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Good_Citizen
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Everything posted by Good_Citizen
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I agree and disagree. I agree that they are trying to make a quality project, but at the same time, they have to worry about competition. Asylum's worst nightmare would be if EVERYWHERE pc game gets completed before this game does. From what I can depict, that game will take real life events and throw it in the game for players to experience. So on your leisure in the game, you may experience something like a wild fire and possibly something similar that happened in real life on that part of the world.
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Revising the Prison and Judicial System
Good_Citizen replied to DLimit's topic in Ideas & Suggestions
I've been saying this for the longest time. I will be taking on a law profession in this game; so this is everything I need to know. It adds a little more incentive to the game. As a criminal with a lengthy record; you might want to think about the crime you are about to commit if you knew you could receive double a triple the time. Or if it's for the murder of a law official, the consequences could result in a life sentence. This is where players like me come into play. Building credible defenses for players who have committed serious offenses. -
I am going to say 100% for right now. If for some reason the game takes another years time; you can pretty much count me out. By that time I'm almost certain that EVERYWHERE will have released a lot more for gamers to bank on; than what Identity has. Not saying Identity is bad, but there is a reasonable amount of time that a customer will give before they begin to lose interest. I know it's comparing apples to oranges but look at Frank Miller's Sin City 2. They waited a decade to do it and the ratings stunk. People lost interest in it. Given the amount of time this game is taking; everything should be perfect when it finally releases. Maybe a few more surprise features if not a small compensation for the long wait.
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When you come to think of it; there are so many ways one can smuggle. Car, airplane, truck, boat and hiding things on you. Not sure if you can modify the physical vehicle that you may own; but if you could, that would create an entire dynamic of smuggling. As mentioned in the first post; hiding things under your car is an idea. But imagine if you could modify the trunk space in order to hide things in there. Or possibly using the spare tire space underneath the trunk floor to hide things in there. So in reality, a police player is searching your car by every square inch. Within that time one of your comrades could be on his way to come save you. Think of all the work it creates for gamers. Being pulled over, searched, evading detainment, and then being wanted by law enforcement.
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New Delay is disconcerting, but I stay the course...
Good_Citizen replied to JohnNYBlaze's topic in The Town Square
I'm not slamming the developers in any way, but we all know how these things work. If they had begun with a development tracker, not as many people would have pledged so early. I know their development team is small so it's a lot of work that has to be done. I knew this game wasn't going to be done anytime soon. They did the same thing that GTA did with the story DLC speculation. They waited until the middle of last year to finally confirm that there would be no story DLC; after all the years the game had been out. And then months later confirmed that the online DLC's were actually the story expansion, but decided to make it online DLC. Their reason for doing that; $$$$$$$$$. I'm not saying that Asylum is doing the same thing; because there development team is way smaller than Rockstar's. But you as a consumer have to use your common knowledge. Though the game map is not nearly as big as GTA; it has way more detailed user features. That kind of development takes a long time. EVERYWHERE PC game is going to take a while as well. But what I respect about EVERYWHERE is that they have not put out a release date or a peep about the development progress. All we know is that they started sometime around 2016 and are currently still working. So there is nothing to get all worked up about yet. However; I would love for them to launch a forum website similar to this one. -
(1st Character): Female defense attorney. Willing to put in hard work to get clients the best outcomes possible. Not afraid of a knockdown drag out trial and will pursue civil actions for clients. (2nd Character): A 21-year-old female from New York City. Doesn't mind pursuing organized crime in order to make money. Her skills allow her to blue-print intricate ways to pull off a heist.
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Name: Stefanie A. Ziegler Race: White Appearance: Blonde, 5'7 ht, 136 lbs-average build, Brown eyes, Glasses Backstory: At the age of 4 Stefanie's Ann Ziegler would go into the loving care of her uncle; Ted Conley; a working-class New Yorker. Her mom; 35-year-old Elizabeth Ziegler was without the aid of her father after he abandoned her without notice. Other life problems involving alcohol and drugs affected her ability to take care of Elizabeth. Ted could no longer sit and watch young Stefanie's future be destroyed; which promoted him to take her into his care. He would raise her clean up until she graduated high school. After being accepted into NYU's photography & imaging department, Stefanie earned herself an internship with the New York Times. It was there where she met middle age human resource lady Deborah Keegan; who took notice of Stefanie's skill with people snapshots. She was offered a side job from Deborah to spy on her husband; for the speculation that he was cheating on her. At first, Stefanie did not want to take the offer; but after a generous bribe of $2,200; she openly accepted the job. On her free time Stefanie was able to capture Deborah's husband cheating on her with not 1, not 2, but 3 different women. Her success with Ms. Keegan inspired her to pursue a full-time career and freelance private investigating. Today: Stefanie worked a few cases before being recommended to a high paying client in (IDENTITY/TOWN SQUARE). Bank owner Edd Mitchell; has a suspicion that someone inside his bank is connected to a team of armed perps who robbed his bank and possibly a sprew of other crimes in the area. Stefanie agreed to take the case, where she now stays in Town Square and working closely with Mr. Mitchell to find facts that will support his claim.
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Make a seperate purchase for only a house
Good_Citizen replied to Emiellio11's topic in Ideas & Suggestions
That's right. I forgot about that. But say this problem occurs. The server has sold 50 houses, but as we all know; there will be well over 50 people in a server; right? What happens when more people want to buy houses? Will the Identity developers create another housing community in an update; or is it the communities job to establish real-estate and create new homes that can be bought? -
I for one have kept some faith in this project. But one thing that may be possible is that the developers miscalculated how much work and time it would take to develop certain things. Take into account that IDENTITY has features in it that GTA does not have. I'm assuming that the detailed character customization is one element. Then there's the whole element of letting players govern particular roles in the game. Eventually, they will have to do a test on the servers to see how smooth things run on a day to day basis. GTA has this issue when the online first debuted. It was slow and laggy. Eventually, they fixed it and it ran smooth. The TOWN SQUARE module is obviously going to be the test. But are they going to test it with small features or semi features?
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CITYBUILD122; they started off working at their homes independently. Since then, they've grown a little bit where they now have an office. I'm pretty sure most of the grunt work is still being done at their homes. They obviously want their project to do well and have some longevity. But I do see what you are saying. I'll give it about another year before; I truly call it quits.
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Private Investing (Not stock market)
Good_Citizen replied to IdentityLIVE's topic in Ideas & Suggestions
I really like the idea of this. I had this in mind about a month ago. One being, my character in the game will be a female lawyer. (Check Character idea topic) for details. One of the things I wanted to know is whether it's worth the time and money setting up a real law firm in the game. I've heard a couple of times that players will be selected for jury duty and the defendant can select someone he trusts to represent him. I'd like to be able to establish an actual firm in the game. So I thought about asking other players for private investing. Also, as a lawyer, I'd like to be able to represent people for examples; such as the one that you mentioned. If the terms and agreements are broken; it gives the cops a job to do. As usual, you might want to file a lawsuit against the person who broke the terms and agreements. As an attorney; I'd represent you in that case. -
Make a seperate purchase for only a house
Good_Citizen replied to Emiellio11's topic in Ideas & Suggestions
I understand fully how the developers want the game to be. Everyone starts out on the same level. Throughout your character's development; you will work and maintain a decent income so that you can purchase a home. That way when someone purchases a home on a server; it feels more like an accomplishment. But at the same time; I do understand where people are coming from with the separate purchases for homes. Kind of like how GTA online does for the different cars, houses, clothes and etc. Identity developers could possibly do that once the game's traffic picks up a little bit more. Just another way for them to make money. I for one would rather see them release a separate purchase more luxurious studio apartments. My mindset has always been on the cost of upkeep. When you own a home, there is a lot of money that goes into repairs. With condo's, you don't have to worry about that too much. I'd rather there be an option to upgrade from the standard studio apartment; to a more luxurious one that developers could design in the future. -
Name: Juliana Cruz Race: Spanish Appearance: Brunette, 5'8 ht, 142 lbs-curvy, Green Eyes, Light Brown-Skinned Backstory: Cruz was born in a middle-class; El Salvadorian family. Her father worked a steady job for a construction company to provide for her and 3 other siblings. Their mom was a librarian for a public school and stressed the importance to them of having a great education. Due to the tough economic crisis and growing crime in their community; the mom convinced the dad that moving to the U.S. was the best decision for the future of their kids. Rather than illegally entering; the family applied for citizenship which took roughly 6 months. Their location of choice; brought them to Los Angeles. Though they did not have much; they made the best with what they had and slowly built their way back to financial stability. Once Juliana entered high school; her mom became very wary of extra money that her husband was bringing in. After a years time; she discovered that he was selling marijuana & cocaine in order to pay the mortgage to the single family home that they lived in. Wanting nothing more than the best for Juliana and her sisters; he defended his decision and argued that it was the only way they could afford to live in the United States and provide a good education for their children. Juliana and her sisters watched as the mom and father distanced themselves on a regular basis and soon split after the mom discovered that the father had been seeing another woman. After high school, Juliana was accepted to UCLA School of Law in 1994. Completing the eight-year law program; she graduated with honors in 2002. He father is very proud of her provided her with some money to start a law office. Private practice in Los Angeles was not a not cheap expense; so she and another male colleague borrowed some money from the bank to start their office. Her early cases involved drug and firearm charges. Proving to the court that defendants could not be charged with possession of drugs or firearms; unless they actually were actually in the defendant's possession when officers arrived at the scene. Cruz was admired by a lot of youth in LA's lower-income communities for being an affordable lawyer. Her high profile status came when she accepted a case from one of UCLA's law school students. Her former law professor had called her office in regard to his student's case. Twenty-two year old Jake Kruszewski had been charged with the murder of twenty-one-year-old Caitlyn Smith. Juliana and her colleague John Weber were assisted by another young female attorney named Brenda Santos. Juliana would serve as the lead counsel to the team in proving that Jake Kruszewski was framed for the murder of the young theater student. Brenda Santos played a key role as a forensic attorney. She helped Juliana prove in court that the police planted evidence at the scene so that forensics would deem the defendant as the person that murdered Ms. Smith. The defense team was successful in the acquittal of Jake Kruszewski. The high profile case received nationwide attention and made Juliana a prominent lawyer in defending the falsely accused. Her colleague, John Weber; won the civil suits against the police department. Brenda Santos soon joined Cruz & Weber law firm in LA; where she continued to take cases dealing with a lot of forensic evidence. Current Day: After the high profile case; Cruz earned law licenses in Nevada, Florida, and New York City. Now at age 42; Cruz has been doing some research on a new development that has begun. A FORBES magazine did a report on a TOWN SQUARE that opened up the countries 51st state. This state has attracted the attention of a lot of U.S. and foreign citizens as a new beginning. New laws, business, real estate and different psychologies will soon populate the TOWN SQUARE region and it's surrounding jurisdictions. Juliana hopes that she can open a second law office in this area. Sexuality: Girls Education: UCLA School of Law Hobbies: Television Religion: Christianity Political Party: Independent
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I want to know how people think about the wait time.
Good_Citizen replied to URSAMAJOR03's topic in The Town Square
If this long wait time is for the release of something great; then let them take their time. I don't want them to rush it and end up losing supporters within a few months or so. But how much longer are we going to have to wait for the release of this game? It's already 2018. Should we be seeing something by mid or late 2018 or will this continue into 2019? -
Survey: How much do you think will be a success for this game?
Good_Citizen replied to yakir77's topic in The Town Square
It all depends on how well it adapts to the player's development. People who are exceptionally good; will become well established and will want to do more. The developers must be able to meet these demands to an extent. In no way am I personally comparing the inner workings of this game to GTA, but I can't help to think that other enthusiast will. As we know, Identities developers have already promised features that GTA does not have. That's already a major seller for me. But how many players do you think will continue to play this game if the launch date is somewhere around GTA 6 launch date? Not only that; but another competitor is EVERYWHERE. I don't want EVERYWHERE to release and every single feature that we expected Identity to bring is in EVERYWHERE. I did find a major selling point of EVERYWHERE being that things you see in real life will inspire many things you see in the game. That could mean a tone of things. I personally feel it means that the game is forever growing. One could imagine playing through events that have occurred during the 70's leading all the way up until now and beyond. -
Let admins of Private Server spawn items, money and do other major things.
Good_Citizen replied to CowboyFarts's topic in Ideas & Suggestions
I am also in agreement with this. As an admin of a private server; I would want to do a number of things that would make things very interesting. As an admin; I want to make a penalty for repeat offenders who are convicted of too many serious crimes. For example; if you are convicted of 1st-degree murder 3 times; your character could be sentenced to life without parole. This would make crime a risky business to players who generally commit to a life of crime on other servers. This would also result in losing a character and would force the player to primarily use another character or possibly spend money on creating a new one to replace the one that was lost to crime. Another cool thing would be allowing admins to create hidden agendas on their server. Buried treasure would be a cool thing. The server admin could create tough spots to hide it in on the map. It really gives the miners, scuba divers and explorers something to do. The admin could also set a high value for it if the players who find it decide to sell it. Paranormal features are also another cool thing to add. As we all know; the game has wilderness in it for people who go hunting. Admins should have the option of making bigfoot an option. And if you wander too far out in the woods; you could become a possible victim of a bigfoot attack. With the proper hunting rifle; it could be killed and possibly sold to a taxidermist for an incredible amount, but this would not be an easy task. I would also say that crashed UFO's could be a rare option that admins could play around with. Finding the parts could give a player the option of crafting laser weaponry or possibly salvaging the medical supply from the craft to give their character enhancements in stamina, health, durability and etc. -
We should combine this with the adjustable laws/penalties topic. If you check my recent post in there; you will see I take a great deal of thought into the law structure of servers. When the game comes out; my character will most likely be a Spanish female lawyer. I feel the game developers should allow servers host; to allow the option of parole in their legal system. It creates greater depth for the defense attorneys to work with. Imagine a first-time offender being sentenced to a certain amount in-game hours, plus a certain amount in-game hours for parole. A high-profile defense attorney like my character; would argue that the parole system for Mr. _______________ should only be ______________hours, given the fact that this is his first serious crime and he has given good civil contributions to his community. As all know; there are no judges in the game if I am correct. Therefore the jury will have to decide these outcomes. I would also want there to be an option to terminate parole early. Parole hours may be lengthier to players who are convicted of bank robberies, 1st-degree murder, drug trafficking and etc. Not only that; but if a player has a lengthier criminal record; the sentenced time and hours of parole could also be longer. For players who get out, and change their lives around; a defense attorney such as my character may want to file a court hearing for a possible early termination for good behavior. The reason could be reviewed and decided amongst a jury. Of course, the jury panel would have to exclude people who have been convicted of other in-game crimes or people who were victims of the defendant's crime.
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Adjustable Laws/Penalties & Political Structure
Good_Citizen replied to stickNmove's topic in Ideas & Suggestions
I for one will enjoy this part of the game and will take pleasure in building creative arguments for defendants. However; there are some adjustments I would want to be made. Given the fact that there is no plea; kind of eliminates the whole element of agreements being negotiated between a prosecutor and defense attorney; in exchange for a lower sentence. I for one feel this would benefit servers where legal punishments are stricter. In real life, defendants seek plea agreements to avoid a harsher punishment; for the simple fact of wasting the courts time for what is obvious guilt in the evidence collected prior to trial. They could still allow the jury to decide whether or not the defendant gets the higher or lower end of the time recommended by the defense attorney or the prosecutor. Thoughts? -
In my honest opinion; they should consider taking the family filter off this game. As we all know; the users enforce the rules in the game. What generally happens when you are caught walking outside in the nude? The cops will stop you and charge you with indecent exposure. It wouldn't hurt though; creating certain areas; in the game, where players can be nude. Maybe a nude beach or an indoor hangout spot. Has anyone seen the movie; WHEN A GIRL WALKS INTO THE BAR? In that movie, there is a scene where Rosario Dawson is held up at a massage parlor and she escorts the perps to a backroom where a tone of members are playing ping pong and a variety of activities in the nude. It wouldn't hurt if Identity developers created private hangout spots like this. Anyone caught nude out of these areas would be severely fined or jailed for a number of in-game hours.
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I for one hope the developers take their time and design a good law system. Here's how it should work. If you want to become an attorney, you have to start out as a Public Defender, being paid a base salary by the town. As you represent people, players leave feedback/star ratings on your practice. Once the governor deems satisfactory; you would be granted so much tax money to open your private office. The same would be done for District Attorneys. Just like real life, you have to dedicate so much service to the state before you can sign off active duty as a DA and go work for a private office. As a District Attorney, discovery packets appear in your file cabinet as soon as the arrest is made and the officer files the report to the state's office. If the defendant request trial, they should be allowed to make a call from lockup to either a friend or a private law office. Once the office gets the call, the case file would automatically show up in the lawyer's client request and they can either accept or decline the offer. If they accept; a notice would appear on the District Attorney's computer and a court date should be set for preliminary hearing. If there are witnesses the defendant or DA or arresting officer is responsible for putting that information in the case file prior to the preliminary hearing. If they fail to the result of the case could result in a more lenient sentence or possibly an acquittal depending on how much evidence is missing.
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I for one feel this theme is getting overused. Something a little bit more interesting would be UFO sighting. Crashed UFO's could be salvaged for parts and sold on the black market for a large sum of money. Just think about it. If a UFO crashed, what kind of technologies do you think you'd find? Processor chips, hologram technology, rare medical potions and possibly some sort of advanced weaponry. Now on the flip note, it doesn't just have to theorize around crashed UFO's out in the woods or something. There could be random alien abductions from time to time deep in the woods. When you mysteriously re-appear in the woods somewhere else; your character could come back with improved physical attributes. Let's say enhanced stamina or possibly increased durability. All of it would center around the theory that when aliens abduct you, they do weird experimentation on you that could either work as an essential to your anatomy or work against you in some way. Thoughts?
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I have to say I am impressed with the gameplay. I wasn't even expecting this much. A lot of this has brought me to the thought of the lawyer system. I for one feel there is going to be a lot of well thought out crime in this game. At least one of my characters will be a female defense attorney. A lot of the decisions of the officer left me in thoughts of lawyer arguments in court. Obviously, the perp fired a the cop first. But the cop fired back and hit the perp, not once, not twice; but six shots to kill him. Aren't cops supposed to shoot to disarm or at least injure the suspect so that an arrest can be made? Unless the cop had a POV camera on him, there is no telling what really happened. The perp that was handcuffed could show up to court and say that "officer________, shot and murdered my conrad". Or he could tell his lawyer that "when officer_______ showed up, my buddy clearly gave himself up and officer______still shot at him, out of spite of doing the criminal activity". The police report would obviously have in it that officer________radioed for backup once he identified armed perps. But once shots were fired, he didn't get back on the radio until after he had shot and killed perp 1 and arrested perp 2. But pretty much what it gets down to is the grey area in the case. Did perp 1 offer himself willingly to make the arrest or is the defendant(perp 2), testifying truthfully in his defense that officer_______, shot and killed perp 1 after he had willingly given himself up. Thoughts?