Aerotactics
Members-
Content count
27 -
Joined
-
Last visited
Everything posted by Aerotactics
-
Christopher Sharpe Age 30 Lives in California Status: Online I'm Moving! Posted on 5/30 at 10:48 p.m. The times almost come! I'm packing my bags and getting ready to move to Town Square. Flights will be leaving, probably around June 13th I hope. I'm looking forward to my new apartment there. I hope I beat the rush. That hotel is going to be fucking PACKED!
-
It's been a long time since the module was supposed to release, but now we're waiting on the UI to be finished. I'd like to know why it's not finished, what is wrong with it, and how much longer we will be waiting for it to get finished. I am genuinely looking at getting a refund at this point.
-
I keep forgetting about this game to be honest. Yes, I pre-ordered, and yes, I'm advocating for the game, but I literally only check back once every 2 weeks or so, and it's been on 1 task for what seems like forever. I'm not bashing on devs, they are working hard, probably starting on another module already, and it might be 1 guy's job to finish the UI. Who knows. Or maybe they just took the money and ran? (JOKING)
-
One down, two to go! Let's try and guess the Town Square release date, just for fun.
Aerotactics posted a topic in The Town Square
What date do you think we will be in-game, and why? EDIT: I see a trend forming. Most people don't expect the game this month, and that's fair to assume. Personally, I think now that the 1 task is completed, then there will be more people working on the last 2 tasks. This will make it go by much quicker, and if they have already made most progress on it, I think the earliest we will see the game is Wed-Fri this week, but this is with high optimism and hope that they have already completed most of each task. I have to agree, though, that we may still be in the tracker in August. It really depends on the progress so far. Also, keep in mind that the team is also building a new website, so we have that to look forward to. Also, I forgot 7/8 was a Sunday, and also all the other weekend dates on there, whoops. -
Please tell me those aren't the final animations...
Aerotactics replied to mrmccheesie's topic in The Town Square
Mocap == sexiest animations -
Who is actually still hyped for this game?
Aerotactics replied to KyleLuke's topic in The Town Square
I have been on this hype train for a bit. While I don't have the "hype feel" anymore (that tense feeling in the back of your neck when you get really excited), I am excited to play the game still. I've always dreamed of a game solely for roleplay where everything is interact-able. The game is a dream come true. -
Please tell me those aren't the final animations...
Aerotactics replied to mrmccheesie's topic in The Town Square
World of Warcraft, another MMORPG, was released in 2004. It is still getting improvements. Who cares if the animations are not up to par with modern games. They can always tweak it later. -
I think a better explanation for "In Testing" would be "Finalizing," meaning that the code is all there, but it's not yet working the way they want it to. In my experience, "In Testing" assumes it is complete and just needs to be tested for QA purposes. As for the next 2 modules, I believe they should take no more than 6 months each at this rate.
-
I'm pretty sure they are stalling to promote hype, as well as push closer and closer to the SWAT update. We know that the artists are still producing assets, and the programmers' work is complete on Town Square. There are 3 things that have been in testing for around 2 weeks. This means that everyone has been working on the next module. Since the SWAT update is an addon to the base game, it will take much less time to complete than Town Square. I figure that, since vehicles are presently in development, and the SWAT system is simply the introduction of factions (or jobs, or both) that they may even be close to finished with the SWAT update. The most likely release date for SWAT would be 3 months after TS. This will give players enough time to understand the game, and have enough time for potential Police Officers to apply. After that, the vehicles update, which, as stated, vehicles are present in gameplay footage, so they may be a short wait too. The vehicles just need to be fleshed out and more vehicles are probably in production. After all the modules are out, they just need to add content: the full map, more vehicles, skins, clothing, basically more stuff. TLDR: Town Square is probably being stalled, but the later addons are probably coming very soon after TS is released.
-
I will bet my first-born in-character child that we will see a shooting range with use-able weapons in Town Square. What you do with him/her is up to you.
-
I added the time marker, did you not watch it? They explicitly said they will give us access to the shooting range.
-
Agreed, see the whole video I posted. Its the latest devblog
-
-
False, there is a gun range under the Police Station we will have access to.
-
While you're doing all that, you get to meet new people, interact with them, get held up at gunpoint, but most of all, roleplay. The goal of this game is not for "stuff to do" as this person puts it: You can roleplay with absolutely nothing. You don't need a 3D world to roleplay in with minigames, or with clothing stores, or player properties. You can roleplay in person with paper and pencil, or even with nothing at all but your imaginations. EDIT: I originally roleplayed in person in a DND-like fashion with friends, except we just used our imaginations, and one guy was the "DM." It would last for months, but there were also times when we did short scenarios that lasted a day or two.
-
roleplay *You would see this profile posted on social media*
Aerotactics replied to Aerotactics's topic in The Pub
RE: Starting a new life! Posted on 5/30 at 11:15 p.m. Hey Larry! You're moving there too?! Wow! At least there will be someone there I know. I can't wait to start fresh. The hype is real! *Christopher and Larry are Friends* -
Will Everything that LOOKS interact-able actually BE interact-able?
Aerotactics posted a question in Tourism <span style='font-size:0.7em'>(Q&A)</span>
What I mean is, I see a pool table and a piano in the render screenshots. Will we be able to play pool or play piano? -
Will Everything that LOOKS interact-able actually BE interact-able?
Aerotactics replied to Aerotactics's question in Tourism <span style='font-size:0.7em'>(Q&A)</span>
You're the hero we don't deserve -
I'd rather get a polished game late than a buggy mess early. *COUGH* Ark, PUBG, BF4 *COUGH*
-
My name is Aero, and I used to RP in San Andreas Multiplayer. I've also done some RP on GTA 5 Xbox One in a couple communities, but it wasn't the same. I was a mapper, but mostly did server coding in pawn script for SA:MP. My characters have varied from a young architect to cannibal serial killer, and I played a redneck once, but he didn't fit in with my friend's character' so I killed him off. I played a biker on GTA 5, and even a police officer. My friend showed me this game today, and it's everything I could ever want from a roleplay game. I have always wanted a game made for roleplaying a civilian. My friend and I are probably going to apply as police officers as soon as it becomes available. My characters that may appear in-game: -Robert Bundy: no relation to Ted Bundy, but ironically this is my former serial killer turned pedestrian. Lives a normal life as a mechanic. Main character. -Shane Chase: wealthy runaway teen who became an architect. Resorts to car theft to make money when in debt. -?: I had a hacker character that spied on government officials and attempted to reach their emails (read government forums ICly). Don't remember his name, or if he even was successful. -John "Woody" Woodward: Vice President of Devious Rebels MC. With all the advantages and features in this game, I am thinking of creating an artist character, author character, or even a used furniture store character. I am looking forward to the opportunities.
-
Once this game launches, most everyone needs to know how to play. An offline tutorial will: 1) Prevent server overload 2) Allow players to learn controls and functions before they get into a server 3) Give players a chance to test the game on their system and tweak graphics settings before entering a server 4) Get all the non-RP elements out of the way so that the player can RP from the start The tutorial would include basic things like character control, interacting with objects and interaction wheels, and driving a vehicle. Buying items in a store and going to the movie theatre can be learned in-game.
-
What are your general thoughts on the game based on what we've seen to date?
Aerotactics posted a topic in The Town Square
I think the game is coming along nicely. There's a lot already there and i'm eager to hang out in town square with friends. Seeing the game has only been in development for ~3 years (correct me if I'm wrong) there's a lot to take in. I bet the game will be more popular than PUBG by the end of 2018 once everyone starts to notice it. Only issues I've really seen are the animations, which were confirmed to be improved, and that we haven't really seen gameplay of anything other than the apartment and the drug bust. I'd like to see gameplay of buying and trying on clothes or sitting in the theatre, just to be sure its working. I'd also like to see gameplay of a full server, just to see that it works. I really like the graphics in this game. They look lifelike. I know this game is already huge, and I can't wait to be a part of it. -
Various questions (drowning, farming, trucking, etc.)
Aerotactics replied to LordBenji's question in Tourism <span style='font-size:0.7em'>(Q&A)</span>
I'd like to follow up the first question: if your driver disconnects, will the passenger be able to control the steering until the car slows down? Similarly, if the passenger is evil, can they jerk the wheel to try and crash the car? That would be an interesting mechanic. -
Question about stuff
Aerotactics replied to AndreasJensenn's question in Tourism <span style='font-size:0.7em'>(Q&A)</span>
For this reason, I believe the age should be restricted to 18, but there will realistically be some racism. If you can be mature about it and not make it too extreme (IE white supremacy) then it should be fine. The point of a game is that it's not real life. On the other hand, I imagine this game is going to be full of wonderful people. Most people who roleplay do it to have fun, not be mean to other people. I imagine towns are going to generally be a little racist, like watching a white person move into a black neighborhood might cause a little commotion. -
Can there be a "Medium" video setting? Something like 5 minutes long, gameplay with developer commentary, doesn't need to be perfect. I like the cinematic clips, but I'm really looking forward to the gameplay and how it really looks.