MartWill

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  1. So, i was watching this video about a job simulator game - Fishing Barents Sea. The game is kind of in depth, but not that complicated. At the same time, it looks quite rewarding. My idea is, that Identity could have jobs like this made from "modules" to kind of mass produce. For every job there is vehicle upgrades, quality of life improvements, options to advance and stuff. Fishing Barents Sea could be a great example of the depth a job in Identity could have, i guess. If like 20-30 jobs had that kind of depth, you will have several things to do along with the RPG aspect. I don't know much about this game, but backed long time ago. Don't take this the wrong way, but i really expect this kind of depth for the next big lifestyle RPG. Thanks for all your updates guys, see you in the Times Square when ready :-) Link to gameplay video from Draegast: KR Martin