iiMStevo

Members
  • Content count

    107
  • Joined

  • Last visited

  • Days Won

    5

Everything posted by iiMStevo

  1. dont think this game will ever come out

    In my opinion, you're both wrong, and right with this statement. While the Town Square module lacks any of the major mechanics that are to be released in the other modules, it contains the foundation of the game. It covers basic animations, movement, control schemes, interactions, UI, menus, living space, customisation, speech, sound and a couple mini-games. It's the entire basis of the game. Without any of the above, releasing the later SWAT module for combat, or the driving module, they'd be incomplete. The physics attributes should already be in the game engine as far as the engine goes. The devs simply need to detail the ammunition, it's movement speed, drop off etc... It'll need additional animation to hold the weapons for reloading etc, and then setting up the objectives for the actual mission. In terms of what the SWAT module contains in comparison to the Town Square module, it's very little extra in the grand scheme of things. As for the racing module with vehicles, this probably is a much bigger project than swat due to what I've read about the vehicles (I don't know if all is true), but the overall customisability and ability for the vehicles to have individual components be destroyed, all that needs to be coded in based on unique collision boxes over the vehicles. Then you've got the physics to add in (again, should already be a part of the engine, mostly), and all of the object variations, and objectives. EDIT: In either module, I don't know where AI comes into it, as I've read previously that there is to be no AI anywhere beyond shop-keepers or informational NPCs.
  2. KIngPin

    There's no way to prevent this from happening. Honour rules have no place in genuine games... the game has to have built in functionality to bypass the necessity for these third-party features that breach the role.
  3. KIngPin

    While nothing stops players from using this... doesn't it remove from the role-play experience and overall immersiveness of the game? If you lose access to your phone, surely being a true "Kingpin" would mean you'd have certain cops on your payroll anyway, and those cops would visit the prison to relay your messages... or visitation at the prisons would be something that allows you to send your orders out (so long as your communications aren't monitored or are in code)? Simply being the founding member of a gang of criminals does not make you a Kingpin... it's your outreach of power as a criminal, and your general "Untouchable" status that defines you as a Kingpin as you're never tied to the crimes yourself.
  4. I'm not forgetting that games can die... however it isn't often the case where games die because players can't play at 300FPS on ultra low graphic settings. While I agree, rendering individual blades of grass in town square isn't really necessary... however, if you put that same graphic-altering scenario in the wilderness, and you have players hiding in long, individual blades of grass, that's where it becomes less about graphic-altering, and more about game-altering. If on low settings, or having options to remove those blades is available, that can be the difference between a criminal being completely hidden, or completely exposed, and be based on what settings you have - which removes aspects of gameplay which should not be available in a game designed to be as immersive as this game intends.
  5. Counterfeit Money

    You have to think; how would counterfeit money serve the game? With your description it would be in your inventory as "Counterfeit money"... so when you pay someone it, either A: it would just go straight into their bank and become valid money (or be rejected by the bank, and the player would be like "Ok, so pay me actual money this time")... or B: it would enter their inventory as "Counterfeit money" and therefore lose it's purpose instantly since the player would see their actual balance hasn't increased and they now have "Counterfeit money" in their inventory... The only possible way I could see this serving any purpose at all would be with the following; 1. It simply adds value to your cash wallet and isn't classed as an additional item but something like a "hidden item". 2. Once a player tries to deposit the funds in the bank, the money gets flagged, they lose the money, and end up being wanted for counterfeiting (whether the player created the money or not is irrelevant, since they tried to deposit it in a bank). 3. Certain shops have the ability to test for counterfeit money, and refuse you access to buying goods until you have no counterfeit notes. 4. Players have no way to detect counterfeit money until they either go into the shop, or bank, (otherwise counterfeit money would again serve no purpose since players would just naturally check all funds coming into them after the first time they get scammed). 5. It should cost around 80% of face value to produce the counterfeit money, so it isn't manipulated (Imagine someone making 30,000,000 in counterfeit and it costing next to nothing to do so? They'd flood the server with counterfeits and no players would be able to do anything about it until that player gets caught for counterfeiting - it'd run the whole market into the ground since everyone would have given the counterfeit player all their items and products for free). Ultimately though, you have to think of the bigger picture... say all of the above was implemented, how often would the counterfeit system be used, and how effective would it actually be? It'd be a fair bit of coding to establish it, and would the effort put in justify the return? While it sounds a unique idea, and there's room for expansion on it (levels of counterfeit quality, and chance of it being detected in shops etc), aside from itself being a "money cheat" in a sense, it could cause more problems in the game than it would create viable scenarios.
  6. 1 week per task remaining. After that, it has steam verification to go through though... and no idea how long that takes, so I would assume it will be maybe a few weeks after 25th July.
  7. Karaoke Bar Song Requests

    It’s not coming home
  8. Karaoke Bar Song Requests

    It's coming home - The lightning Seeds, Baddiel + Skinner You know... just because it is
  9. Please tell me those aren't the final animations...

    What would you prefer... the game be delayed a further year to two years, or the game be released with basic animations that get upgraded over time? The question is kind of rhetorical to be honest... To add to my point, Arma3 had basic animations to begin with when it launched, and didn't release it's newer animations until 2-3 years later which used a different animation system. Releasing the game ahead of perfecting animations didn't stop people loving the Altis Life mod, and getting life-like animations is something that can be extremely costly. Chances are, with only a budget of $1.24m so far, I would expect that Asylum would be better off releasing first and generating revenue, and then patching the animations at a later date once financially able to do so.
  10. What are you looking forward to the most?

    I'm honestly just looking forward to exploring, and seeing what the character controls are like, and how immersive the game could be on launch.
  11. So... We're about two months behind the "definite" release date of Town Square now. I'm not one to complain at this stuff as I understand game development can take longer than expected when you really want to perfect something. However, the Town Square is essentially a beta module, so really it doesn't need to be perfect before it can be released, that said I'm really looking forward to actually getting in to see what the game looks and feels like, and how the interactions work. My biggest worry with Asylum right now, is not their failure to meet their own deadlines, but it's the complete lack of official communication. I've posted numerous times now that Asylum need to be more engaging with their community; there's nothing being released on their own official website about... well, anything. - The last announcement was April 20th. - The last dev-blog was a month ago. - The last stream was 3 days ago (quite recent, but before that, it was a month... and there's only 5 videos total on their YouTube channel). - The twitch account doesn't seem to have any real content aside from watching someone design a singular object with someone talking over it... and while it's cool to see some things being made by professionals, I really don't get why objects like this are still being made when the module is two months behind its definite release date... surely a deck-chair or lamp or whatever can wait. That's purely aesthetic extras which shouldn't be holding up development at all. - The last I heard was the TS module will be released when the new website goes live at the end of April / start of May, but still no website or any further update on that front. So what gives? Why is there an absolute void between Asylum and their own community? Either I'm missing critical information channels here that are filling these voids, or there's a massive void where there should be a huge flow of information two months past their own deadline. It really shouldn't be too difficult with a Community Manager to simply put out a quick update article every week detailing what's happening, why there are delays, what the team is working on, where the game's direction is heading etc... you know, simply engage with your community. I used to have a huge presence in Halo 3's Forge on a community site called Forge Hub, and we released several article pieces weekly... it isn't that difficult, and the staff members back then did it all for free. One article every three months is NOT keeping a community informed, and currently a lot of this community aren't just community members, they've paid in advance for this game and need to be treated like customers... and you shouldn't be misinforming and keeping your customers in the dark. EDIT: This isn't a topic to discuss the deadline, or why development is slow... it is to discuss the lack of communication, and why the communications put out there are all scattered across several different media outlets, as opposed to being uniform and on their own website.
  12. So... what's happening?

    I think this topic is being sidetracked again towards issues with development... Again, to clarify, I don't have any problems with development progress, it is purely the level at which information is distributed and how it is distributed which I have issues with. It's like a treasure hunt to try find out what progress has been made, which should not be the case. I'm sure there are countless other topics to complain about development and not meeting goals.
  13. What will you RP in identity?

    Discrete payroll? Benefits? Inside information? I mean, the list goes on... being a Private Investigator simply means you establish a network yourself to speak with people. People don't have to want to speak with the police, but speaking with a P.I. could mean they benefit financially, or the P.I. buries some of their evidence, or gives them something valuable in return. It was simply an observation on the "Information shop" business that was mentioned. If you're a publicly known shop for double dealing, no one will trust you. If you're a "certified" P.I. and have your own network, you work on a contract basis and underline that you can't work for the people you're investigating etc... You can easily obtain yourself a good reputation and be paid well for services rendered, which ultimately could filter down to your informants.
  14. will desync rams be possible?

    Isn't this because the server you're playing in there is heavily modded with added in vehicle objects? I ran an AL server, and desync driving only really occurred when; 1. Players had immense lag spikes (from like 50-500ms ping) 2. Players had a player in their car that had immense lag spikes 3. Vehicles somehow managed to glitch inside one another (through a momentary blip of lag/desync) From driving on my server back in the day, there weren't any incidents like this...
  15. Paramedics Uniform

    I didn't know the basis for a paramedic's image was American only? That said... considering the range of differences from Paramedic uniforms in America in the above posts... I'd think the Green+Yellow+High Vis is more "typical" since it's used across multiple different countries.
  16. So... what's happening?

    lol... which mathematically makes the beta access worth $15, the same value as the game... which is what he said
  17. Hunting Trophies and more...

    I think for a future idea this would be a nice stream of unique items to add to your apartments etc... but I wouldn't expect this to be implemented and readily available in the TS module, or any beta modules for that matter. It just comes down to having additional objects created, and object content shouldn't be a priority at this stage.
  18. What will you RP in identity?

    What happens when someone comes to you for information and you don't have any information on that particular group? And when you do start leaking information over companies etc... players instinctively won't trust you because you're constantly sharing information that players want to be kept private. You may be better off advertising yourself as a Private Investigator rather than a provider of information. That way information you track down can be presented, if you can't track any information down, you're still paid for the time invested into it. You'll just need to expand your network early on to get "informants" or sources of information.
  19. Release Date

    This is how I see it with regards to content... development takes time, testing takes even longer. Once TS gets released, it isn't going to contain any features that'll keep players occupied longer than a week because it's not a demo or full beta, it's a part of the beta. As far as I see it though, regardless of when TS comes out, if players log in to the TS module and run around, they shouldn't be entitled to the refunds anymore, as they've played the game and used the beta access feature. It isn't a "test-drive" in the end of the day...
  20. To be honest, I'd prefer it to be the other way around... purely because players tend to be complete dicks these days that will do anything to gain an advantage over someone when it comes to multiplayer. In PUBG, players would turn off all additional texturing and detail, and that ultimately led to you thinking you're safe hiding in a bush, but on the "cheats" screen, you're sat still out in the open fully exposed... this shouldn't be the case in an immersive game, you can't just turn bushes off IRL, so you shouldn't have that option in this game imo, or to turn off a lot of detail that could otherwise alter the way the game is played.
  21. What will you RP in identity?

    I'm going to try my hand out at being a content-creator as an author for part-series books in the Library. So will probably write and release a chapter at a time for players to buy in-game.
  22. I'm curious to see where the community currently are in regards to what jobs and roles they'll provide to servers. I've currently made a couple of categories in a poll (if the poll shows) to allow people to just vote their way in if they don't want to share specifics, so check out the options and throw in a vote if you can! If you're interested in sharing who you plan to be, post below; Character name: Roger Picklebottom Role: Content Creator Focus of role-play: Self-proclaimed best-seller of books Why?: I've always wanted to write books (IRL), so to bring in this aspect for an in-game role-play allows me to see how well my writings would actually be sought after. Now I'm not saying that all my work will be good to read, or whether people will want to read them, but it would be nice to see how well my work could interact with people, and since I can't draw/paint to save my life, the written aspect of content creation in this game is really appealing for me Expected Income: Next to nothing, but I'll still strut about and act like I'm someone like "Richard Castle" from the TV Show "Castle" EDIT: I know there are quite a few similar topics like this, I'd just like to see the answers in poll format too, to get a gauge of how well the community would be split across the roles.
  23. What is this shit

    My two cents on this; - Dates shouldn't be announced. It's a bad idea, especially given the track record. - Progress should be showcased more uniformly to keep people in the loop better, to avoid topics like this. - Clear goals need to be set by the devs as to what is achievable in the short time-frame. TS doesn't need to launch with everything it initially set out to include, it simply needs to be released to allow players a chance to walk around. So for barber shops and tattoo shops, that's something that doesn't add to the base mechanic of the game which is what TS needs to showcase. - Upon the release of TS, members that went into TS shouldn't qualify for any refunds (they've already received the "Beta" access, and have used that service) since their initial payment is a pledge/donation, not a payment of service. Just to comment regarding the above posts, I don't actually know how many devs there are for this game, or which devs are working on which modules... I'm sure I heard/read somewhere that the SWAT module is already in development, but knowing how many resources are allocated to this and TS might give an estimation to see how quickly one module will be completed over the other. Maybe they're looking to release TS, and then shortly after SWAT so having a lot of devs working on SWAT while only a few on TS... while I'm sure that's probably not what the community wants to hear, it's definitely the most sensible option since TS doesn't actually have any core gameplay features, it's simply a social area (Imagine if the Destiny games' betas just had the Tower... players wouldn't be happy sitting with only Tower access for months on end with no way to utilise the game for what it's intended). Ultimately, they need to gauge whether or not it would be successful simply putting TS out there in an unfinished state to silence a few mouths, or whether that would "kill the hype" for the game, and ultimately make the game less successful. In short, people need to be more focused on seeing the long-term plan for the game rather than a short-term release of a beta module. I'm sure you all won't be too happy if TS was released and flopped due to having SWAT module being released two years after TS. I realise this contradicts point 3 in my list in a sense, but that's said without knowing how many devs are working on which modules. I'm just hoping SWAT isn't too far behind TS, and likewise TS can be released in advance of it being 100% complete... if that makes sense?
  24. hopes

    I'm not convinced a time-schedule should be required to force people into playing the game (if they don't want to actually play that week or even month)... has there been any mention that police officers have restricted numbers?
  25. So... what's happening?

    As there clearly seems to be some form of breakdown in communication here, I haven't asked any questions that have already been answered; I've asked why there's a severe void in official communications, and why the existing forms of communications are spread across multiple forms of media: - Twitch, YouTube, Discord, Forums, Announcements, E-mail, Twitter... None of which have been answered, because Lucky can't answer that. If you read the original post, my entire post is asking why there is a void in official communication. The announcements section should be used to inform the community, and it isn't being used. The last announcement is April 20th, and reading that announcement, you get the understanding that the module should have been released at the end of April... that hasn't happened, and there's no official explanation as to why. No community members should be forced to go on a treasure hunt looking for information that should be readily available. You cannot say that there isn't a void in communication, because if the community were well-informed through Announcements (they literally get sent to registered member's email accounts) there wouldn't be the majority of duplicate topics that there are. That's my problem... and I have no ill-will to Lucky, he's doing what he's supposed to, but what Preston is doing is what a successful community typically tries to avoid, because if you look at any of the past duplicate topics; he's in there being just as condescending and self-righteous in them all. People want information, they don't want to be "put-down" for asking questions about something they've invested money in. Now, as for a duplicate topic, please by all means link in where there's a discussion about a severe break-down in communication. The only posts I've found aren't topic starters based on communication, but there are several people expressing the same opinion; I mean, the list goes on... but you get the picture. (For reference, this is just three posts I picked out key-wording "Communication", that aren't one of the three people that liked the original post of this thread).