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Everything posted by Rinyuaru-Kun
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Ability to Dump "Bodies"/Manufacture Crimescene
Rinyuaru-Kun replied to Deathblow_Georg's topic in Ideas & Suggestions
You've got a point there -
Ability to Dump "Bodies"/Manufacture Crimescene
Rinyuaru-Kun replied to Deathblow_Georg's topic in Ideas & Suggestions
I have to say, there are some people on this forums I'd be kinda scared to meet in real life... -
But if there isn't any criminal, who will the police be up against?
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I actually tried to type an answer in, but couldn't think of anything useful or that wouldn't seem like me trying to get some post count... I, however, very much agree with you!
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The land of happiness and safety!
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Control
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Game
Rinyuaru-Kun replied to Villasenor's question in Tourism <span style='font-size:0.7em'>(Q&A)</span>
Seeing how this project matters to Asylum, I can't imagine them stopping updates or discontinuing the game after release... -
We should think deeper into that, then!
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What about a stress mechanic? That sounds interesting!
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Banking system
Rinyuaru-Kun replied to Villasenor's question in Tourism <span style='font-size:0.7em'>(Q&A)</span>
Don't quote me on this, but I think all of this will be implemented. -
Debt and bank rupt
Rinyuaru-Kun replied to Villasenor's question in Tourism <span style='font-size:0.7em'>(Q&A)</span>
I think you will most definitely be able to have money issues. -
Will there be any character evolution, such as strength by training, speed by running, aim by gunning, or simply age by living?
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Yeah, that's the flaw with realism in a video game, since consequences can't be the same in-game than IRL...
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Wanting
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I was thinking about doing this as a "side activity", so the "drug lord" aspect wasn't in my projects... But I could use some kind of an alliance, nevertheless!
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That indeed would be awesome! I'm looking forward to this answer too
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Proxy chat
Rinyuaru-Kun replied to WalterWhite's question in Tourism <span style='font-size:0.7em'>(Q&A)</span>
I guess vocal chat will work this way, whereas text chat (using cell phones for example) would work as a long-distance way to communicate. -
You're right.
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In my opinion, crime can be a source of thrill too. In Identity, cooking meth can be a thrilling way of making money, not just an option for people who can't do anything else. Even if I had a comfortable situation in-game, I still wouldn't say no to a robbery, or something like that. If I were you, I wouldn't mistake Identity with real-life, even more when it's about crime motives. EDIT: also, justice is determined by the governor and then enforced by the police, isn't it? Or is it different in the USA? That's a real interrogation, certainly not me winding you up, also.
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And your idea of "crime" and "justice", howbeit.
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Well, just like you can leash a raging dragon, you can reduce crime enough so that it's existent but not prominent.
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I'd have used the Coke and Mentos analogy, but yours is valid too.
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I hope you didn't take offense about this, I was just putting things back in context. To be honest, getting into the different political parties of this game is on my to-do list, so I'm not in a good position to criticize your ideas!
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It'll be my pleasure to offend you just because of that comment, dear member of the Luprano Family
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Could be anytime I guess, but you'd like it a little later than next month for it to be fully done and polished