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Everything posted by Vince
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You aren't going to get many good answers here. Everybody is going to say that their own gang is the most powerful, the largest, and the most infamous. @IDEN would answer that his crime family is the best, just like I would say that mine is the best. There are more than a few 'organisations' on here which are downright idiotic and have no real plans, but I won't name names because all that would do is start an argument. In other words, do your own research and reach your own conclusion, because everybody here is 100% biased.
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This can't be real. Please don't let this become a reality.
- 29 replies
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- 3
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- private military
- gang
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As long as he's a good roleplayer, that is.
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I know you're talking about Arma 3 (not sure why) but I've heard this same argument made about this game. The answer is: people who aren't interested in roleplay really shouldn't be buying a roleplay game.
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I have to disagree. Putting a gang / business out there before the game is released gives a chance to begin the recruitment phase early. It also gives us a chance to see the competition and get a little taste of RP before the game is even out. As for your other complaint, that nobody can truly say they're any better than any of their competition, I'd have to disagree again. Without naming any names, I can look at a group's forum entry and get a good idea of how successful they'll be. If a group's entry is poorly-constructed, barely legible, and very vague, you can usually bet they won't go very far - if they're even around by the time Identity is released.
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Jail Life (Fight Club, Better cells if you had a powerful position prior, etc)
Vince replied to MassMayhem's topic in Ideas & Suggestions
I like the idea of longer jail sentences, but months seems a little excessive to me. If murder got you a week in prison, I could see that working. It would bring some good roleplay as well. Imprisoned mob bosses would have to appoint an acting boss to handle their affairs, just like in real life. It would definitely hurt the family/gang/organisation, and thus give law enforcement an incentive to take down OC figures. -
Please tell me this is a joke.
- 35 replies
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- suggestion
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Personally, I don't like the idea of jailbreaks.
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Welcome to the underworld. What server will your outfit be on?
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Owned a few SeriousRP Garry's Mod servers. Since they closed, I've gotten into SantosRP, but that's barely serious.
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Welcome. Fellow Australian here. What're your plans for Identity?
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Good to see more Australians getting into the game. Fellow Aussie here. So, what are you going to do in Identity?
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My hope is that the developers are receptive enough to player criticism that they'll correct any of these issues early on.
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1) Just about anything you can think of. Police, paramedics and firefighters. If you have the capital you can start a business of your choosing. You could become a lone criminal or even join a crime family. It'd just be easier for you to name a job and me tell you whether or not it'll be in the game. 2) Yes, there will be community servers. 3) According to Motown, the island will be approximately 225 square kilometers, with a few islands around the coast. I doubt you'll be able to swim out to see, so invisible barriers shouldn't be a problem. 4) Nope. 5) No TS3 integration, as far as I know. You can use either voice or text chat in-game. 6) I'd assume you'll be able to break into cars. As for houses and apartments, no.
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What exactly is this for?
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It wouldn't be very realistic if people had easy access to explosives (or sniper rifles, for that matter), so they aren't being included in the game. It's much better the way they have it - only handguns are easily accessible.
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At the risk of being heavy-handed or obvious, I'm your man if you decide the medical field isn't your cup of tea.
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Ability To Use Drugs (Advantages vs. Disadvantages)
Vince replied to Maiconi's topic in Ideas & Suggestions
I would hate for Identity to have an NPC who buys up all your drugs. One of the thing which hurts so many other games is the lack of a proper drug market, so if Identity had one that would really help roleplay on both the OC side and the consumer side of things. That said, they need to have enough advantages to serve as an incentive for people to use them, without being overpowered to the point where everybody is always on drugs. It's a balancing act. Either way, I'd love to see this implemented. -
Fellow Aussie here. Welcome to Identity on behalf of all the Marianos. What do you plan on doing in Identity?
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How do we become cop and is there an age limit?
Vince replied to CamdenAnderson's topic in The Precinct
If anybody here is being unreasonable, it's you. He's perfectly entitled to his opinion, and it's one that I happen to agree with. Do you really want a horde of 14 year old (or worse, 12 year old) cops running around, not roleplaying at all, ruining the server for everybody? Ideally, staff would impose an age limit of 18 years old on the Police Force. But, that probably won't happen. -
SantosRP is a joke, I fully expect Identity RPG to surpass them in every way (that wouldn't be hard).
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This is the Commission. There already exist two Commissions, one for AU and one for US. You'd be better off joining one of them than starting your own.
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So now we know transport and delivery companies will be a thing. One of the main ways the mafia makes money is from truck hijacking and then fencing the stolen goods. Will we be able to do that in Identity? I'd hope so.