Acecool

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  1. In the QA you said you wouldn't allow shooting video from your phone to be streamed to a TV channel because steaming video is too data-intensive; but you're forgetting that you already have access to all of the data necessary to pull it off... Instead of streaming the video data, you can create a new camera entity ( assuming you did separate the camera from the player object and allow multiple cameras ) for that camera in the smart phone, then the player would handle the rendering on their end of what the camera is looking at. As for the data, you'd need to enable networking for objects in that area ( hopefully you disable networking of objects as they get to a certain distance to lessen the amount of data needing to be sent and to ensure cheats are rendered useless - this distance should be dynamic so if someone is inside a building, they don't need to know what is going on outside if they aren't looking outside with the exception of audio events which can be networked individually ) and be done with it.. I know with Unreal 4 you're left to create your own net-code.. There are a few ideas on how certain things can be achieved above. I've made mods and game-modes similar to what you're doing with identity ( If you can do it, you may do it RPG - everything rendered, ai public transport / bus system, ai police force with helicopter assistance for high-speed chases with real-time staff that run to the chopper, start it, fly to area, grid-search if target is lost, etc... prison and more ). If you're interested in hiring a part-time ( bad neck and back with severe nerve damage from auto accident in 2011 so I spend my time teaching programming, etc.. and programming things myself ) developer who knows many languages, is able to adjust to company coding standards, etc.. let me know.
  2. I have worked on my own weapon system, projectile system, inventory system, magazine system, etc... so I'm aware how the mechanics, coding, etc.. You mentioned that weapon mechanics were the first thing you got working in the game, essentially, during the Q&A on YouTube. Do these mechanics also include projectile physics - ie will the projectile teleport instantaneously to the target like games such as Half-Life 1 / 2 or Source Based games such as CS:S / CS:GO, Garry's Mod ( unless coded otherwise as I have ), etc... or will the projectile take real-time to get to the target based on velocity and will the projectile be affected by humidity, wind, rotation of the planet ( for longer ranges ), etc..?