HAWK

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Everything posted by HAWK

  1. Time to be Real

    I'm not gonna make this into some long rant about the developers or the video game itself. I'm simply gonna state what I see in front of me, you can support it or not. Doesn't matter, we all get an opinion, and here's mine. The game developers have made their business off of promises, promises that were never kept. It is time for everyone to be real now, after years of promises and "supposed" updates about their development, depicting that they are just about done with the SWAT Module, and we'd be getting gameplay soon. All of which never happened. For a project that has over 1 million dollars (before anyone says the usual "a million dollars isn't much for video game", you should really look at all the projects that got kickstarted with less money but still became amazing games nonetheless. No excuse.) in funding and to have such little to show for it makes all of ours biggest worries seem true. This game is never coming out and was a cash grab. It's time for the devs to admit they failed their promise of a game and give us our money back for wasting it and our time.
  2. I just got one question to ask everyone and I'm curious what the results will be. The question is very simple.
  3. Here we all meet again. It's been some time, but I kept with the media. So, let's get to it then. This is my opinion, you don't have to share it, but at least respect it. Here we are again. Town Square module gets delayed AGAIN with no good reasons why. There has to be a point where even the die hard fans of this game have to admit that this is just bad. When they released an alright video that really didn't show much and what it did show was old and unfinished work the community went crazy. When the devs pushed back the release date of the module people were not happy, but willing to wait for a fully completed module. Now, months later than the original release date the module is being pushed back even further. The devs shouldn't be even thinking about an "official release date" if they can't even release a solid good video. Mentioning videos, weren't the devs supposed to drop a new video that shows the Town Square Module? Correct me if I'm wrong, but they said in the last dev blog they'll release a video to compensate for the first delay. Which still hasn't even came out yet. So what's the deal? Here comes my opinion, the devs got too excited and gave out an "official release date" which they could never provide evidence that it could be done within that time frame. They realize they were not gonna come close to getting it done for that launch date so they pushed it back a month. Why would they push it back only a month if the game needed so much more work? The answer is this: They wanted to keep the positivity going with the fans so they pushed it back just a month because everyone can deal with a month. Now if they came out and said "Hey guys, the module still needs a lot more work and we underestimated it. So to assure the module gets completed with no problems were delaying the launch for a few months". That sounds a lot better until the last sentence, " a few months". I don't know about you, but one months sounds a lot better than a few months and I wouldn't oppose it. So here we are again. The devs said they can get the module ready in a month, but in reality they knew very well it couldn't be done. So they pushed it back another month. You're probably wondering "Where's the evidence?". So here it is: http://www.identityrpg.com/info/modules/townsquare/ Depending on the date you look at this it might be different than the one I'm talking about. If you scroll all the way down to the Asylum Task Tracker. I'm skipping the Bug Tracker info. Art The 2D graphics is finished. Animations: 1 in progress and 2 completed. Character Art: 1 New. Environment: 5 In progress and only 1 completed. Props: 1 finished. Technical Art: 8 new and 5 finished. UI and UX: 1 in progress and 2 completed. Programming Gameplay: 8 new, 1 finished, 1 in testing, and 1 in progress. Systems: 4 new and 1 in testing. User Interface: 6 new, 5 in progress, and 3 completed. So after first looking at it I was very shocked. I mean look at it. The devs had the beginning of the announcement date for the Town Square Module (back in 2017) to the first delay. They were never ready for the first Official Launch Date even if they wanted to be. Facts speak for themselves and what I see here is a lot of "New" and "In Progress" tasks that yes are based off of April 19, 2018, but still shouldn't outnumber the completed tasks at this point like they do. Having just got clarification these tasks are the ones remaining since April 19, 2018. So they made a lot more progress than displayed (they really should show the tasks completed since the first delay, since that is what we want to know. How much work needed to be done and how much did they finish from then to now). But, like I said before there is absolutely no way this module could have been finished a month ago or even today. With proper organization the devs should of been able to see that there's no way they could get this done with the original and first delay timeline. Therefore, they should of delayed it for the CORRECT amount of time needed to get this module out for everyone and not say "It'll be done in a month" when they know very well it wouldn't be. So there it is. I wanted to give my opinion. Now please correct me if I'm wrong in any of this. I didn't create this thread to cause hatred towards the devs. I created this to broaden people's perspectives on this whole situation. To give them all of the details. So once again if I made a mistake in this let me know. I will be glad to make changes if needed. I truly want this game to come out and I still support it. Yes, I support it though I just gave reasons that may say the opposite. Those reasons were to help others. Knowing that already hasn't made me hate the game or the devs, but I want to see proper treatment that we all deserve.
  4. Steam release?

    Dude just stop already. My gosh. How are you not getting tired of this? lol. I'm not going to discuss what you said because anyone can read what you just said and see the flaws in it. It's a gosh dang game dude. I said it's my opinion. That's it. Facts are facts. You don't need experience as a "tester" or a game developer to read the rules on steam. lol. You constantly trying to argue is not solving anything. Your argument just isn't valid. A tester doesn't develop a game. A tester knows only what they need to so they can give the game developers good feedback. I've said numerous times to drop it. So once more just drop the matter. Have a good day! Enjoy Identity it's gonna be great!
  5. @Norway174 Great responses. A lot of them I answered in my previous response to yours. You may have skipped over it or something, but I definitely answered some of the points you brought up here. Yo, I seriously said the words "Town Square module gets delayed AGAIN with no good reasons why." I never said their reasons aren't valid. If they can't finish the module in time then they have to delay it. duh. What I said is that there's no good reasons why the module was delayed. Before, you ask "Didn't you just say the reasons are valid?" Yes I did. But, the reasoning of "Well, we just couldn't get it done in time" is not a good excuse when we all been hearing it for several times now. We want details. What exactly took so long? What delayed them so long. No where in the dev blog does it cite that and that's what we want. They had seriously 2-3 years to work on this. lol. Sure a good amount of that time it was just several of them working on it. But, that does not take away from the fact that the game devs had cited on the the Town Square Module that it was 86% done. Which they stopped updating a year ago (another bad thing they should have never done). That means they had 14% less to get done with a bigger team and bigger budget. There's absolutely no reason for two delays. Sure, but game devs on a usual pay don't make that much money. In the U.S. they make roughly around 40-55 thousand dollars (which is always changing). Therefore, the devs can indeed hire more people without putting themselves in a bunch of debt. That's why I cited that they just made 100k in the past month/two and could of easily put it towards getting more developers. I did so myself not too long ago and we both know that this isn't that expensive. This math makes no sense at all. lol. If their monthly cost was $8,000 a month they would have a TON of money leftover. I've done days upon days of research. lol. I know very well what I'm talking about though I'm only a human could of made a mistake in writing all of this. How so? I cited clearly that if they devs planned ahead and knew their limits a delay wouldn't be as likely to happen. They would of given themselves months to keep developing to assure that it's the best for us. It's a fantastic idea that should of existed months ago. Right when they first delayed the module (after they already delayed the gameplay video). If they had this they could of very well saw themselves not be ready within a month due to their limits. Two things. It's the internet. You can't control the internet and you can't control those who misinterpret something. Second, I'm not spreading anything that can't be backed up with facts. Could the game devs realize that they couldn't get the module ready for the second delay? Yes, by easily knowing their limits and keep track of their progress. They could added an extra week or two in case they run into any problems instead of creating a whole new delay that causes people to get sad and mad. Could the developers handle the way the delays are given better? Yes, they could give us more details in their developer blogs about the delays or simply keep us updated on the forum. Great discussion! Let's keep it positive!
  6. Steam release?

    @Xzothi Alright I literally can't explain it to you any better. I seriously showed the very paragraph on what they look for WHEN THEY TEST THE GAME! And yet somehow you keep stating these other passages that have nothing to deal with the review of the game. lol. My gosh. In the passage you quoted they are saying that when the game developer's game is published it cannot advertise things that they do not currently have in the game. Since it would be false advertisement. That has nothing to deal with their review of the game. That's just steam trying to cover the game devs and their own butts. This sentence just proves how invalid your argument is. You seriously stated that a random person doesn't know what's actually occurring behind the scenes. Key words "random person". lol. You can't argue that you know more about something than a random person. That's simply doesn't make any sense because for all you know you could be speaking to someone with 10 years of game development experience. Besides that you're a tester that isn't a developer and if you're saying that a "random person" isn't a developer than neither of you are better when debating what goes on in the background of game. Gosh dang. Having said that I've done a lot more research than you have in this specific area who just started looking at this stuff today. I'm done with this. Have a good day.
  7. @Xzothi Cool man. I know what game devs make already and yes I researched that too. lol. But, it will definitely help others who want to know more about this.
  8. Steam release?

    @Xzothi Alright so I'll underlined everything that you might be missing that was said by steam: " Here's a list of things we check for when reviewing your product Your product will need to start up properly. All supported features listed on the store page will need to be implemented in the current build. Your product must use Steam Wallet for any in-game transactions." Being a tester is not being a developer. Just want to let you know that. lol. So that's two totally different things when getting a game on steam. Do you think I'm saying a gameplay test? I can see how that's confusing. I'm saying "play test" as in they start the program, see if it runs, and if it does they close it and mark down that it works. So as cited above they DO say these test to make sure it works. NO WHERE DOES IT SAY "SHOULD". You haven't done that since you have never been a game developer who put a game on steam.
  9. One of the big reasons they need to bring more developers is because of their lack of experience. Good job @Xzothi for reminding me of that and adding to the discussion.
  10. @Norway174 Man I gotta give you props to type this big thing. lol. First things first: So how exactly am I spreading "misinformation and bullshit"? Just wondering. I mean at the end of the day it's just my opinion. It's not a newsletter or something it's simply my opinion. Like it or not you can at least respect it, that's not much to ask for and everyone in this community respect each other. I'm sorry if somehow you had a hard time reading my message, but NO WHERE DID I SAY THAT. lol. I literally said they had a lot of time and money. That's seriously a plain fact that you can't argue. So wow. Where to start? Let start with: Any developer can predict how long a task can take. He or she should know from prior experience how long it takes to get a task done. For example, an animator knows how long it takes himself/herself to get one animation done. Due to unexpected errors which has happened a lot lately, it would make sense to add a few days or a week to that time frame to prepare for it. For the rest of the stuff, short term job? What are you even talking about? lol. Little pay? Still what are you talking about? Also the last part still . . . what are you talking about? Yeah they got even more money. lol. I honestly don't know where you're going with that. Dude seriously. Websites do cost a good amount of money, but they don't hundreds of thousands of dollars. Software can cost up to $10,000, and even more, but some of which doesn't need to be bought or has cheaper alternatives. Yep office space does cost money. I would hope they get paid. I'm sure there is. In conclusion, the only thing I have no idea about is some of the things you said. So some more explaining can help. A survey I did expresses that a good majority of the community (at least from those who voted which was a lot) believe the game devs are not telling the truth with what they're doing and the majority expects them to at least give a lot more detailed explanations for the delays. So I'm not the only one that thinks this and you saying so makes your whole argument invalid. Which literally and clearly shows just how many tasks that had to be done that the game devs would of never been able to complete on original release date and the first delay. Alright. That was interesting. Great discussion! I liked it. Let's just keep it more healthy and friendly. lol. I explained in many threads and comments on the forums that I really want this game to succeed, but I believe the way they are handling these delays are just terrible (a large amount of the community thinks so too). Have a great day! I hope this helps explain everything.
  11. Steam release?

    @Xzothi Alright I'm going to take the high road and just end this conversation here. I rather not sit here all day and discuss this matter when you can't read what's right in front of you. If you did any actual research you would know that a game doesn't need to have any servers to play on for it to be passed by steam. All they are looking for is that they can open up a program that the game dev said they should be able to open it without any problems. IT CAN BE JUST A MAIN MENU. As long as it opens that's all they care about. So yes they CAN get on steam by simply following the rules they set forth. Who's talking about a play test? I don't remember ever mentioning this and if I did I misspoke and actually it's still a play test, testing whether a person can open up the program and run properly. Obviously, you do not have much experience in game development or just plain reading the rules listed by steam. I don't know why it seem like you got really frustrated or something. I apologize if somehow you thought I was giving attitude or something. This was simply a discussion. So have a great day! It'll be fun when Identity releases and everyone can play.
  12. To Be Honest.....

    That's funny. I made a very similar post about this.
  13. Steam release?

    @Olio I understand your position. I've been talking about the Town Square module of course. Since steam is being the distribution center for the modules the game devs must follow their rules. Therefore, from my research (which some of it is based off of what the game devs have told some of the other mods) we still got a good month until this module actually releases. As of now there's no set time frame correct?
  14. Steam release?

    Ok I totally understand that. But having that said, based off of what the other mods said we still have at least 3 weeks until the module is released. Can you say otherwise?
  15. Steam release?

    @Olio So you're telling me they got the review of their game already and have gotten their steam page reviewed as well by steam? That's what you're telling me by saying the game is there.
  16. Steam release?

    @Xzothi Not sure where you're reading this but the review is as listed in the url: " Our review of your game or software build prior to release typically takes 3-5 business days to complete, but we ask that you plan for at least five business days to ensure that we are able to review and approve in time for release and to allow for time in case an issue should arise. We'll send you any feedback if necessary, or if none is necessary, we'll mark your product as "Ready for release". Here's a list of things we check for when reviewing your product: Your product will need to start up properly. This means that your product must successfully launch in all supported operating systems listed on the store page. All supported features listed on the store page will need to be implemented in the current build. If you intend to add a feature in the future, you'll need to remove the selected feature in the Basic Info tab until it is implemented and released. Your product must use Steam Wallet for any in-game transactions. This means that your product cannot link to other store pages that does not offer Steam Wallet." So no where in this does it say " This type of review is checking files to see if there is anything that seems to brake the rules or seems to be in illegal in some way like stealing your information. (So kinda like a anti virus scan of said files.)" As listed just above it is a play test to assure that everything works. Now I believe this should end the confusion lol. This review has to be done for all game devs submitting their games to steam. :
  17. Steam release?

    @Xzothi You totally lost me here. lol. Who's talking about testing? That section you copied is not what's found in the url I sent you. The only one's that do the reviewing is steam, they do this to assure that when people download the game it actually runs. This review process takes 3-5 days. What exactly is your question? lol.
  18. Steam release?

    @Xzothi You have to check under the review section. I got you(this is for the testing of the game): https://partner.steamgames.com/doc/store/review_process
  19. Steam release?

    @Xzothi I'm telling you exactly what steam says they do on their game dev site. You are more than welcome to go on it and look at the same info yourself. But, like I said previously they say that they test the new games which takes around 3-5 business days in case they're unplayable. @LuckyDuck Yeah I think you're right. lol. I read that too, but I totally forgot about it. Just because they have a store page doesn't mean it's accepted. Just like Olio said they are developing the game during the 2 week review of their page. Therefore, it's indeed not accepted yet. Which is why my whole statement about it being another 3 weeks is true. After their two weeks of getting the review done they said they'll be finished with the module. Then steam needs to review it which takes 3-5 business days. Which is why it'll be about another month before we get the module. I'm using what the game devs have said through the moderators.
  20. Steam release?

    @LuckyDuck Actually I believe in one of the latest dev blogs or a forum reply the devs have said that the module will indeed be released on steam to download (not to buy). Therefore @Citybuild122 is correct with his info about the time frame to get a game on the steam page and have it reviewed. So, unless the devs misspoke or something then we are all facing another delay. Here's why: @Olio Wait a second. Now I'm confused. If they're still developing the game, which they are due to the delay, they still need to upload the game to steam so that steam themselves can play it and declare it a playable game (it's their process for admitting new games). Now there's no way they would be able to finish the Module and upload it on steam along with the two weeks since steam still has to test it FIRST prior to the release. So according to you the devs said they'll finish the game along with the two weeks that way they can release the module right after. But, that's simply not how it works. Steam has to review the whole game first which takes about 5 business days then the game devs can release it. To sum it all up: The game devs can't release the game after the 2 weeks review of the steam page because they still have to get the game reviewed by steam. So it'll be 5 days after the two weeks review of the steam page that the game will be released (since they're still developing it), if that's how they're doing it which according to you it is.
  21. @Order @Rainwalker @Stebenev So I think everyone can agree these delays are bad and sure if they're needed then by all means do it. But, these devs had a lot of time and a lot of money to get this Module created by now. Therefore, they must of REALLY overestimated their capability of getting things done since this is the 2nd delay for the module since the original release date. For a small team with such a big budget there's no reason they couldn't expand themselves even more (hiring more people that is). By the last month/month and a half they got $100,000 more donations that could hire two or one very experienced dev. Their reasoning for the delays, if they even have one that's valid, is just an excuse. Having said this I think the game once it's actually released (which can take a very long time) will be a good game and has a lot of potential.
  22. @Casino Now look at it. About 20% of people say they don't need a release date which is very shocking. @jclar371 Well the point is people want an official release date that the devs don't delay and push back. People wouldn't be pissed if the devs actually treated the whole situation right in the first place. @gary2301 Well they had the progress bar for the Town Square module that was set at 86% (if my memory serves me right) for a whole year and here we are will more delays.
  23. @Casino Exactly my point. We have given them our money with the purpose that'll put it to good use and make sure the game gets done in a fair pace. Year later, we're getting delay after delay. They truly do need to hire more people especially since they raised so much money, and yes they have expenses to pay, but not all of it is taken away. @killerkate888 lol. It's totally fine. No hard feelings indeed.
  24. @Casino Lol. That's what I would say too. But I feel like some people think we don't need a release date to be happy with the game.
  25. @lamona I agree with you. To do this again after delaying the modules overall, the video, then delaying this Town Square Module twice in a row is just sad. @killerkate888 You came off swinging, lol. Just try to smoothly go into it. We're all friends here. We all want the same thing, Identity to be released. But like @lamona said we all have been nonstop supportive and positive, some of us been here for years. So to get yet another delay and in the manner they did it was like they disregarded all of us. There comes to a point where we all waited long enough and the least we deserve is a gosh dang valid release date. Thanks, you have a nice day too.