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Everything posted by DadOfMad
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Lottery
DadOfMad replied to TheHellmare's question in Tourism <span style='font-size:0.7em'>(Q&A)</span>
id like to see a gambling boat, like cruise ship. goes out of port for a few hrs... free drinks while gambling. you know like the real thing.. i have a ton of fun on gambling ships in RL but ohh the possibilities in RP! -
ohh yea, im pledged... pledged alot
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I never received this one...... anyone else not get this dev blog....?
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Unfortunately, due to financial issues incurred from legal issues with my state, i am going to be asking for a refund on 9-1-17. Although i should probably be asking for a refund now, i donated quite a bit, i full heartily support this project and have decided to give them till the end of the month to possibly release as we all know they are very close. It makes me very sad to have to do this and i am very disappointing that i will not be able to meet you all in T.S. I was so looking forward to it. Maybe in the future, when my issues are resolved, i will see you all in Identity. sincerely yours, DadOfMad
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prices will go up soon, just an fyi
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actually the library/art gallery is already created. you can check it out on a dev stream they did on twitch
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i love how this picture looks computer animated but infact it is a real cars dash....
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it would be a hassle for the signs but seeing as identity is taking place off usa the signs should be mph. having both inside the vehicle would be cool as people from around the world could see what kph their are going at our mph maybe using it in the future if they ever visit our country.. little ingame learning?
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Death-EMS
DadOfMad replied to Alex77's question in Tourism <span style='font-size:0.7em'>(Q&A)</span>
someone cant just walk up and kill you, you have to be in a high stress environment. someone else can elaborate more. -
do you realize that if it was any other company making a game this big you wouldnt see anything for at least another year...
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rpg's can take 3-10yrs of development from a big company. everyone keeps saying this game is taking to long to develop but thats only because you all have no idea what it takes to make a video game. they are making great time. GTAV took 5 years of development.
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i agree, and said big companies generally take a yr + past this amount of time to even get to alpha... so id say for such a small team they are making great time.
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they dont talk about it anymore, but in the old gaming hrs they mentioned a few time about how the driving dynamic and shooting dynamic were coming along. now they act like they never said that stuff. they have said several time theres like only one person work on ts right now, every one else is working on the other modules and full game. you are aware ts has been completed twice now but when they get done they decide to go back threw everything.... maybe you just havent been following long enough
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naw its farther than that. most of the team is focusing on the full game. first two modules are done, they just polishing them up and telling us they aint done.
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I know it is a lot of work for a developer, but does anyone know if this game is being built so that most of the processes are being done in parallel? I believe this is one of the major problems with Arma3.
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no worries, just wanted to explain it more for people that might not know. i did not take offense by your comments at all. in fact you are correct about cpu to gpu usage in arma3. i had not noticed that my gpu was barely doing anything.
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I ended up asking about it in a gaming hr and they confirmed that it will indeed take advantage of parallel processing. every game uses your cpu and your gpu to run... what im talking about is parallel processing, this is when your cpu may have multiple cores or you may have multiple cpus and you distribute the work load evenly over said cpu's or cores. So an Example. i have an 8 core cpu but when i play arma 3 and look at what cores are being utilized it is only using one of my 8 cores. all that processing capability going to waste. if i play GTAV and look at cpu distribution it utilizes about half of my first core and a quarter of the next five cores. this makes the game play much much faster.
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i got mine 6hrs after they were sent out last time. No Blog yet, hopefully monday.
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luckyduck would have already gotten it, hes like one of the first to get it, he normally updates us immediately, quite an amazing guy
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omg, if identity is anything like this ill be so happy
DadOfMad replied to KifDawg's topic in The Pub
it should be. a big problem with Arma 3 was that it wasnt set up to maximize parallel processing which really slowed down gameplay. ive asked the devs repeatedly if they were going to be taking advantage of parallel processing and they have assured me that they are, apparently when they worked on ARMA3 Altis life they learned first hand the limiations of a system that isnt set up for parallel. -
yay! being able to use multiple cpu's to evenly complete something drastically improves performance. i really hope they have, its the future for large map open world games.
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oh i totally agree, gameplay will never look like this, it would simply take up way to much space. i merely used it as a example of what ue4 is capable of. although, apparently, when moving up the elevator to your apartment you will be loading your floor so it is plausible depending on how server is set up to properly partition space for such extravagances but alas the resources are not in place .
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i have and i do. dude if you dont want to be here just go. noone is keeping you here.
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are you on drugs? interaction with object.... gameplay? you need help child Kronic. maybe lay off the pipe, but from your name id assume that you barely do, more of a look at me type person