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Showing most liked content on 11/18/2018 in all areas

  1. 1 point
    I'm wondering how the business mechanic is going to work and what we will get out of it
  2. 1 point
    im looking for a graphics designer for my political party and my NGO and its services if anyone can help please contact me
  3. 1 point
    We at Asylum Entertainment are very excited to tell you, our community, how you will be able to get into the game sooner than you think! Identity's modules are small portions of Identity which will be released before Identity is ready for the world. This lets you experience part of the game months sooner than otherwise possible. The first module you'll be getting your hands on is a social environment which we've called Town Square. The Town Square will include all major social components, and will allow you to finally create and customize your characters. You can meet hundreds of new people and explore several cool features of the peaceful city life. For more details on Town Square, check out the modules page on the Identity website. Following the release of Town Square you'll experience SWAT player versus player action and eventually vehicle races of all sorts. We'll be bringing you more information on the modules as they progress!
  4. 1 point
    Will Interior Design be needed, I believe that interior design may be quite profitable.
  5. 1 point
    I can't even describe how stoked I am that the first module releases this month!! I already got my steam key and it is awaiting install!!! Ive been rocking with you guys from the jump and don't plan on going anywhere!!
  6. 1 point
    Until the announcement of the next delay
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  8. 1 point
    The systems will be available, in the full game, in such a way that other players can be given access to place furniture and customize decorations without access to remove them from the home. This is done entirely to facilitate hiring players to decorate. These people will also be able to add new furniture and decorations to the home inventory without being able to remove existing ones.
  9. 1 point
    So having your own business, you can do a lot of different things from Transportation to Delivering goods and many more. This is generally a legal way for you to earn money if you don't want one of the Government Careers. You could have a business and try and use it as a front for your real illegal business.
  10. 1 point
    There will be public and private plots. You can grow crops on the public ones at your own risk, while other players can steal your crops if you don't pay attention to it. The private ones will be player owned, and you'll need to buy them in order to plant anything on them. I'm not sure if you still have to pay a certain monthly fee like houses in order to keep them under your name.
  11. 1 point
    Yesterday afternoon, for another Identity Insider, we've released a video detailing the workings of player housing in Identity and what it has to offer at our present point in development. This gives you a good idea of the level of fidelity we're going for in all of our key systems, and more videos will follow as we continue. Housing was chosen for our first video as our initial focus in development is for features present in the upcoming Town Square module. If you haven't already seen the video, check it out above. Housing as you've seen in the video is an excellent place to hang out with friends, but it has a lot of good practical uses, too! First, housing is the primary storage location for items you've collected. Whether it's a bookshelf full of books, a gun-rack with wall-mounted guns, or a crate full of junk, it's sort of like a bank for tangible stuff. Housing is also valuable for moderate crafting, too. Some advanced recipes might require a factory, but a lot of stuff can be created at your home using special crafting tables. A hydroponics table can even be used to grow small-scale plants, legal or otherwise!
  12. 1 point
    Today we publish the first Identity Insider update, bringing you detailed information about key systems in Identity. Our website has expanded with a small page detailing corporations and their classes, also available below: Corporations in Identity You've made a lot of cash working odd jobs, or maybe even the odd less-than-legal task; now that you've had a taste of success, it's time to forge an empire. Corporations will allow the successful with a little extra cash to become driving forces in Identity's dynamic economy. Corporations are organizations similar to, but separate from, gangs and other social structures. They have the added ability of owning assets and issuing work orders to their real-player employees. Some assets, such as the largest cargo trucks, are available only to corporations. Once formed, the corporation is assigned a telephone number for public contact and the director (owner) can build a logo using an in-game design tool. It's then time to hire a staff and get to work. Classes of Corporations Delivery Delivery corporations can buy large vehicles for big hauls, vehicles not available to the general public. While any player can deliver goods in vehicles such as vans, to get the big-bucks you'll need to join a corporation. Legal Let's face it, crimes happen and criminals are going to be arrested. They'll need someone on the outside to convince the jury that they did nothing wrong. This is where legal corporations come into play, and their services aren't always cheap. Transportation People need to get from point A to point B and they don't always have the means to do that themselves. Transportation corporations own special vehicle assets including taxis and more, helping those in need get where they need to be. Manufacturing From the shoes on your feet to the sofa under your seat, almost everything in Identity is built and crafted by other players. Manufacturing corporations give their employees access to a wider variety of constructables and resources, for a cut of the profits. Always Expanding As with most things in Identity, we at Asylum will constantly be expanding this system adding new classes of corporations and building on those already available. Identity's release is only the beginning. If you have any ideas for a well-suited corporation class, let us know on the forums.