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Showing most liked content on 11/06/2018 in Posts

  1. 2 points
    Your only problem seems to be that you are now so convinced of inferior "early access" that you have forgotten what quality means. Quality means perfection and you don't reach it with a deadline. See the given dates not as a deadline, but as a tendency. The delays only arise because Asylum doesn't want to present a shitty game straight into your throat, which only let you hyped for a short while. The recent delays are very likely due to open questions from Steam. "Steam Direct" compares in contrast to the dead "Steam Greenlight" whether the game ever the required guidelines in terms of copyright ect for the platform complies and possibly also ask questions that need clarification. This takes time and more complex games like Identity are looked at more closely than they do to a $2 2D shooter. Peace.
  2. 2 points
    But that is misleading, because they have worked on other games before, just not under the name Asylum. These people aren't some fresh out of college devs who are trying to work out how to use certain programmes etc., they know what they are doing.
  3. 2 points
    Yes I know, I didn't want to argue the job of these few developers because if I were them, I wouldn't have got the job done with that amount of partners. But well, I can say now that these kind of games can't be developed by a small group. I mean, you've made some good announcements in regards to features that will allow us to do roleplay: corporations, gangs and prison. However, none of these will be available on Town Square, right? If so, then it would be a waste of time to buy the game. I prefer to spend $60 dollars on a game I know it will contain roleplay features. I hope you guys can make it, but humans have the horrible tendency to make estimations. So if this module took almost 4 years, I can only imagine the other features to be released on 2023. And nothing was said about vehicles. Back to GTA:V MP, I guess hehe.
  4. 1 point
    We're almost there! Identity's Town Square module has been submitted to Steam and is pending approval. You'll find the Steam store page either today or within the next day or two. Enjoy the trailer above, fresh off the Steam listing. Following Steam's approval of the Town Square within the next day or two, you'll be presented with the official Steam release date. This date will be in November, 2018!
  5. 1 point
  6. 1 point
    Yeah, this is starting to look like a free-to-play game. Just look at the shop
  7. 1 point
    That is entirely misleading. They have worked on other games, they are experienced, you can't just claim it's their first game because it's their first game associated with this new company. Saying this is their first game implies that they have no experience in developing a game, which is simply false. Not only have members of Asylum worked on other games before, Mr VanderZwet has extensive experience in MMO games, so it is completely misleading to suggest this is their first game when it's just the companies first game.
  8. 1 point
    Ok lets start with this: Why are almost all of you people literally crying about them delaying the game? why cant you just be patient and look at the bright side of things? a delay in most cases means either a better game with fewer bugs, or other problems in general. And it gives the devs time to polish the game more, yeah sure the devs delayed this a couple times and then the community went ape shit over a delay like what lmao. What my point is, i dont know why people are literally crying about a delay
  9. 1 point
    This is the first Game Project Asylum has taken on their own.
  10. 1 point
    If you were trying to seem neutral in this discussion, you did not succeed. You are not only reinforcing what they've said, but you've also began to rationalize a possible delay. The word "assume" does not belong in a discussion.
  11. 1 point
    Eh, it's not a 4 man group. Those are the forum accounts. They have at least around 15 artists and 3 programmers. Not quite as low as 4 but still very low. To put it into perspective, Fallout 4 took just over 100 people to make, GTA V took much more than 1,000, and Red Dead Redemption (the first one) took over 800 people. As much as I criticise the devs, you gotta hand it to them, this is a huge project and if they pull off half of what they claim to with a team 35x smaller than similar scale games, fair play to them.
  12. 1 point
    We're getting close! You can now connect your Steam account to your Identity game account and obtain your Identity game Steam key. This key will add Identity to your library so that when Identity is released, you can download it and start playing immediately without having to do anything else. To get your key, login on the main site (NOT THESE FORUMS) at www.IdentityRPG.com. You can then go to the Account tab of your profile where you'll see an option to link your Steam account. You must have BETA ACCESS on your account to claim a key! ATTENTION! You can only attach one steam account to one game account, and it's permanent. Be sure you're logged into your game account which has the items you've purchased before attaching a Steam account! While you won't get Identity in your game library just yet, you will very soon. Handing out the keys like this allows us to reduce load on our servers. We currently have 20,000 keys in the system and we'll be adding more.